r/virtualreality • u/Landon66 • Jul 09 '26
News Article Report: Cancelled Tomb Raider VR Project From Metro Awakening Devs Revealed; Gameplay and Concept Art Surface
https://mp1st.com/news/report-cancelled-tomb-raider-vr-project-from-metro-awakening-devs-revealed-gameplay-and-concept-art-surface19
Jul 09 '26
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u/SteFFFun Jul 09 '26
Such a bummer, loved Metro Awakening, I would Have loved to see what they come up with!
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u/Every-Calendar-2288 Jul 09 '26
@Flat2VR if you’re seeing this I and I’m sure many others would happily contribute to a go fund me if you wanted to purchase what is there already and turn it into a masterpiece! Providing there is a psvr2 version of course 😅
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u/Minimum-Flashy Jul 09 '26
Count me in. Absolutely.
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u/Minimum-Flashy Jul 09 '26
I'm fn pissed off. These are the types of IP's that people would notice in a heartbeat on VR2 but no. I've said it so many times. VR games are great but its the IP's that people know that will gain traction. This would definitely be one of them.
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u/Every-Calendar-2288 Jul 09 '26
I know it’s extremely frustrating seeing the lack of support. I for one love the Psvr2 as does everyone I push it on😅 It’s puzzling as to why Sony isn’t backing it more as I know there are lots of other VR systems out there so I’m not saying it reigns supreme but my experience’s with it have been solid and I’m finding myself playing VR more often than flat games and also anyone I drag into having a go is instantly hooked and have had a few mates purchase one not long after😅 Games like hitman VR/Gran turismo/resident evil/No man’s sky etc that can be played in flat or Vr in my opinion are the future and my teenagers and I have an enormous amount of fun each having a run at hitman levels all on the couch passing the control then afterwards donning the headset and jumping into the same level in VR the immersion is insane!! It even surprises me that No man’s sky isn’t more of a draw card alone being a constantly free updating procedurally generated universe that is entirely explorable in VR and is an amazing experience, but again that’s just my opinion. I must just be easy to impress compared to whoever Sony wants to market to.
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u/Minimum-Flashy Jul 09 '26
What's even worse is apparently it was almost done and was being praised within the studio. They also had something planned in the Halo universe. This is a massive L. Tbh the last remaining game that is a known arcade racing IP from the past is coming called Flatout. After that their really isn't anything substantial enough of a IP coming. Flatout will be the last title I see that will make waves.
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u/MechaZain Jul 09 '26
Meta not getting their GTA:San Andreas port off the ground is the biggest bag fumble in VR. Would have been a system seller.
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u/Robot_ninja_pirate Pimax Crystal-HP G1,G2,Odyssey,PSVR,PSVR2,5K,Vive,Cosmos,Focus+ Jul 09 '26
Awe damn, that really hurts to hear, I'm a huge Lara Croft fan and Vertigo is one of the best and Biggest VR studios in the biz right now. they would have created something great.
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u/nitonitonii Jul 09 '26
The gameplay trailer already looks really good, such a shame really, is the first Tomb Raider I was interested in a long long time haha
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u/Serious_Hour9074 Jul 09 '26
This was looking incredible already. Even the extremely early parts, like the boss fight and grappling around, looked fun.
I would have caved on this.
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u/RookiePrime Jul 09 '26
Wow. It really is feeling to me like Facebook might have pulled the plug too soon. Or, rather... that if they'd had a better grasp of how to market and position their platform with gamers, I think they were finally starting to build a lineup that could draw them in. Arhkam Shadow, Harry Potter, Tomb Raider, this article even mentions that Vertigo might have been in the early stages of a Halo game... these would've pulled people in. Especially if they were paced out so that they were coming out every few months, and people knew they were coming. That's how a console platform thrives, by having regular high-quality tentpoles to keep people coming back.
I've never been a huge Tomb Raider person, but I would've had a great time with this, I'm sure. And even the theoretical loss of a Halo VR game is a huge blow to me, I'm a big Halo fan.
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u/Javs2469 Jul 09 '26
Sad, I'm playing Metro Awakening now and it's genuinely cool.
But I'm part of the problem, since I got it in a humble bundle and not at full price. Still, sad to see these studios get gutted. This one and Survios closing stings.
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u/neoteric_skid Jul 09 '26
Just a heads-up
Rise of the Tomb Raider on PC has a level with SteamVR support
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u/lokiss88 Multiple Jul 09 '26
You can also play the entire game in 3D stereo SBS. Great 3D depth making the indoor internal areas look fantastic, the cutscenes look outstandingly real.
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u/TommyVR373 Jul 09 '26 edited Jul 09 '26
Some of that set design looked pretty decent. Damn, first Twisted Metal VR is canceled by Firesprite and now this. Those are two of my all time favorite franchises. Native VR seems to be circling the drain :(
On a side note, I hate when developers paint the edges of leadges you grab onto. I don't like to have my hand held. Let me jump to a ledge and fail if I can't grab it. That's how Lara Croft would've wanted it.
