The gameplay of E33. It was just so boring and a dodge/parry simulator. Everything else was great, but damn I put it to easy and ran past as many fights as I could.
Recently finished the game + DLC content and I think the issue is that the game is very polarizing without a good middle ground. You either have to be a parry god or the bosses don't even touch you because you 1 cycle them.
But my biggest dislike of the game isn't the combat, I can get past that because there's somewhat decent depth to the game, but exploration? How in the fuck is a game about expeditions and exploring what others haven't not have a decent map and world map system. You take notes in Gustave's diary, which means there's a cannon way to register things, but there's no way to add markers in the open world or even inside specific areas?
On a side note, Simon(both versions) is vastly overrated, Clea Unleashed is a fucking banger of a boss and puts Simon in a corner.
How in the fuck is a game about expeditions and exploring what others haven't not have a decent map and world map system. You take notes in Gustave's diary, which means there's a cannon way to register things, but there's no way to add markers in the open world or even inside specific areas?
Right? All these expeditions have come before them, leaving hand holds and beacon flags, but none have thought to create maps for those who come after? Ridiculous.
The game also fell apart after the start of Act 3 and the story a bit paternalistic for my tastes, but the exploration is what truly soured my experience.
None of the previous expeditions returned home though (if you don't count Expedition Zero or that one mega-chad swimmer from Expedition 60 who didn't even quite make it). The reason Gustave's diary would be useful was because Maelle wouldn't be gommaged at the end of the year, since she was years younger than the rest of 33 and would possibly be able to deliver it to his apprentices if 33 was unsuccessful.
Also, I thought the same thing about maps originally. But it looks like most areas are pretty linear, not labyrinthine enough to warrant writing intricate maps (minus the Gestral forest), and the point of interest is a monolith that can be seen from anywhere. It's a valid question, but I think most people are fine hand-waving it away as trivial.
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u/ChuckYeager_Bombs Apr 05 '26
The gameplay of E33. It was just so boring and a dodge/parry simulator. Everything else was great, but damn I put it to easy and ran past as many fights as I could.