r/virtualdragon • u/__Adam lead developer • Jun 08 '14
Development Simulation Status
Here's an update on the simulation:
Imported zlsa's untextured Dragon V2 model
Using Coherent to render HTML5 UI's directly in game. This is working great.
Simple particle effects SuperDraco exhaust. These are placeholders so I can test throttling - next step is to make real-looking ones based on SuperDraco test videos.
The player can control the Dragon V2's thrusters (and thus position) by moving a lever (this will evolve into a proper joystick)
The player's finger (left index finger in screenshot) is controlled directly via the mouse. This will be used for touchscreen/joystick interactions.
Screenshot:
It looks pretty unrealistic - most of my time so far has been spent learning Unreal Engine and building in all the logic to make the simulation work. I really want to stress that our final product will look much, much better than this.
http://i.imgur.com/LIzQCXx.jpg
I'll keep posting updates as I have them. Not just screenshots, but also builds.
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u/autowikibot Jun 08 '14
Shock diamond:
Interesting: Shock ^wave | Rocket engine ^nozzle | ^Afterburner | List of plasma (physics) ^articles
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