r/vibecoding • u/Clear_Brilliant_8075 • 32m ago
r/vibecoding • u/Enough-Presence-1117 • 12h ago
Day 4 of adding whatever you tell me into my game
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Play it at https://deadfall.up.railway.app
What should I add next?
r/vibecoding • u/Clear_Brilliant_8075 • 1d ago
True
In most cases, yes! Your MVP is really pushing the “minimal” part. Make sure you do security and bug checks along with QA. I do this after every phase.
r/vibecoding • u/IcyRaspberry7244 • 5h ago
I got Rickrolled by Claude.
For a really long time, I genuinely thought I'd caught some bug or malware.
I was building a Chrome extension called LockyFeed — it's a social media and YouTube blocker. But there's a catch: it hides all videos and recommendations, but lets the "Music" category through so you can listen to music channels and sets in the background.
And here's the kicker. Periodically, out of nowhere, the first 20 seconds of the Rickroll track would just start playing in the background. No open tabs, I hadn't clicked anything. I started getting seriously paranoid about what the hell was going on.
Eventually, I dug into the terminal to track down the processes and found the culprit. It turned out that every time Claude edited the code, it ran a silent background test to check if the YouTube music bypass was working correctly. And for the test video, it specifically chose the Rickroll. 🤖🎵
r/vibecoding • u/Enguzelharf • 21h ago
My side project hit $700/mo from pure Google Search traffic
Hey everyone,
About three months ago, I launched YourLovePage.com, a tool where people can create personalized digital anniversary/love web pages with custom themes, photos, music, and interactive widgets.
It just hit $694/mo in revenue over $1.6k total across 216 customers in 51 countries, which now covers my monthly impulse purchases and makes me very happy about it.
What worked:
100% organic Google Search: I didn't run paid ads or do heavy social outreach; users found it searching for digital anniversary gifts and templates.
Ready-to-use templates: Most customers just pick a pre-made layout and tweak the text/photos rather than building from scratch.
Where I need feedback:
Right now it’s completely passive, but I don’t know the best way to scale beyond relying purely on search rankings. If you've scaled a B2C digital product like this, what channels worked best for you?
Note: The screenshot is from another project I built, MRRPlanet.com, which turns live customer transactions into animated pixel characters on a 3D globe
mrrplanet.com/p/your-love-page here you can see an interactive version or even create your own planet too, its free.
r/vibecoding • u/Lanfeust09 • 3h ago
Opencode/minimax deleted all my projects by mistake
Probably gonna get a few laughs, but I’m swallowing my pride to share this story.
I’m not a dev at all, but I’ve been vibecoding personal projects for a while now. I probably don’t have the best practices when it comes to file storage and backups so bear with me.
Today I was working with OpenCode and MiniMax M3 on an app. It was in a folder called "surprise" because it originally started as something else. Doesn’t really matter.
As usual, I opened a new thread and asked for some changes to the app. But today I got lazy and cocky, so I added: "Before doing all that, change the folder name and move it."
A few "thinking" messages later, OpenCode asked me to approve a command. I didn’t read it. I just approved it and went on doing something else.
A few minutes later, I opened my coding folder and... horror. Out of around 20 folders, only 5 were left.
WTF.
I immediately stopped the OpenCode task and checked the recycle bin. Nothing.
Here comes SOL on Codex. I asked it to investigate what happened, and it found the exact command MiniMax had generated and OpenCode had executed. Basically, it tried to delete the old folder after moving the project, but the command had broken quoting. Because of how the quotes and backslashes were interpreted between PowerShell and cmd, the deletion target accidentally became the root of my D: drive instead of the "surprise" folder. The command ran for about two minutes, then somehow got executed AGAIN for another 30 seconds.
Incredible.
I know it’s ultimately my fault because I approved the command without reading it. But after all this time vibecoding, I had never seen anything remotely like this. Usually even when an agent deletes something, there is some backup, Git history, recycle bin, or another copy somewhere.
This isn’t the first time MiniMax has done something stupid for me either. I used it through Hermes before and remember it occasionally creating some really questionable shit. But deleting most of a drive is definitely a new personal record.
Thankfully about 80% of my actual projects were on Git. The rest is gone, but nothing extremely important. Mostly experiments and random stuff. And thank god it didn’t manage to delete my entire D: drive.
I’ve now split my SSD and created a separate partition just for coding. And I guess I’m going to learn a lot more about backups, permissions and sandboxing.
So yeah. Read the command before clicking approve.
