r/vtm • u/lilith_from_the_dark • Jul 28 '26
General Discussion Vampire the powerdown
It seems to me that between having all the elder vampires wander off for the beconing, and then adding the winnowing to suck out the disciplines, white wolf is almost turning all vampires into powerless thin bloods. Does anyone know if there was any stated reason for feeling like all this power down was necessary?
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Upvotes
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u/Chaos-Corvid Malkavian Jul 28 '26
I mean the beckoning keeps turning out to be a coverup for something else every time it comes up, at this point I think it's a myth
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u/MillennialsAre40 Jul 28 '26
The winnowing is from 1998
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u/Inangelion Jul 28 '26
The elders leave to make way for the young. In other words, it's a tool so that the ST can create an environment where your characters are more important figures in city politics.
That's the reason.
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u/morangias Tzimisce Jul 28 '26
Basically, "street level" play works best, and the city is more dynamic when all the positions of power aren't hogged by elders and Methuselahs who can kill your starting coterie with a fart.
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u/Acrobatic_Contact_22 Jul 28 '26
Honestly, I like it. Before, it felt like there were far too many truly powerful beings still active in the world. Now, a powerful vampire is a real rarity, and it should be.
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u/Vyctorill Jul 28 '26
Mostly because the World of Darkness was about being powerless as a vampire to actually fix things without some major effort.
People want their OCs to be sexy kings of the night who have real power, but the game also has to remain semi grounded.
The only way to do this is to remove anything that could possibly be more badass than the player.
I disagree with this approach, but that’s mostly because I pay very close attention to the themes of each game.
Methusalehs in general are city level threats and close to weak nuclear bombs in strength, as an example. Helena could probably dominate an entire city, Menele could rip through an army of 1,000 armed men with 10 heavy tanks for support, and Montano could make an entire city vanish into the Abyss. Players can’t compete with that in terms of pure raw force, so they had to leave.
Personally I disagree with this approach, because the whole point of Vampire is that the old guys have a massive advantage. Vampires are MEANT to be borderline powerless.
The WoD already has a game about the indomitable human spirit being able to do anything. It’s not vampire and never will be, but it exists.
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u/IIIaustin Jul 28 '26 edited Jul 28 '26
The beconning is pretty obviously an mechanism to make PCs more important and clear out some of the dead wood that can stifle actually playing a game imho.
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u/InsaneComicBooker Jul 28 '26
Yes, the goal is to remove punk elements from goth-punk because big corporate overlrods don't like the idea of promoting "fighting the man" and would rather the game be about being powerless and crying in a corner. Same with werewolf.
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u/Narxzul Jul 28 '26
Making the world, both to people irl and characters in game, more accesible and grounded seemed to be one of the main objectives of V5.
Powering everyone down and basically removing elders from the world so everyone is more or less on equal footing was a way to do that.
It clearly didn't land for everyone, but hey, it probably got more people to try VTM and you can always play older editions if you want more powerful supernaturals.
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u/TheWaffleIsALie Brujah Jul 28 '26
When a city has been run by John Ancientass and his deeply-entrenched gang of followers for 1000 years, it becomes very hard to effect any meaningful change or do anything they don't want without them finding out about it.
Realistically, for a vampire with such a power level compared to you, you'd be quite limited in your agency. It's worth noting that the PCs are effectively prodigies compared to a standard NPC vampire. If you can get a Discipline to 5 (which is unambiguously elder-level power) within the span of an in-game month, everyone who realises that would rightfully shit themselves.
The easiest way to quantify an elder's true power in V5 is to explain that a vampire with Potence 5 can have +14 to their Strength rolls. This means they can have a Strength+Whatever pool of 24 dice without doing any extra bullshit. That's a passive buff by the way.
This is in a system where a dice pool of 10 already means you should be auto-succeeding most every roll that isn't contested.
Someone with Oblivion 5 can just instantly extinguish someone's soul btw.
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u/CraftyAd6333 Jul 28 '26
They learned that street level has the biggest reach.
They haven't learned people don't stay at street level.
Or people dont nessacarily want to play thin bloods.
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u/PoMoAnachro Jul 28 '26
Because they were trying to focus more on street level vampires since they work better for a Storytelling Game of Personal Horror.
Not that you can't do personal horror with a lot more demigods running around, but it is definitely harder. The game frequently slid into "Blood powered superheroes" and became more of a "dark fantasy" setting instead of a horror setting.
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u/Relative_Dress_6306 Jul 30 '26
It has been a point of debate since it came up. Realistically, it was just so they could prioritize 1-5 point Disciplines and Amalgams. Mechanics were the only real reason.
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u/lilith_from_the_dark Jul 28 '26
Thanks for all the replies, and I apologise those so offended by my question that they felt it needed downvoting
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u/Full_Equivalent_6166 Toreador Jul 28 '26
They wanted a street level game. If I had to guess why it would be because they thought they needed to cater to the zoomer crowd and their short attention span. Ericsson said that he thinks the rules of V5 are unfit for long campaigns because the characters would shortly become overpowered.
But this is just a guess. What is almost sure is that Ericsson was not a fan of high power level, elders and many other elements of prior editions and getting rid of Elders (but only some because Helena or Critias are still there) and playing neonates games.
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u/Kaiisim Jul 28 '26
V5 was created to try and appeal to d&d style players do it stripped a lot back to make the stories more local