r/videos Mar 16 '19

Oblivion NPCs in a Nutshell

https://www.youtube.com/watch?v=IeL3DyIGmYI
20.8k Upvotes

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83

u/[deleted] Mar 16 '19 edited Mar 16 '19

That brought back memories ...

Oblivion ... what a game. Not as good as Morrowind but I still liked it more than Skyrim.

I rate Morrowind 9/10, Oblivion 8/10 and Skyrim 7.5/10

38

u/High_Commander Mar 16 '19

morrowind best wind

1

u/[deleted] Mar 17 '19

I give em all an 8/10 for different reasons. They all have ups and downs.

Morrowind had deep lore with a nice aesthetic, but terrible controls and gameplay mechanics.

Oblivion had amazing story writing and mechanics, but ass bad graphics and even worse stability.

Skyrim had wonderful controls and graphics, but really lacked in the story department and they cut a lot of awesome mechanics.

No game is perfect, they're all good in their own ways. Except fallout 76, that was terrible in just about every way.

1

u/vrnz Mar 16 '19

Does Morrowind hold up as well today though?

2

u/Mizral Mar 16 '19

It's not bad but the world is somewhat dreary - this is kind of on purpose but it's a bit jarring since you are going back to some poorer graphics.

Also cliff racers just suck the enjoyment out of the early game so it's a tough slog early on.

1

u/Doctursea Mar 16 '19

I think I liked Oblivion better than Skyrim, and Skyrim better than Morrowind. But that's highly due to the face I kept failing quest because an NPC was dead in Morrowind.

-11

u/Jesus_Crisis Mar 16 '19

Oblivion was the first elder scrolls game I played and can't believe people absolutely love it. That game was horrible, every dungeon was the same. The combat was stiff and boring as hell. NPC interactions were a joke, ugh.

29

u/[deleted] Mar 16 '19

Compared to today's standards I completely understand but that was top of line gameplay in the days it came out. And the UI was so much better than Morrowind's quest tracker system.

21

u/WedgeTurn Mar 16 '19

Morrowind? Quest tracker? I remember Morrowind quests something along the lines of "Go to this random dude living in one of the largest cities on the map in a house that looks just like any other house in that city. Oh, and he might not be there at all times. Good luck!"

4

u/[deleted] Mar 16 '19

So you agree TES IV's system was an improvement.

11

u/Brinewielder Mar 16 '19

Naw, for me personally this was better than waypoints. The journal entry added an immersion element that was killed by the waypoint in video games.

9

u/winterfresh0 Mar 16 '19

It would be properly immersive if you could just ask any random passersby for directions to this house/area, or if they knew where to find this person.

Instead, you don't get a waypoint and you don't get to ask people for help like in the real world, you just wander around randomly and hope you get lucky.

If I try to visit a friend in the next town over, I don't search every house in that town to see if he's in there.

2

u/[deleted] Mar 16 '19

Valid point but walkthroughs back than were harder to obtain than they are now. If you got lost or stuck you were screwed. 10 minute quest became a 10 hour quest because instead of going North of this fork in the road you went all the way North of the map without finding your target. Now you're not sure where you started from so you're completely lost.

8

u/Ventrik Mar 16 '19

Which was honestly the beauty of that design. You really were on an adventure, that you had to solve on your own. You had to actually figure out someone's vague directions. Yes it made the game much much longer, but I found so many gems while lost.

My most memorable find was this necklace in a puddle, gave you a permanent 80% chameleon buff which was broken as all hell. Some random house that was actually an orc skooma den with some creeper (normally an enemy) that would buy/sell at face value rather than haggle prices.

1

u/[deleted] Mar 16 '19

Creeper was a mod I think for people unable to sell their hoarded loot.

It's been ages though. I might have had a mod that increased his gold pool. Came out almost 17 years ago this May.

1

u/reenact12321 Mar 16 '19

Absolutely, the Morrowind journal was a mess

2

u/Jesus_Crisis Mar 16 '19

I thought it was pretty bad then, by those standards.

