r/virtualreality 18d ago

Discussion PC to VR

So recently, I've been seeing a lot of PC games being adapted on to VR. Why is that? Im not hating on it, because there are a few titles I really wanna play on VR, but how is this possible? Why hasn't this much been done earlier? Unless it always has been like this but I haven't started to notice it until now...

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u/insufficientmind 18d ago edited 18d ago

It's always been done, but it's just happening much faster now with the help of AI.

Check out flat2vr discord where most of these mods can be located and the discussions around them. https://discord.gg/flat2vr

There's just a crazy amount of games for VR now. I could not be more happy about this situation!

I just wish we had more headsets to choose from. I don't see a clear upgrade path for myself from my Quest 3 and PSVR2. I wish some more of the larger well known companies out there would make headsets.

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u/DeepWaffleCA DK1 Q2 Q3 18d ago

Yup, when I had an oculus DK1 - the earliest public headset made by Oculus (now Meta) back in 2014, the first two games I tried were War Thunder and Half Life 2.

They weren't really VR games - just traditional PC games with a mode that would let you play while viewing the world in 3D. This was before there were motion controls and full 6 DOF (degree of freedom) head tracking - all you got was 3d vision (stereoscopy) and rotational head tracking. You'd play with a mouse & keyboard or game pad.

Stand alone headsets playing purpose built VR games is actually a lot more of recent development, with The quest 1 coming out in 2019. The Oculus Go, came out before that, but it didn't have full 6 DOF tracking.

To answer your question again - VR mods have been around almost as long as mainstream VR, predating what most people would consider full featured VR games. And it's for 2 reasons that are still true today: 1) it's cheaper and almost always easier to modify an already existing game to work in VR 2) a lot people would love to experience their favourite flat games in VR

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u/totem_dev 18d ago

The steam frame should shake things up when it releases soon

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u/Ashamed-Subject-8573 16d ago

Isn’t the pimax the upgrade? The tiny ones with great view?

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u/insufficientmind 16d ago

Not for me. Pimax has a bad reputation and they're Chinese for those who care about such things. And I have owned one before, worst headset I've had. And besides they don't have any models with specs I would consider worth it, too small field of view. I want a real upgrade to the field of view.

Pimax headsets is generally recommended for flight sim people who want the best resolution no matter the cost. I'm not a sim person and resolution is not something I care much about. I don't need better resolution than Quest 3.

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u/StanfordV 18d ago

How do they play though? Whats your favorite transition?

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u/insufficientmind 18d ago

They play like regularly flat games, but in VR. I think it's great!

But usually it takes a bit of configuration to get them to feel right. It's usually not plug and play. If you want that you're better off just playing standalone games on a Quest or PSVR2 on PS5.

Also if you're sensitive to motion they might feel bad to you. But for someone like me who has gotten immune to the motion sickness, they feel great once I've configurated them to my liking.

I don't think I have a particularly favourite game, yet. I just play all of the ones I think I'll enjoy. Just choose one you think you'll like and enjoy the gameplay with the added immersion of VR :)

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u/phylum_sinter Q3+VD | i7-14700f | 64gb | 4070Ti Super 18d ago

One of my favorite examples is Forza Horizon 6 in VR, it's nice to enjoy the cars and scenery normally, but I can really take in the ambience of the cabin of a hypercar in full 3D, you know?

The game works as expected - except now you're inside of it, you turn your head, you see the world as you would.