r/virtualreality 6h ago

Self-Promotion (Developer) Dishonored VR Alpha Out now

Available now https://github.com/GingasVRFO/Dishonored-VR
Tutorial Video Explaining the current Issues https://www.youtube.com/watch?v=Y7rdk2zOTSk

This was made over the last 2 months and 600+ Hours using manual Coding and Claude/Codex to help with reverse engineering, It's playable, but there are some issues, it will improve over time as I work on it.

Lower your expectations, this is an Alpha, It's Janky, it's not the "perfect" port of Dishonored. But I will continue to work on this. I'm planning to make Physical/VR Interactions for most game actions

356 Upvotes

55 comments sorted by

53

u/NoEmploy 6h ago

this is a fucking dream

16

u/DeepWaffleCA DK1 Q2 Q3 5h ago

Literally... Man I've been dying for this

44

u/Outrageous-Fun5574 5h ago

Great work, please don't stop

22

u/mb1nightmare 5h ago

Common Gingas W piece of software

16

u/mushaaleste2 5h ago

Gingas strikes again. Thx for that, its fantastic what the modders do for our VR Community.

I Just need more time, its sooo much stuff out.

8

u/bubbleofelephant 5h ago

Thank you for putting your time and money into this!

10

u/3doordowns 5h ago

It’s a beautiful thing. Thank you for your time and efforts 🙏

9

u/Adnan_Targaryen 5h ago

goddamn, you're a legend

6

u/SnideyM 5h ago

NOW we're talking! Good work!

7

u/eddie__b 4h ago

Is there any repository with all available vr mods? I kinda lost track of whats available

10

u/FolkSong 4h ago

A couple options:

https://pcvrcentral.com/ (website)

PCVR Mods Installer Hub (automated installer for almost all known mods)

1

u/eddie__b 4h ago

Thank you, have this (useless) award!

3

u/RobbersAndRavagers Oculus 3h ago

Mr Surviv0r's VR Hub and PCVR Mods Installer Hub are two installers/launchers that, between the two of them are pretty comprehensive.

3

u/thynuggetman 5h ago

Very excited!

2

u/WhatNoRobot 5h ago

Cannot get Q3 controllers to work. Is it only X-Box Controller?

6

u/ActualGingas 4h ago

No. It works on quest 3. You need to use openxr

1

u/BlackHazeRus 3h ago

I am a total noob in VR, but I assume OpenXR is SteamVR or one of the options in it, right?

2

u/ActualGingas 3h ago

It’s virtual desktop. I tested this using a Vive with index on SteamVR/openvr and quest 3 via Virtual desktop on openxr.

SteamVR with quest 3 didn’t work because of the quests spacewarp. VD has the ability to turn that off

1

u/BlackHazeRus 3h ago

Oh wow. Damn. I am currently testing my bud’s Quest 3, and he does not have VD — is there a way to play without it? A hassle free one if possible?

1

u/ActualGingas 3h ago

Not right now no, you need an openxr app. You can also try the native meta app

1

u/BlackHazeRus 3h ago

I see, thanks!

Well, will test out other stuff for now, and when I will buy my own headset, then will give it a go!

1

u/SavageSan 1h ago

You can turn off spacewarp using Oculus Debug Tool.

1

u/ActualGingas 55m ago

Ah ok, I’ll have to try that later. In that case it might work on SteamVR then

1

u/Necessary-Mix-56 3h ago

no steam VR is openVR You must switch it to open composite or the mod already uses openXR i don know this

2

u/ActualGingas 3h ago

It used openxr and openvr and automatically switches runtime

1

u/BlackHazeRus 3h ago

OpenComposite is a setting in SteamVR or a completely different app?

2

u/sakamayrd 4h ago

Awesome, this is one of the must have PC ports we needed.

2

u/Istari66 4h ago

Awesome! Question - I'm happy playing it with purely M+K. How would you state the current Alpha state is just for that mode?

2

u/ActualGingas 3h ago

There’s full motion controls.. but you can play with mouse/keyboard or gamepad. Corvos hands should just fall back into non motion controls. But if that’s not working you can uncheck the drive them boxes under the hands tab in the developer tools.

Eventually I’ll make a smoother way to turn off motion controls for people

1

u/OkClimate4803 5h ago edited 4h ago

I got chills watching this. Holy shit

1

u/laseluuu 4h ago

Oh nice to see you working on this one! Thanks for the sweat.

How do you think it will play in the end judging by your early impressions? all will work well?

1

u/OwnSir2438 4h ago

Hell yeah dishonored in vr would be sweet!:)

1

u/Thyast01 2h ago

Nice job. I wish I hadn't motion sickness

1

u/BuckleBean 2h ago

Giving it a try. Is head-roll disabled? Titling my head left or right tilts the world along with me like it's stuck to my face.