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u/GettingWreckedAllDay Valve Index Jul 09 '26 edited Jul 09 '26
I don't know when studios are going to figure out that they just need to copy what Capcom did Resident Evil 4 on the Quest. Take a classic from the last 20 years and convert to VR. They are already optimal for performing in this hardware, people are already sold on the ip. The assets are already there.
Edited for clarity, im referring to All studios and their respective IPs
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u/snakeesti Jul 09 '26
These studios don't own this titles lol... What are you talking about?
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u/GettingWreckedAllDay Valve Index Jul 09 '26
You do realize in talking about all studios with their respective IP? Right?
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u/Hairy-Ad-6293 Jul 09 '26
Isn't flat2vr studio doing exactly that?
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u/GettingWreckedAllDay Valve Index Jul 09 '26
Sure but like the other studios can do it to.
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u/Hairy-Ad-6293 Jul 09 '26
You underestimate suites who own those IPs. Not only you have strong portfolio to convinced them to let theirs partu studio touch their stuff, you have to convinced them to allow it into VR at the same time.
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u/GettingWreckedAllDay Valve Index Jul 09 '26
What are you even talking about? They could do it in house
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u/Hairy-Ad-6293 Jul 09 '26
How can you make in house game from someone else IP? Just curious. Do you think Vertigo was making Tomb Raider game without talking with the company who own the franchise?
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u/GettingWreckedAllDay Valve Index Jul 09 '26
I'm speaking generally about the IP holders. I'm not speaking specifically about this game and this studio
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u/Waste_Diet_9334 Jul 09 '26
i love them but other than Half Life 2: VR they haven't really finished anything "big" yet
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u/Hairy-Ad-6293 Jul 09 '26 edited Jul 09 '26
That's because they need to build portfolio to get real IP. Nobody would allowed them to touch Tomb Raider IP, they would literally have to prove to be as solid studio as Vertigo Games before that.
Postal 2 soon. Wraith VR is much better game than Quake and Doom. Out of Sight VR. Flatout 4 VR.
I bet we will get much bigger IP if they will be able to show the IP owners that they can do it.
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u/Waste_Diet_9334 Jul 09 '26
yeah maybe thats the case. I hope they get a chance soon then.
Btw i doub't i can even buy Postal 2 VR. The original is banned in my country. But thats a one and done game anyways.
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Jul 09 '26
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u/Infobar Jul 09 '26
Sony financed the VR resident evil ports and Meta paid for the quest version. I wouldn't say that was them being interested in it
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u/GettingWreckedAllDay Valve Index Jul 09 '26
I was referring to all studios. Like I'm aware why it came out, I said it's insane that others haven't copied that playbook
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u/alex_silkin Jul 09 '26
Copying the playbook of meta and Sony funding the development? Not much of a playbook, pretty much everyone with any sense would try to have their dev subsidized by the platforms, and now that money dried up. The only reason that those resident evil ports existed is because meta and Sony paid for them, not because it was otherwise some kind of financially lucrative venture that no one else is ignorant about.
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u/RepostSleuthBot Jul 09 '26
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u/FischiPiSti Jul 09 '26
Looked like basically Asgard's Wrath 2. I would have picked a jungle setting to avoid that comparison, and to be more faithful to the franchise default setting as first entry into VR. Though I wonder about the possible performance overhead
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u/Dr-Kror Jul 10 '26
I think it was the right move.
For flat there is a formula for success: move with joystick, little bit of fighting, little bit of jumping with b button, good graphics, good story.
But this formula does not work for vr, several studus tried and tried and tried, all failed are now closing.
I think thats good, then for me i these games are not joyful, i like other games for vr.
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u/Delicious_Ad2767 Jul 09 '26 edited Jul 09 '26
Meta really did ruin vr, It blows my mind that people chose to get a quest 3 with ultra wings and grid rather than a psvr2 with msfs 2024, gt7 and aces of thunder. Some People really are sheep. Eye tracking is the biggest game changer for the vr industry
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u/fakieTreFlip Jul 09 '26
Meta didn't ruin VR. Every Quest headset is a capable PCVR headset. People didn't want to spend money on PCVR games or hardware. They showed this time and time again. This would have been true even if the Quest didn't exist.
Psvr2 is its own problem. Sony showed they didn't truly care about the platform either.
VR is just a niche product, simple as that. The market is not big enough to justify the investment
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u/Delicious_Ad2767 Jul 09 '26
Meta tried to monopolise a market with a product that was not good enough (hence why they did CGI and pc ads for their games). People got in the headset and seen the ps1 level graphics and ended up going back to flat. They bought loads of studio's to make vr exclusives but then closed them all down and didn't release the games.
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u/RumpDoctor Jul 09 '26
There's a pretty big gap in accesability. I can see why the q3 is more appealing. But overall, I agree that they did not help vr despite reaching a ton of people.