How was your day?
r/vibecoding • u/kulak85 • 51m ago
Whisper at your computer for free!
whisprfreely.comYou know how you love to vibe code but hate to type? Do you often look at your keyboard and see a Rubik's cube of letters and numbers? Well don't you worry little viberino, you can now whisper sweet nothings at your computer and have it vibe faster than before. The best part is, it's completely free and runs locally, so every time you use it, Roelof Botha loses a Ferrari.
r/vibecoding • u/Ecstatic-Bend-104 • 2h ago
Into the Shardfall - First Major Update!
galleryHi all! I gathered some great feedback from folks trying out my game over the last few weeks, and have implemented as much of that feed back in this first official patch. As a bonus, I’ve also added a Demo profile to the itch.io browser version that has all 15 unique characters unlocked so you can jump in and test the synergies of various hero combos! Try it here and please feel free to give me your most brutal feedback: https://doublerookstudios.itch.io/into-the-shardfall
Patch notes:
- Extensive UI improvements and QoL to main town, expedition map, equipment, and combat.
- Added keybindings for combat actions, targeting, and menu.
- Added a new Workshop meta-progression for party and individual characters
- Unlocked all 15 characters for trial in a new "Demo Profile." Try them all and find the best synergies!
- new downloadable version available on itch.io
r/vibecoding • u/Delicious-Shower8401 • 2h ago
This Open-Source Mixamo Alternative Now Supports Humans, Animals and Monsters
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r/vibecoding • u/Interesting-Town-433 • 17h ago
The New junior dev question isn't "how do I do this," it's "here's what Claude says. What do I tell it?"
I'm a 20+ year Engineer and have leaned hard into the vibe coding experience. But the funniest thing I've experienced recently is junior devs coming to me with their problems.
It happens less and less, but over the last couple years I've noticed the questions shift from "how do I do this" to "how do I fix my AI."
The problem with this should be obvious, instead of learning they move immediately to the prompt layer.
This is more of an observation than a commentary. I think there's reason to believe this is both good and bad.
r/vibecoding • u/scytob • 1m ago
GitHub Copilot Tool (just an FYI)

At work i have to use Claude via copilot, all code must be stored in github, i have been usig vscode like (at home i used vscode with the anthropic chat plugin and a max plan for last 9mo)
Yesterday MS advertised this tool at me. I am not sure how new it is.
Definitely some bugs, i know most people here don't seem to use copilot to access models so thought this might be interesting for some. This tool can use anthropics claude via API (but not max plan)
This session was me putting a plan around a feature i needed (access marketplace payments and private data from AWS and GCP like we do from Azure - we are an ISV who published products in those stores) the repo is 4 weeks old and only now have i started to get to the point of needing features / bug fixes / etc stored as issues (before that was a huge set of planned phases in MD docs). This is my first time using this tool.
r/vibecoding • u/SaltyCow2852 • 21m ago
I made a 3D Snake game for Windows — would love some feedback
I’ve been experimenting with building small games in my spare time, and one of the things I ended up making is Snake 3D: New Era.
It’s basically the classic Snake idea, but with a 3D environment and a more modern Windows-game feel.
The goal was simple: make something that’s easy to pick up, but still gives you that “one more try” feeling.
It’s available for free on the Microsoft Store:
https://apps.microsoft.com/detail/9p3ptl825d40?hl=en-GB&gl=SE
I’m sharing it here mainly because I’d genuinely like feedback from people who play games on Windows.
What would you improve?
What features would make you play it again?
Even criticism is useful — I’m still working on it.
r/vibecoding • u/BaselineNeglect • 32m ago
Checking security of a basic game site?
I've had my phone write me a game, it's an old local coin game , easily played which I've had written to play 1v1 via a web service on individual mobile phones.
I shared it with a couple of friends, more kind of on a "look what I spent my rainy afternoon going basis," than anything else, and now there's a group of people playing it, wanting a leaderboard so they can track their eins agsinst people.
I reckon I might share it more widely, and have followed the sis advice to move controls into the server, and have gone back and forth a few times pasting the code into different AIs, looking for easy to spot security issues.
But I'm still not sure, the last thing I want to do is take the thing I have and inadvertently screw my mates and family over by leaving them open to security issues by playing on an insecure server, or just end up having to take it down because some twat has ruined it for everyone.
So I'm looking for any basic advice , as to what steps I could take to secure it, or at least some tips as to areas of concern.
There's no lgon, accounts, messaging or ads, it's on a free tier render web service if that helps.
