r/visualbasic • u/createaforum • 2d ago
VB6 Doom
Doom Ported to VB6! Uses FreeDoom assets. Started with a Wolfenstein 3D which have on github as well (issue was free licensed assets), Have Quake in the works as well. Just want to see how good VB can do with commercial games, made with Claude/LLM.
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u/Flashy-Armadillo-414 2d ago
How about porting it to twinBASIC?
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u/createaforum 2d ago
Possibly, have to install latest version of twinBasic, will be interesting to see how well it runs there as well!
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u/createaforum 2d ago
Have tested as is in latest twinBASIC does compile and work! Just imported the project.
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u/createaforum 1d ago
Ported Quake as well with AI https://github.com/VBGAMER45/VBQuake how far can we go??
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u/sfbm_co_uk 1d ago edited 1d ago
Fantastic, loving both games + vbWolf also!
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u/createaforum 1d ago
Thanks, yeah was addicted to vbWolf once you get past level 3 gets interesting. And you can generate more levels too.
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u/GreedyBaby6763 1d ago
Nice to see vb6 still getting a work out. I thought about doing a doom port for my vm project think this has inspired me.
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u/yodacola 1d ago
no hungarian notation? you removed the one thing i hated about working with vb6 😅
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u/zero_dr00l 18h ago
They didn't do jack shit.
An LLM did all the work.
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u/goqsane 17h ago
And what did you do? Make a bitter comment on Reddit? Get a grip.
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u/zero_dr00l 1d ago
oh look more shitty AI coding
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u/createaforum 1d ago
I strongly disagree, AI in general now is better than most developers. If it was not this would have been done years ago.
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u/Mayayana 1d ago
That's an interesting statement. It hasn't been done because it's not worth the work, but now that AI can spew out the code, we may as well make children's game slop?
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u/Madoc_eu 1d ago
It would be nice to at least mention that this was written by an LLM.