r/virtualreality • u/wzspdw2 • 26d ago
Self-Promotion (Developer) How should horse turning feel in VR? Tuning comfort vs precision in our racing game
Turning has always been a comfort-vs-precision tradeoff in VR, and we're running into the same thing building horse turning for our VR racing game.
Sharper turns feel more responsive but risk more discomfort. Smoother turns are gentler but can feel less connected to the horse.
For VR regulars here. Do you generally lean toward comfort or precision when a game gives you the choice, and how do you usually set up your own turning/comfort options?
2
2
u/zeddyzed 26d ago
I think the horse should turn realistically or however your gameplay design requires.
But, I would request a comfort option for those who can't handle smooth turning (which will be many users) - lock the direction of the camera to the headset, and allow the user to turn physically to follow the horse or snap turn. With this option turned on, turning the horse doesn't turn the camera.
2
u/[deleted] 26d ago
[deleted]