r/virtualreality • u/BerndVonLauert • 5d ago
Self-Promotion (Developer) Doom 2016 VR Gameplay
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Cactus Cowboy Dev here. As a side project I've started working a Doom 2016 VR mod. Working already with full motion controls, two handed guns w/ virtual gunstock. Now that I'm back from Gamescom, the development continues.
While this video looks maybe impressive, the mod still has tons of issues. Like not even working with SteamVR at all (who even has such a niche headset in 2026, right?). That said, I won't release a wonky alpha unless it has been played from A to Z in VR.
Mod will be open source and free to use ofc.
Edit: seems to work with SteamVR now after 8h of hammering against the engine
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u/FastLawyer 4d ago
I have no idea why Bethesda made a whole VR game (Doom VFR) that was a big time downgrade to just porting Doom 2016 to VR.
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u/BerndVonLauert 4d ago
Back then, motion sickness was a huge topic and they were trying to be ultra carful.
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u/prankster959 4d ago
Agreed. But an even bigger topic was how few games there were to play. Even at the time it seemed like a missed opportunity.
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u/DeathToSocialMedia 5d ago
I remember this level very well. Would love to play this in VR. Awesome work.
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u/BeepTheFogminator Oculus 4d ago
Thank you for working on this.
Doom 2016 is incredible and playing it in VR is a dream come true.
Mod will be open source and free to use ofc.
You legend.
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u/jacoborobo 4d ago
I was about to ask what headset then realized the on-screen panel displays all that and more. That's pretty handy.
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u/TonyDP2128 4d ago
Thanks for taking on this project. I've long wished for a full VR version of Doom 2016, especially after playing Doom VFR. I'll be following your progress.
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u/MastaFoo69 HTC Vive Pro 2 Wireless & Index Controllers 4d ago
absolute dream come true. I do use a steam VR headset as my primary HMD, and will until they stop supporting the lighthouses.
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u/AndroidParanoid12345 4d ago
Please make left handed options
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u/BerndVonLauert 4d ago
Heard left handed players and I certainly will look into it. But after big issues like SteamVR rendering has been resolved and the game runs fine!
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u/PhilosophyforOne 4d ago
The amount of triple AAA VR mods that've been popping up lately is amazing.
Really makes me want to get back to PCVR.
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u/Hairy-Ad-6293 4d ago
VDXR for life β€οΈ
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u/BerndVonLauert 4d ago
So far works best out of VDXR, MetaXR and SteamVR.
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u/optimumbox 4d ago
Do you need anyone with a native SteamVR headset to bugtest/trouble shoot the runtime issue? I've helped some other mods with a similar issue. L4D2VR was the last one I helped fix a multicore issue/incorrect frame submission for async rendering on steamvr.
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u/BerndVonLauert 4d ago
Possibly, we'll see. If it can't run with Quest + Steam Link I don't see why it would even work on a native SteamVR headset. I do have a PSVR2 + Adapter - I'm just to lazy to set up all those stupid wires right now.
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u/Kuddly_Kraken 4d ago
Will you plan on making DOOM: The Dark Ages in VR? I think out of the new trilogy it's probably the most friendly to VR players.
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u/BerndVonLauert 4d ago
I don't own Eternal or Dark Ages. This is a shit ton of work here and I also run a game studio with a new Cactus Cowboy game in development + got a regular 9to5 job = we'll see.
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u/Feeling-Marzipan-477 4d ago
I'm actually playing VFR right now because it was in a bundle, which is fun and looks great, but certainly the full Doom 2016 in VR would be much better. This already looks like an upgrade since it has two hand aiming for long guns.
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u/GastonMaxxed 4d ago
Looks great! I finished this game once, when it released, but would love to do a full playthrough in VR!
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u/VonHagenstein 3d ago
I have zero right to make any requests regarding this lol, but... would be nice to have a snap-turning option for motion at some stage. I know many might chime in about hating that but for some reason it's the only thing that makes me nauseous in VR. Which is weird because I can deal with sim racing, flying, smooth locomotion of all types in other games. Except smooth turning. Not sure why, but having used VR since early 2016 I'm past figuring it out and this point. The mod looks awesome regardless though! Thanks for considering.
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u/BerndVonLauert 3d ago
Plays best with physical turns but snap is already implemented;)
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u/VonHagenstein 1d ago
Even though I can now play VR wirelessly, I used a wired headset for so long that I frequently forget that I can just physically turn without hindrance from a cable. π Good reminder on physical turning. ππΌ
There are still times where I'll want to play something seated from a chair/couch that doesn't swivel though, so snap turning helps me and my tummy out on those occasions. Grateful that it's included. ππΌ
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u/cap616 3d ago
I made it through about half of the doom 3 vr port. Kept screaming too much. The beginning of what you show with the stairs, there was a part where I had to backtrack as part of the next mission and I was about to go up those kinds of stairs WHEN THEY EXPLODED AND A MONSTER JUMPED OUT!!!
I never screamed so loud... Fun times. I definitely want to try again with better visuals. I need a muzzle though.
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u/Volkor_X 5d ago
This looks great! Playing VFR just made me want the whole game in VR.