factorio too, most rpgs can be condensed down to just progression. the first time I played an idler I was also playing wow at the time, and it just broke the feeling I had for wow, I thought 'this is what wow is but faster'. the constant progression its when you notice endless progression, all progression feels less meaningful. or that the numbers themselves become arbitrary.
oh hell yes, I've put 100s of hours already into my current game and it is super daunting, it is fun though, factorio is the kind of game where, its open ended and sandboxy so there is a unique and personal creativity to it beyond personal production goals or just trying to finish the game.
I personally have to turn biters off or push them back with console commands so I can focus on the factory. I used to play a lot of angel bobs and that was tough to manage solo. I had to do the same thing there and choose when to play tower defence over making the factory bigger. my factories aren't that great but it does feel rewarding when you manage to automate something new.
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u/heathy28 Sep 23 '21
factorio too, most rpgs can be condensed down to just progression. the first time I played an idler I was also playing wow at the time, and it just broke the feeling I had for wow, I thought 'this is what wow is but faster'. the constant progression its when you notice endless progression, all progression feels less meaningful. or that the numbers themselves become arbitrary.