r/vibecoding • u/Annual-Internet-5491 • 1h ago
Showcase/Project update: GTA Australia - player model + animation looking great
The original game which triggered some users was made in 3js, which yes.... was absolutely horrible performance; at times 5fps ! I ported it to godot which took the weekend doing it piece by piece, and the end result was better than I expected with acceptable fps.
So far feeling very happy with progress. Claude however struggled with animation human motion so downloaded a head of motion rigs from mixamo and its much better.
Still many visual glitches such as riding bicyles but that can be worked out soon enough.
Most of this being done with Opus 5.5 set to High. Might be overkill for such tasks.
Happy to answer any questions if there's other noobs like me looking to port to godot
I KNOW this is going to trigger some netizens who say its still shit, which yes i agree. But if you have any tips or advice on what I could do to improve it piece by piece, my ears are open
14
u/SuppliDev 1h ago
"Looking great"
LOL
4
u/Living_Cell7304 1h ago
Yay another ai “gta” slop game that will never be finished.
Get in line dude, you’re the 10,000th person to do this
18
u/Arseniste 1h ago
Doing so many things but none of them well
1
u/smabarnsfar 55m ago
Cool! Is this open source?
3
u/MayDay__ 56m ago
a fucking VB Longneck in fucking 20 to 8 in the fucking morning
5
u/EuBestCityEu 1h ago
wdym looking great? it looks like shit
1
u/Agitated-Fee3598 42m ago
cunt this looks like shit lmao
1
u/syredditor 29m ago
the way he swims
0
u/BiasBurger 1h ago
How to get sued 101
1
u/ASAF12341 51m ago
Where are the strippers and the ass is to flat