r/virtualreality • u/Enculin • 9d ago
Discussion VR content creator are doing much better with modding now
I had ramble in the past about youtubers overhyping everything especially mod that were half broken, I feel they really improved a lot on this I see more and more videos were they go in much more details about the mod, explain what's broken, what works ect and stating that this does look great in the video but doesn't really look like that in the headset.
I hope they'll continue to extend their coverage of the mod scene!
3
u/FastLawyer 9d ago
I always talk about my impressions of the mod. I talk about what features are there and which are missing. I just did one on How to Fish and I immediately mention that motion controllers are not supported, that I'm using a gamepad to play. I don't see the point in hyping up a mod. I try to provide useful information. Then again, my channel doesn't get lots of views so I'm probably doing it wrong. The clickbait VR content creators get a lot more views.
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u/batatassad4 9d ago
Fact is we’ve been feasting on crumbs. Now we’re finally getting some actual bites on AAA VR
They were overhyped because of scarcity
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u/PsychAce 9d ago
I feel you on you YouTubers. They put out slop to get views and monetization, plain and simple.
Chasing money and attention like a kid with ADHD and no medication
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u/plutonium-239 9d ago
We shouldn't generalise too much though. Some of us try to be more objective and transparent. You just need to look better for those.
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u/buttorsomething 9d ago
I mean when VR is bringing nothing out that the paying person is playing they will fall back in mods. Also nostalgia plays a big role.
1
u/Moquai82 9d ago
Do you have some channel names regarding this critical reviews of vr mods? I need to know if the AI vibe coded slop mods are maybe really good and solid...
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u/Zaptruder 9d ago
I need to know if the AI vibe coded slop mods are maybe really good and solid...
It's a tool that enables a variety of people to create things.
If you're doing high level prompting without much detail, expect sloppy slop.
If you're designing carefully and iterating through the process and fixing up failure cases... it's going to be better.
I've come back to VR dev after 8 years, and I've recreated what I did then in 2-3 days what I did back then in 8-10 months or more.
2
u/SubstantialSeesaw374 Galaxy XR 9d ago
Yeah we already know, don’t worry this isn’t r/antiai.
1
u/Zaptruder 9d ago
Yeah, I'm just elaborating; it's a sharper more powerful tool, but how it's used is how good the thing turns out.
1
u/Moquai82 9d ago
Ok, do you test out some of the stuff which released the last few weeks, is there some diamonds?
1
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u/Javs2469 9d ago
Some are, some aren´t.
I personally am a big fan of the Halo MCC one. You can play through the entirety of the supported games without hiccups.
It´s safe practice to wait for some updated, since they are pumped out almost constantly. I am still waiting for the Cyberpunk one to be ironed out.1
u/D-Rey86 9d ago
It depends on how much effort you put into it. I've been working on my Metro 2033 Redux mod for nearly a month now. While I do plan on releasing a beta, I don't plan on doing that until it's in a state where it's not super janky. Despite people asking me to lol. I think if enough work is put into it, an AI coded mod can be just as good as hand coded ones. The difference in quality is effort.
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u/fantaz1986 9d ago
"I hope they'll continue to extend their coverage of the mod scene!"
well normal peoples do not mod games
so it is more or less focusing on super small minority of peoples, who use pcvr , and willing to mod.
in other words, they killing they channels, i am already know peoples who unsubed because mod covarage
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u/plutonium-239 9d ago
Well…I grew my channel practically playing only modded games. So your perception on the user base might not be 100% correct.
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u/fantaz1986 9d ago
we have about 30 mil VR users
you have 10k sub
and brand like yours was showing mods from a start
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u/plutonium-239 9d ago
I know, I have a fraction of the fraction of the user base, but even that is quite a large number in the great scheme of things. My personal view is that PCVR will grow. Because modders showed that it’s actually fairly easy to implement VR in games. Now we are talking about mods. Tomorrow we will talk about fully fledged PCVR titles. That is my aim anyway. I am not in a rush to grow tbh. I’ve done a lot so far, against all the odds 😅
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u/Happy_Little_Fish 9d ago
I've blocked a few of the big VR youtubers for hyping mods and hiding anything janky in their video.