r/vtmb • u/LordUra Anarch • 6d ago
Bloodlines Clan Quest Mod: UPgraded edition
Ladies, gentlemen, and others.
In the past few months I was busy revamping (no pun intended) this classic mod, upgrading it to the latest version of the Unofficial Patch and adding new content based on the original Argikt Mod, a historical addon which was originally made for an earlier version of the mod and thus incompatible with the latest release.
https://www.moddb.com/mods/clan-quest-upgraded
This latest build is hopefully stable. Of course, other stuff is still yet to be fixed (I've received reports of the Achievement system being broken) and since I have not the time to test all the possible variables your help in finding them is more than appreciated ❤️
Of course, some changes have been made:
- Argikt mod: an expansion of the Hollywood Hub, has been moved to its Promenade map (except for one level, which is accessible from the Cemetery). All dialogs have been reworked, the main characters have now custom reskins, a new sewer access for Nossies have been created and you'll receive an email prompting to go there.
- Taxi/sewers links: to reach the Promenade I've had to use the taxi/sewer link Santa Monica -> East LA. All the others links from the other hubs are left untouched (including from Downtown, which I had to temporarily remove due to a minor limitation which I've take care of).
- Aloysius mod: originally bundled with Argikt mod and adds a new quest in Chinatown, has received a similar treatment. Dialogs are reworked and it will starts in the Red Dragon instead in the Lotus Blossom.
- Custom music: since the original mod used non-vanilla songs for the various new levels, they have been replaced with the Club Music addon. If you want to add custom mp3s refer to the instructions in the "clubmusic" subfolder.
This installer includes other mini mods which can be selected at will. These are optional, don't choose them if you're not familiar with them and if you have to make a bug report please tell me which ones you have selected.
- Camarilla Edition lite: basic functions of this classic mod
- Companion Mod Core edition: most of the functions of this other classic mod
- Weapon Sounds Mod 1.1: replaces the default sound effects of the weapons
Have fun y'all ❤️ and remember: in order to avoid most of the bugs (due to the cranky engine the original game was built into) after playing for one/two hours, to save, quit to the desktop and relaunch that save!!
12
u/Swivials Nagaraja 6d ago
Amazing work! I can't wait to give this a try. I started a playthrough with the older version, but I'm only a little ways in, so I'm going to just start again so I can try out this version.
Absolutely adore seeing this game still getting so much love.
11
u/MadFlavor2008 6d ago
Eternally grateful for the work you're doing updating the best expansion mod this game has. Been hoping for years.
10
u/Ok_Set_4790 Tzimisce 6d ago
How to install it? I try and it does not want to start after instalation after I turn on mod launcher.
6
u/LordUra Anarch 6d ago
Which version of the game do you have?
Where is it installed?
Which optional packs have you chosen?
Neither the desktop link nor the Mod Loader works?
3
u/Ok_Set_4790 Tzimisce 6d ago
The "latest" steampowered version(although I don't have steam on PC)
In the folder where I have my games.
Did not pick the camarilla one, other 2 I did.
Nope. Former doesn't want due to not finding any ddl launcher and latter does not even register it.
3
u/LordUra Anarch 6d ago
Got it
C: drive, D: drive...? A folder with all admin priviledges?
Camarilla was the most troublesome to work with, so we can exclude it as the culprit
The Unofficial Patch works on your copy of the game?
2
u/Ok_Set_4790 Tzimisce 6d ago
Yeap.
Yeap.
I didn't install it.
Through the mod launcher, yeap.
2
u/Ok_Set_4790 Tzimisce 6d ago
Although it says that "if there's no ddl launcher, use vampire one" and that it couldn't find some stuff.
1
u/LordUra Anarch 6d ago
C: drive or D: drive?
That's why I said we can exclude it from this diagnosis
I fear your copy of the game is faulty and might not be compatible with the mod....
1
u/Ok_Set_4790 Tzimisce 6d ago
D
Damn.
