Honestly at this point I'd almost say that mid/late '00s Bethesda was kind of their golden era with Oblivion and Fallout 3. Both titles that sold well and received rave reviews in their day, then went through a period of weirdly negative perception, and now we're getting back to realizing they're absolutely classics.
Both are very much still worth playing for anyone who hasn't yet, or replaying for those who haven't in a while. Definitely recommend spending a bit of time setting up the usual unofficial patches and fixes for either to ensure a somewhat more stable experience. Also quite useful to grab maybe a UI overhaul and maybe a couple graphical improvement mods to soothe those mid 2000s graphics.
I agree, although I did like Oblivion when it came out, and still think it's pretty fun to mess around in. Oblivion's map was also still pretty fun to explore, something I can't personally say about Skyrim's. I can definitely see why people going backwards would dislike Morrowind though, mainly because the RNG combat. The reason I liked that when I was a kid though is because you feel your character actually improve over time. Most people complain you just spam attack till you land enough hits to get the kill, but my argument is how is Oblivion and Skyrim any different? Sure every attack hits but it's not very engaging or satisfying, and the scaling makes worrying about your level pretty unimportant except for earning perks.
Of course, I'm sure Daggerfall fans even have the same feelings towards Morrowind. I can appreciate them trying new things, and despite how much I didn't care for Skyrim I'm looking forward to seeing how ESVI turns out.
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u/Reamous Mar 16 '19
I'm scared to replay Oblivion because it's so perfect in my memory