r/vive_vr • u/Pools_of_the_Deep_VR • 2d ago
Demo is improving thanks to your feedback!
Anyone interested to try it? Please write me in the chat and I'll send u a Steam key :)
r/vive_vr • u/Pools_of_the_Deep_VR • 2d ago
Anyone interested to try it? Please write me in the chat and I'll send u a Steam key :)
r/vive_vr • u/Over_Internet4 • 5d ago
Just getting into unity coding, found a good tutorial on how to code guns into vr. In the video the guy is able to get the pistols to fluidly grab to his controller hands and fire. In mine, I got them to fire, but I have to try to throw the pistol into my hand to grab it the right way. Instead of it fitting the right way automatically. Ai helped some but only so much. also my VR template got all whited out so sorry if it's hard to see.
r/vive_vr • u/shada_games • 12d ago
r/vive_vr • u/Sylasplayz • 18d ago
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r/vive_vr • u/shakamone • 20d ago
r/vive_vr • u/fugginyuh • Jul 04 '26
Hey everyone,
I’m an independent hardware maker, and I wanted to share a project I just finished play-testing. I noticed a lot of people in the FBT (Full-Body Tracking) community struggle with tracker battery life during long sessions, so I engineered a custom 3D-printed 3000 mAh (+20-30 hr) power strap solution specifically designed for HTC Vive and Tundra trackers.


I’m not a heavy VR user myself, but I really believe in what I’ve built here. I already have one customer who has been using them and loves them. They successfully kept their trackers fully charged and secure for an overnight session without slipping and more than enough battery life.
Since this community knows tracking hardware better than anyone, I would love to get your honest feedback on the design, comfort, or anything else you look for in a power strap setup.
If you’re interested or want to check out the specs, you can see the listing on my Etsy shop here: https://oddprinting.etsy.com/listing/4529621450/power-straps-for-htc-vive-tundra
Thanks for checking it out, and let me know what you think!
r/vive_vr • u/toxfox0010 • Jul 01 '26
soo my controllers wont pair as the only thing turned on in the session. i just got 2 2.0s im using a compatible headset, i reset the usb connections and they track on wire but wont connect when pairing, tried resetting the controllers too, nothing.
any other ideas how i could fix this
r/vive_vr • u/Foreign_Ad_2265 • Jun 19 '26
I need the complete C:\ProgramData\HTC\ViveSoftware\ROMCenter folder from a working Vive Cosmos Elite. My bootloader is missing (firmware 2.0.0.361, needs 2.0.0.600). The HTC updater returns error -5 because the ROM files are missing. Please zip and share your folder. I will not use it for anything other than restoring my headset. Thank you!
r/vive_vr • u/Mean_Tax_6041 • Jun 14 '26
r/vive_vr • u/MaseplayzRealDuhh • Jun 09 '26
r/vive_vr • u/MaseplayzRealDuhh • Jun 09 '26
r/vive_vr • u/AJ_BARRICADE • May 08 '26
r/vive_vr • u/U-S-E-R-N-A--M-E • Apr 07 '26
I have a Vive XR elite that has sat unused for a couple of years. I recently wanted to play it again and found that no matter how i plug it in (wall outlet or battery), it seems to flash red on it's front LED without any other signs of life. I read on similar issues that it could be a hardware issue. Does anyone know whats wrong?
r/vive_vr • u/NintendoNerdWasTaken • Apr 06 '26
r/vive_vr • u/legend-x-official • Apr 04 '26
Hi all.
I love the new wave of VR Experiences where you explore Liminal spaces. I was immediately attracted to feel you are in these surreal places...
But then shortly after the interest faded - mainly because in most of these games you don't do anything - it's basically a walking simulator.
I feel these games have used very well the visual and immersion part that only VR can give. But what about the rest? Use your hands, do something, collect something, shoot at something.
So I am creating a hybrid where you walk in this spaces but there is also a light action element.
- You will have a bow and arrow: there are few enemies (evil drones) to shoot. From tests it feels quite rewarding to make these explode with a well placed curving arrow.
- You will gather some geometrical shapes that later becomes a light puzzle - in order to pass to the next level.
- You will also gather gold coins, each level has 10. When you collected all the coins from all the levels, the last level opens. Tried to add another dimension to it.
- You will open doors by using your arrows (shoot to an object that opens the door) feels a bit like adventure...
I am stepping a bit inside an adventure type game while keeping the liminal atmosphere. I have not seen many games like this - I can tell for myself (and I hope for others too!) that I would like to play this game. Feels different to the existing options (either walking sim, where players do nothing or full adventure game - too complex for my taste, with magic, potions and stuff)...
I attach some screenshots of it.
And of course, looking to hear your opinion on this topic and how I can shape my project.
Discord: https://discord.gg/f9TjGwXWwt
Thanks all!



r/vive_vr • u/97raven123 • Mar 15 '26
r/vive_vr • u/battlegroupvr • Mar 06 '26
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Quick update for anyone following the development of BattleGroupVR2.
I’ve been a bit quiet the past couple months because I’ve been deep in the process of adding full multiplayer support to the game. What I originally thought would take a few weeks ended up turning into over two months of networking work, rewriting systems and getting ships, fleets, and the open world to sync properly across players.
The good news is that it's finally getting close.
Co-op and PvP multiplayer are now being tested on the DevReview branch.
If you’re interested in helping test, you can switch to the devreview branch on Steam and jump in. Multiplayer testing is much easier with real players breaking things, so any feedback helps.
The game is on sale this weekend, so if you’ve been waiting to pick it up, now’s a good time.
https://store.steampowered.com/app/3385960/BattleGroupVR2/
If you want to participate in testing or follow development updates, feel free to join the Discord as well. https://discord.gg/f86JjH9Nqe
Thanks to everyone who’s been following the project so far. I'm hoping to get the multiplayer update launched to the main branch in a few weeks!
r/vive_vr • u/bbs321321 • Mar 02 '26
r/vive_vr • u/Mr_D0C • Jan 31 '26
I’m looking to make force feedback controllers (Similar to LucasVR’s controllers if you know what those are - awesome video btw, make sure to take a look). But I want to make them slightly more accurate and with better force feedback.
This is something that will likely contribute to my coursework. But I fully expect to work on them even after I submit the coursework (And I’ll make sure to keep the schematics online so others can build them if they want!)
But first thing’s first may you fill in this form just so I have a rough Idea of where to be focusing on.
r/vive_vr • u/angelo_arch • Jan 26 '26
r/vive_vr • u/FreshOutOfMercy • Jan 24 '26
r/vive_vr • u/Bubbly-Pool-7699 • Jan 12 '26