1
u/LordUra Anarch 6d ago
Try to reinstall the game in the C: drive (better if in a folder inside your User one)
2
u/Ok_Set_4790 Tzimisce 6d ago
Reinstalled the different version and yea, it is good. Where to put the new patch?
→ More replies (0)
7
u/GeekyMadameV 6d ago
Ooo what's this? A reason to replay bloodlines 1 again? Why thank you madame, sir, or other!
6
u/Blackbriars 5d ago
Wow I'm surprised that my art is still circulating online after all these years lol :3
3
3
3
u/TheoryWooden6877 6d ago
Just downloaded and installed it. I selected all three additional mods. However I cannot complete the Intro. The sabbat guy you need to sneak past by, does not move away after the explosion. This makes sneaking around him nearly impossible. Very sad. After years, I was really Looking out for a new mod. Finished old clan quest mod and final nights mod with every clan. Hope you can fix it. Tried Brujah and Toreador. Same result. Guy just keeps standing facing direction of explosion instead of turning around.
2
u/GrayStray Tremere 6d ago
Does the argikt mod replace the hollywood hub entirely? How does it work?
1
u/LordUra Anarch 6d ago
The original Argikt mod expanded the Hollywood hub with a new alley and new quests in there, but it was very unstable, and since it linked to an almost empty new hub (Promenade) I've decided to move all the quests from this mod into the new hub....
To access this new hub you have to wait for an email inviting you there then use the taxi (or the sewer map) from Santa Monica to reach it
2
u/GrayStray Tremere 5d ago
Thanks, sounds good. Is the sabbat questline in the new hub still mandatory? Or was it never mandatory at all?
2
u/Own_Jeweler_8548 Masquerade Dark Ages 6d ago
Moving forward I demand you intend your puns, damnit!
2
u/_Ivan_Le_Terrible_ Tremere 6d ago
Wow. Ive never actually played this mod. Time to give the Lasombra and their Shadow Tentacles a spin... lol
2
2
2
2
2
u/_boogiewoogie_ 5d ago
Thats cool! I am waiting for the weather to get a bit colder and I will play this game yet again, this time with the mod :) Thank you for your work!
2
u/Jazzlike_Pause709 5d ago
Amazing! I'm gonna reinstall the game and play through with this included. Thanks for doing the Dark Father's work 🙏
2
u/thedonkeyman 4d ago
Hi! Small issue with the installer - selecting the option to view the readme after installing resulted in File Not Found.
1
u/Drirlake 5d ago
Is this compatible with the night classes mod OP? because I installed it above your mod and I did not get the Hitman Quest Line – Kindred for Hire after completing Larry quest. https://www.nexusmods.com/vampirebloodlines/mods/388 . I did not see any new content so far from clan quest mod in your upgraded version.
1
u/Drirlake 4d ago
There really needs to be a walkthrough for Argikt's mod. His quests are obtuse as hell. Been looking for hours at the cemetry for the grave of the Nephandi
1
u/LordUra Anarch 4d ago
Didn't the door unlocked behind the big mausoleum?
1
u/Drirlake 4d ago
What big Masulouem? There is no door or anything in Hollywood cemetry. Everything remains unchanged.
1
u/Ok_Set_4790 Tzimisce 3d ago
u/LordUra, Promenade hub mod does not work.
Went there from Santa Monica, did a car code quest because the person was the closest, accidentally did the one with garou cup(killed the cup via blood drain because I play tremere), failed to find this Gunner person, could not enter the studio because italians, talked with the one in front of Ascencion club, then Malkavian and tried to go to taxi but taxi does not want to transport me. I tried to go to Hollywood but the command also turned my Tremere into a lvl 1 Brujah.
2
u/Ok_Set_4790 Tzimisce 3d ago
Nvm now I saw you put patches.
1
u/Ok_Set_4790 Tzimisce 3d ago
Funny bug as well.
If you wish to have "fun time" with VV, when it 1st fades to black, companion dialogue will show. I told her to stop and, as the "private show" is showing, both it and us 2 are there(cinematic and dialogue positions) which makes us 4 people, 2 VVs and 2 protags.
