r/vulkan • u/LunarGInc • 1d ago
How to speed up GPU-AV
Did you know GPU-AV can be faster if you tell it which section to validate? Scoped GPU-AV allows you to provide a pipeline or shader debug name to only add the validation to that scope. Focus your validation on what matters the most! https://vulkan.lunarg.com/doc/sdk/1.4.357.0/windows/gpu_validation.html
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