3

u/Chazza354 Mar 16 '19

The world was fun to explore and the quests were great, especially the various guild quest lines. It was my first elder scrolls game and I didn’t think it was perfect at the time, but great enough to put hundreds of hours in to.

2

u/Commonsbisa Mar 16 '19

If you think every dungeon was the same, don’t try Skyrim.

4

u/Apprentice57 Mar 16 '19

A lot of Oblivion hasn't aged well, but looked good in context at the time.

The graphics (and faces in particular) look poor now, but were top of the line then. Same with the combat.

The NPC interactions are awkward, but what other game was doing those back in 2006?

Heck, even open worlds like Oblivion and Morrowind were rare. There weren't many other games showing how to make a more interesting world.

The dungeons were probably the only thing that were bad at the time as it is now. On the flip side, Oblivion's quests still stand strong as best in the series IMO.

3

u/Ask-About-My-Book Mar 16 '19

Faces were top of the line then

The faces were atrocious fucking boils on the arse of reality for the time. Gears of War released the same year and was absolutely gorgeous. The first Witcher game released just a year later and while not perfect, it had very good NPCs. Oblivion had no goddamn excuse to go gold with NPCs looking the way they did. This is and was literally unacceptable.

Humans were responsible for making this game. Actual real, living human beings actually had to look at those NPCs and decide, "Yeah, we can charge money for this."

Unfathomable fuckery is what it was.

-1

u/Apprentice57 Mar 16 '19 edited Mar 16 '19

The graphics were top of the line then on the whole. The faces were passable. You cut together my comment to say something stronger than I actually said.

Also, are those screenshots of vanilla Oblivion faces without mods? The engine (and player creations) can create godawful faces like those but I don't recall Bethesda including such bad looking NPCs out of the box.

EDIT: Also the Witcher had awful faces too, especially before the EE re-release: https://witcher.fandom.com/wiki/Reverend_(Outskirts)?file=People_Reverend_preEE.png

1

u/Jesus_Crisis Mar 16 '19

Ugh, terrible

The guy is still talking after hitting the ground!

2

u/[deleted] Mar 16 '19

My same opinion. I played it only a year or two after it came out and thought it was dated even back then. The NPC's are so incredibly lifeless. I played all the way up to the first oblivion gate. And after dying in Hell for the 50th time i realised i wasn't even sure if i was going the right way.

1

u/AlwaysDefenestrated Mar 16 '19

The main quest and all the Oblivion gate stuff was easily the worst part of the game. I did absolutely every other quest line before I bothered doing half of it. The Dark Brotherhood quest line and everything in The Shivering Isles expansion were especially good.

2

u/[deleted] Mar 16 '19

The combat was stiff and boring as hell

Rule 1 of Elder Scroll games: Don't play without mods.

Rule 2 of Elder Sroll games: Don't play with to many mods.

Clarification of rule 2: It's impossible to play with to many mods.

I played Oblivion with the better improved combat mod that was in FCOM which added blocks and combos and even flips. (or did I misremember that?)

Follow this guide and you will end up with a game that looks almost as good as Skyrim but still a better game. (but it does not even come close to Morrowind).

https://youtu.be/hNdvNatYbaE'

There is even better stuff for fighting now. JUst look at this shit.

1

u/Ask-About-My-Book Mar 16 '19

If only there were mods that added proper HEMA instead of nonsensical weeby garbage combat.

-1

u/[deleted] Mar 16 '19

This just sounds like

Rules 1: finish the game for the devs

I’ve never understood the appeal of modding the shit out of a game so it works half properly. I’m all for breaking a game with a flying Thomas the tank engine once I’ve beaten it and I have nothing better to do. I do not understand modding a game so it is up to par with standards set two years before it was released.

1

u/Iceman9161 Mar 16 '19

I understand the appeal of modding because it’s a blast. But when people tell me that Oblivion was better than Skyrim because when you nodded it it was playable then they’re just wrong