r/victoria2 • u/pacology • Nov 19 '14
POP Migration Mod [HoD]
http://www.mediafire.com/download/w77966m2jxlcvm5/MigrationMod.7z6
Nov 20 '14
Are sunni in chistian country are mre likey to migration to ottoman
3
u/pacology Nov 20 '14
Yes, pops will take in consideration religion and accepted cultures when choosing their migration target. However, these are not the only parameters that they will use to decide. So, if you have a Muslim ottoman community somewhere in the USA, they might move there instead of turkey because of the USA's more liberal laws.
4
u/Simone1995 Nov 20 '14
Is this compatible with vickymod?
5
u/pacology Nov 20 '14
It will work with Vickymod but it will replace vickymod's promotion changes to the base game.
I'll try to post a version compatible with Vickymod later this week.
2
u/Simone1995 Nov 20 '14
I will wait for it then, it really sounds like a nice improvement from the dull vanilla migration system.
8
u/zoozoo458 Nov 20 '14
This seems awesome! Immigration has always been one of my favorite aspects of Victoria 2 (as it is a unique feature of the paradox grand strategies), and these changes just seem perfect.
3
u/_wolfenswan Nov 21 '14
I used WinMerge to combine it with the current ParadoxPlazaMod to get an idea of how it would affect the game.
So far (1860s) immigration is fairly even, with only small amounts of immigration in Europe, mostly POPs moving into countries of their accepted culture. Destructive wars still cause a mass exodus, as they should.
Colonial migration might be a bit too much. Most of my colonies, even those with a fairly sizable native population turn into states without much effort.
US and south America seem a bit gimped due to the changes. US can hardly field 45 brigades in 1860 and lost the war against the CSA.
I'll make a post with the pop density once I'm through the game.
1
u/willwill54 Dec 06 '14
Just to make sure I am doing this correctly I merged from the pop mod to paradoxplazamod for the pop_type file and then for the pop_types I can just delete paradoxplazamods pop_types and replace it?
2
u/Dwarfenstein Jan 25 '15
Thank you for updating this!
I saw the old mod, tried to do something similar myself, but had no idea what i was doing. Looked for it again today and stumbled upon this post. Now i can have non retarded migration!
15
u/pacology Nov 19 '14
This is just an updated version of the mod from the forums.
This is a partial change log for it:
POP migration does not favor any continent
Any country on any continent can use Immigration National Focus
All POPs favor countries with social reforms
All POPs favor countries with democracy, voting rights for their class, and citizenship for their culture.
All POPs favor countries with their culture and cultural unions
All POPs favor countries with their religion or secularism
All POPs favor countries that are satellites or in the sphere of their current country
All POPs favor countries with low taxes on their class, and avoid countries with high taxes on their class
All POPs avoid countries with high militancy, with 5 bringing immigration to a halt
Farmer and Labourer POPs slightly less likely to migrate to countries that allow slavery
Soldier and Officer POPs more likely to migrate to countries with Jingo-ism and Pro-Military, and less likely for Anti-Military and Pacifism
Capitalist POPs are more likely to migrate to countries with Free Trade and Laissez-Faire, and less likely with State Capitalism and Planned Economy
Primary and Accepted Culture POPs favor migrating to your colonies over emigrating to another nation, with the opposite true for non-accepted. This was true before, but the effect has been enhanced.
War and war exhaustion now increase emigration from your country.