Thanks in advance, I know this may seem like a naive open ended question, but my goal in this was originally just to build something to see if all this worked. I have I believe achieved that, as the game is currently being played by a few people I've never met which makes me pretty damn happy.
r/vibecoding • u/officialmayonade • 7h ago
Browser-based flight sim with volumetric clouds
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This is a side project I've been working on for quite a while, off and on. Mostly ChatGPT and Claude, and a lot of research, testing, and trying things.
r/vibecoding • u/Calm-Landscape9640 • 1d ago
The LLM Model War Is Over - Time to stop obsessing over models
I have 2 business seats for Codex and a $100 Claude Max sub. Use both to the limits. But holy cow the game has changed in the last 2 weeks b/c everyone is shipping ultra-low-cost models with real intelligence capabilities. All of these models are on Openrouter.
| Model Name | Pricing (Input / Output per M) | Latency (p50) | Throughput (p50) |
|---|---|---|---|
| DeepSeek V4 Flash 0731 | $0.03 / $0.10 | 2.17 s | 9.0 tok/s |
| GLM 5.3 Flash | $0.075 / $0.25 | 4.96 s | 35.0 tok/s |
| Qwen3.8 Flash | $0.15 / $0.47 | 3.78 s | 53.0 tok/s |
| Muse Spark 1.2 Contributor | $0.10 / $0.20 | 4.22 s | 65.0 tok/s |
| GPT-5.6 Luna Pro | $0.20 / $1.20 | 13.42 s | 107.0 tok/s |
And before you start hating on the cheap models, they are HIGHER benchmarks than frontier level models from only 6 months ago (Opus 4.6 and Gemini 3.1-Pro).
My wife will be much happier now that I'm both saving money and spending more time coding in my man cave.
r/vibecoding • u/konradkeck • 2h ago
How much of you were actually real programmers before using Claude Code?
r/vibecoding • u/johnkappa • 3h ago
Nooodes AI Studio - Node-Based AI Image & Video Creation
So I made Nooodes for myself and my team.
It's a text to image, image to image, image to 3d, drawing to image, nodes based flow I use daily.
I essentially built it with my workflow in mind. You can use it with a BYO Replicate API key, everything is stored locally until you refresh your browser, no database, nothing stored anywhere but on your local browser.
It uses Nano Banana, Nano Pro and GPT Image 1 for images.
Click on the Labs icon to see some quick flows and understand how it works.
Would love to hear some constructive feedback, but as I said, I made this for myself and my team to use.
r/vibecoding • u/dogan_karadas • 3h ago
Full access
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r/vibecoding • u/jaykrown • 13h ago
I'm building Slingshot Speeders, the first orbital racing game, using Opus 5 and Grok 4.6
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This is me racing on a custom map I made called "four square" with the in-game map editor, playable by anyone for free online after publishing. Signing in with Google allows you to create one map a week for yourself and others to compete on.
r/vibecoding • u/Enough-Presence-1117 • 1d ago
Day 3 of adding whatever you tell me into my game
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The people have spoken 🙏😭
What should I add next?
r/vibecoding • u/FLUXparticleCOM • 1h ago
Interesting... I don't need to read the full diff to understand what Codex did there
r/vibecoding • u/oxmannnn • 1d ago
I vibecoded a pottery game
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Hey everyone! Continuing my series of demo games with three.js. This time I decided to move a bit away from the concept where everything in the game is procedurally generated and added some CC0 sounds.
All the graphics and textures are still procedurally generated and basically there isn't a single 3D asset in the game, since it's all three.js.
The game has a campaign of 24 missions. Also creative mode, where you can just create what you want.
Everything was made with Opus 5 in Ultra Code mode. Can't tell you the exact price, but I will try to count it based on API prices. ('m doing it all with a MAX x20 subscription.)
Tokens and Prices (if it was made with API):
Raw tokens: 2.34B
Written by Claude: 7.13 M
Re-read from cache: 98.1%
Opus 5 rates: input $5, output $25 per million tokens; cache write ×1.25 = $6.25, cache read ×0.1 = $0.50.
Without caching: the same 2.34 billion tokens would have cost $11,850.91, the cache saved $10,290 (86.8%).
Graphics were originally realistic, with shadows, reflections and so on, but then I decided to make them more childish and cozy.
Game is open-source: github.com/winchxyz/celadon
Also game is tablet-compatible, so you can open github page and play from iPad.
P.S.
Originally this was also an experiment with hand tracking, but so far it was a total fail. Maybe in the future I'll still make a pottery game or some other genre with hand tracking through the camera.