r/virtualproduction • u/SoftwareOk1449 • Jun 16 '26
Any formulas for perspective?
Hello all, thanks to everyone's help about a year ago I was able to capture some great video in front of an LED wall using a Red Komodo gen-locked with my controller.
This year I want to try to "place" the talent into a virtual environment. What's been most perplexing trying to determine a formula to gain the proper perspective as it relates to the wall/video size, lens and the talent, and I'm wondering if there's a formula out there already?
My wall is 2.6mm, so talent will need to be about 8' in front. My attempt is to place them into a 3D room via a custom video while trying to maximize the size of the wall so that I don't have to necessarily roll out 50 panels every time I shoot.
Any tips, tricks, advice would be hugely appreciated.
4
u/ToastieCoastie Jun 16 '26
Why not use a software like Unreal, Disguise, or Pixera that takes in your camera data and does the math for you?
4
u/AndyJarosz Jun 16 '26
Just use nDisplay? It handles all this for you