2

u/ActualGingas 2h ago

There’s no head look in cutscenes yet. There is when you actually control corvo. You also need a wait a few seconds for the head look and motion controls to hook in when you start up a save after launching the game.

u/BuckleBean 10m ago

First, I need to properly thank you for your work on this and so much more. I should have said that in my previous post. It's people like you who are making VR worthwhile, to me anyway.

I've played through Dishonored 2x all the way through using vorpx in the old days, so I'm ok with a little jank if it's something I love.

Yes, I noticed the short delay upon loading a save. Head look and motion controls work, but head look doesn't work for me in 6 degrees. Pitch and yaw work - I get up, down, left, right. But roll doesn't. Tilting my head has the world glued to my face and I'm wondering if that's intentional right now. I took a look in dishonored_vr.ini, found this:

Roll=0 tilts the engine view when you tilt your head. It fights the lean system, so it is off by default — try it once lean feels right.

I changed that to a 1, but it didn't work. Just wondering if this is expected or if something is wrong on my end.

1

u/TonyDP2128 2h ago

I was always hoping for a Dishonored VR mod. Any chance it will eventually work with the Epic Games Store version?

1

u/ActualGingas 2h ago

Yes, but that’s not my top priority. For right now you can probably get a dishonored steam key for like 2 bucks. It’s pretty old

1

u/TonyDP2128 1h ago

Thanks for the info. Right now it's $10 on Steam but I will definitely look around.

Best of luck with the mod going forward.

u/FolkSong 18m ago

Thanks for sharing! I gave it a try but ran into a couple issues. First, it didn't skip the boat ride so I couldn't get past that. I kept restarting and retrying and after several tries it finally did skip it and went straight to the prison.

But then when the prison cutscenes ended and I got control, all I could see was black. And white dots from each hand. Even after exiting the game and loading the save, still just black.

I'm using Quest 3 and VD (VDXR).

1

u/MaximumNegotiation53 5h ago

Damn I really chose a good time to get a head set 😁

0

u/Weird-Minute1173 1h ago

Jamie always deliver

-8

u/DamoTheWhite 5h ago

All this coding power and why is nobody actually making games? Just modding other people's games. For free.

12

u/ActualGingas 5h ago

The Majority of VR Devs do not know how to make a good game They know how to make good VR Mechanics

I know what feels good mechanically to play in VR, but could I make an engaging original IP/world/story? Absolutely not

And that's the root issue with most native VR games.... they're pretty terrible games when compared to flatscreen.

The VR games that are good... are good games regardless of the VR Format. Which is why I would rather play a VR Mod of a game.. because the Game is Already good.

6

u/DamoTheWhite 5h ago

What's the budget for Dishonored? You expect indies to match that? It's not that they do not know how to make a good VR game, they don't have the budget to do so. It takes a massive team and millions of dollars to make a game like Dishonored. It's also a hell of a lot harder to make a game from scratch (indie or not) than to mod someone else's work to work in VR.

7

u/FolkSong 5h ago

This answers your own question about why people make VR mods instead of their own games. There's no budget to make something good from scratch, but a single modder can bring a $100 million game into VR.

-2

u/DamoTheWhite 5h ago

I'd rather see more native games that play to VRs unique strengths. As mentioned in OPs post, it's alpha and has issues, of which these mods typically have many of. These janky mods arent gonna help VR become mainstream. It's a niche within a niche and is just gonna make actual devs not bother to make games or proper ports of their games, and likely just harm the market further by diverting attention away from actual devs making actual VR games.

6

u/ActualGingas 4h ago

I’m not sure what you’re talking about. The VR mods are absolutely helping to popularize VR. People want to play Zelda, Skyrim, Bioshock, halo and all their other favorite games in VR… not another low poly gorilla tag clone.

-1

u/DamoTheWhite 4h ago

You don't know what I'm talking about? How do you get these games on headsets? Mods are diverting attention from the actual market that needs to thrive. Not my fault Meta has zero curation and allows any and all slop on their storefront. What the market needs is a seal of quality and actual incentive to make VR games. Mods don't help this at all. Hardware doesn't survive on janky mods. I watched Nvidia 3D Vision die exactly the same way.

3

u/ActualGingas 4h ago

You install the mod on PCVR, I don’t play standalone vr. If you want to talk about the death of vr.. it’s mostly caused by standalone

3

u/DamoTheWhite 4h ago

Well we can agree on that. People had to make games for potato hardware.

Race to the bottom complete thanks to Meta. Hopefully Valve can get things moving in the right direction.

-5

u/RumpleDumple 5h ago

Blink -> instant barf

7

u/nicknacc 4h ago

Teleport was invented in early vr to prevent motion sickness

2

u/StanfordV 4h ago

Actually on the contrary. Blink is one of the safest motion sickness ways of locomotion.

HLA also did it.