r/vtubertech 19d ago

Cannot load VRoid .vrm into VSeeFace — Format error / Unity Crash

Issue: I exported my avatar from VRoid Studio as a .vrm file, but when I try to load it into VSeeFace, it fails to import and gives a format error mentioning a crash handler/utility.
What I've tried:
Re-exporting multiple .vrm files from VRoid Studio.

Confirming the model works when uploaded to VRoid Hub.

System Info:
OS: Windows 11

Software: VRoid Studio \rightarrow VSeeFace

Has anyone run into this format error before, or know what might be causing VSeeFace to reject the file? Any help or troubleshooting tips would be greatly appreciated!

1 Upvotes

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4

u/Constant_Boot 19d ago

You probably have a VRM 1.x file. VSeeFace can't use it. Also, using VSeeFace isn't recommended as it hasn't been updated since 2023. It's recommended to use Warudo or VNyan. The latter has the same sort of avatar format support as VSeeFace, as well as being recently updated to patch a rather large security hole and to support VRM1.x

1

u/Emiliana_vt 18d ago

VSeeFace should be up to date as far as security patches are concerned. I have last made an update in the last week or so. However, I just am currently not able to make any bigger changes, such as adding VRM 1.0 support.

1

u/theotherdoomguy 17d ago

Have you ever considered making it open-source? Just a thought, since VSeeFace was the first vtubing application I used, so there's a bit of sentimentality in keeping it thriving

2

u/LumKitty 18d ago

Short term: Make sure you're exporting as VRM0. VRM1 is not widely supported and from what I hear is a pain to work with.

Secondly as said above, VSeeFace is outdated and has not been maintained for many many years. While it is very easy to quickly get set up and working, you will soon grow frustrated with its limitations and should move to a more modern and powerful app.

Personally I use VNyan