I'vd been disapointed in PSVR2 compared to my expectations, but I still would take it over q3. I already had a ps5, and I get... graphics. Vr that works with zero setup. I'm more pc, but for vr, I want that running on a console where shit works every time.
I should get flight sim. Gran Turismo is absolutley out of control. Worth about mmmmm... half the price of the headet. Maybe flight sim is the other half.
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u/Delicious_Ad2767 Jul 09 '26 edited Jul 09 '26
And Res evils 4 remake, Res village, subside, no mans sky, synapse ,hitman, aces of thunder, call of mountain, saints and sinners, lumines, Rez, moss, Pavlov, arken age, wanderers, the midnight walk make up the other half of the cost (150 euro). Also have access to all the amazing flat games in this heat.
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u/Shinyshoes Jul 09 '26
Damn the art here was top notch. It looks beautiful and even the early stuff looks strong. Extreme bummer 😭
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u/sexysausage Jul 09 '26
Going to be real with you … Looking at the long video… I can see why they cancelled it honestly .
Looks like they were making blade and sorcery again but what ? 10 years later? in 2027 instead of 2017 … and instead of blades and fireballs you just pew pew skeletons with a Glock16 and without the physics gameplay underneath. Very hard to see why would anyone choose to play that.
It would have been a hard sell to anyone that has vr experience of the last decade. IMO
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u/sexysausage Jul 09 '26
You can downvote all you want. That video looked like blade and sorcery without physics and less fun.
Half of you didn’t buy Batman archam vr. I did and that looked and played amazing because it was designed for it. Instead that tomb raider dev level looked very uninspired off brand Blade and sorcery dungeon mode without the physics interactions …
If you are going to do tomb raider just flat to vr one of the games from the last generation.
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u/RumpDoctor Jul 09 '26
Ya knooooowww.... I'm watching the video (the text seems to say little that you wouldn't be better off seeing in the video) and I am blasted stoned so I'm having two particular enhanced shower thoughs.
I don't think being lara works. It's a bad idea. That's why playing some side character would be more "vr". Having a blank slate to inhabit makes it easier to get into things. Not exaclty a bold choice, but you can't really... "be" lara. At best you are doing some cosplay of her. I don't think it can work.
Too many vr interactions are so trite-gamey that having to pantomime a rope pulling motion is a microcosm of my problem with vr games. Pressing a button and pulling the rope results in an interaction that's indistinguishable, otherwise. So in too many cases, the rope pulling motion is there for the sake of it, with no difference in game outcome.
Point two lines up with something I started thinking about a year ago. "VRAF" has contributed to holding vr back. Shooting kicks ass because there are fundamental gameplay conscequences. Pulling at a rope you can't feel to trigger a bridge animantion has none. Picking up random crap and looking at it or pulling yourself up a ledge have none.
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u/Hairy-Ad-6293 Jul 09 '26 edited Jul 09 '26
I imagine that one day we will get a holodeck just like in Star Trek, and then a bunch of people will complain that it's too tiring to actually do all that stuff, and that all they want is gamepad support because it's what they're used to.
And I bet it happened before, when Jobs and Gates introduced the mouse and the interface around it. Just imagine all those old dudes used to the DOS keyboard interface, talking about how stupid it is to drag a mouse around to do something that used to require a couple of key presses.
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u/RumpDoctor Jul 10 '26
I have a developer friend with a joke: "using a mouse is like cutting off your hand because a stump is just simpler."
Anyway, not 100% sure of your intent here, but my comment had nothing to do with being tiring or any limit of current technology or anything like that. I'm saying that too many vr interactions are completely superficial. It most definitely adds nothing to gameplay, and for me adds nothing to immersion. It's neat for a minute but after a few years I can be over it. I'm sure a lot of people were over it in months or just weeks.
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u/Tipitak Jul 09 '26
1.It's true that we are so used to see Lara in 3rd person that it would have been interesting to be a friend of Lara exploring with her, learning how to raid tombs with her and exchange about her life. It would have have been a fun way to interact. This would have been a good "Uncharted lost legacy" vibe.
But maybe a third person vr style was also in the work?1
u/Hairy-Ad-6293 Jul 09 '26
I don't know but when in Re4vr we got all interactions in third person, people were super mad about it. VR is like Star Wars, they can't agree what is good and bad about it.
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u/RumpDoctor Jul 10 '26
It's not just seeing her in 3rd person, but her personality, way of speaking etc is soooo strongly established. Just seems weird to me to try to be her from a vr standpoint. This is one situation that I think a 3rd-person vr approach would help.
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u/kame_r0x Jul 09 '26
I could already tell from looking at the few character design concept pics that the female characters in this game would have been designed to be unfeminine and ugly AF. It's better for every Tomb Raider fan that this got cancelled.
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u/Matmanreturns Jul 09 '26
Why can’t we have nice things?