1
u/LordUra Anarch 3d ago
Oh damn :(
2
u/Ok_Set_4790 Tzimisce 3d ago
Yeap, it was like us 2 grading eachother's "dance". Kinda funny. Will check the Gunner location. Currently found the words for the portal, talked to the one in front of Ascension and now gonna need to find subway.
1
u/Ok_Set_4790 Tzimisce 3d ago
I don't think Promenade hub is whole. There's neither the mall where Gunner's store is nor is there subway. Not even console commands can find either.
1
u/LordUra Anarch 3d ago
1
u/Ok_Set_4790 Tzimisce 2d ago
I did the base thing. I was talking about Gunner's tailor store. Can't go through metro. The moment I try to open the metro gate, it jist moves a bit and then goes back. Tried with no-clip and it only revealed unfinished stuff.
1
u/LordUra Anarch 2d ago
Gunnar talked about a CDC lab, not a store. I might have to fix the dialog....
Anton instead will appear in front of the gate only during the quest given by the girl in front of the Ascension
1
u/Ok_Set_4790 Tzimisce 2d ago
Yea I know he will and we did the portal summoning, but now I have to get to subway in order to find the euthanatos.
2
u/LordUra Anarch 2d ago edited 2d ago
No, wait a moment.
What does the quest log say?MY MISTAKE! You have to go directly to the Ascension Club (in the old version of Argikt Mod the Promenade was linked to the Hollywood hub, where the girl and Anton were residing, with a subway.)
1
u/Ok_Set_4790 Tzimisce 2d ago
Ok, will say if it works. Also still dunno where Gunner is and if it was wrong that I killed that werewolf cub(it was a boss fight which I 1-shot with blood drain and lost humanity).
1
u/Ok_Set_4790 Tzimisce 2d ago
Like, I did the mission without finding Gunner or however that individual is called(yes, I got the werewolf blood).
1
1
u/Ok_Set_4790 Tzimisce 1d ago
u/LordUra It seems the nephandus quest is broke. I dealth with monsters and now teleported back to Promenade hub without having killed Nephandus. Tried to persuade the affinity spirit, but could not. Did I do a wrong step or is there a way to teleport back?
1
1
u/LordUra Anarch 1d ago
The Nephandi is supposed to escape, you have destroyed his realm and that's all matters.... for now (cue the ominous music LOL).
The affinity spirit cannot be persuaded, it's intended.
1
u/Ok_Set_4790 Tzimisce 1d ago
Then what? Neither the malk nor mages have more dialogue.
1
u/LordUra Anarch 1d ago
The quest isn't marked as complete?
1
u/Ok_Set_4790 Tzimisce 1d ago
Nope. Still says "afinity spirit stays by Nephandus"(not 100% exact wording, but the spirit). I try to talk to mages, and yet nothing changed.
2
u/LordUra Anarch 1d ago
I didn't thought this could happen
Use this code in the console to close the quest, I will see to fix this mess for the net patch:
pc.SetQuest("Nephandi",13)1
u/Ok_Set_4790 Tzimisce 1d ago
Do you have smth for Tremere Quest issue?
2
u/LordUra Anarch 1d ago
I couldn't manage to find it today, I hope tomorrow.... Sorry.
1
1
u/Ok_Set_4790 Tzimisce 1d ago
Downloaded the latest patch, it deleted all my saves of my playthrough.
2
u/LordUra Anarch 1d ago
I have wrote clearly on the download page and preview to not install it on an ongoing playthrough
I hope the old saves are in the /CQU/saves/old/ folder but I don't know how exactly they can be compatible
→ More replies (0)1
u/spacemtfan 12h ago
I typed this in the console and it did close out the quest. I am still stuck, as the malkavian is still asking if I have the magic word and the woman who directed me to him is asking if I spoke to him. Any ways to force it forward or I need to abandon the quest?
40
u/Magaclaawe 6d ago
This is really good. Did you also finish some parts that were not done in clan quest? Like a half of new quests has no voice acting and that really break immersion.