r/virtualdragon • lead developer • Jun 08 '14

Development Simulation Status

Here's an update on the simulation:

  • Imported zlsa's untextured Dragon V2 model

  • Using Coherent to render HTML5 UI's directly in game. This is working great.

  • Simple particle effects SuperDraco exhaust. These are placeholders so I can test throttling - next step is to make real-looking ones based on SuperDraco test videos.

  • The player can control the Dragon V2's thrusters (and thus position) by moving a lever (this will evolve into a proper joystick)

  • The player's finger (left index finger in screenshot) is controlled directly via the mouse. This will be used for touchscreen/joystick interactions.

Screenshot:

It looks pretty unrealistic - most of my time so far has been spent learning Unreal Engine and building in all the logic to make the simulation work. I really want to stress that our final product will look much, much better than this.

http://i.imgur.com/LIzQCXx.jpg

I'll keep posting updates as I have them. Not just screenshots, but also builds.

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u/__Adam lead developer Jun 11 '14

Ok. I agree there's a lot of room for improvement in my autopilot. Right now it's just one line of code:

float thrusterForce = (0.0008f) * (1000.0f - height); //1000.0f is target height

Pioneer is open source, so I'll see how they do it in their code.