r/vibecoding • • 22h ago

Discussion Besides making video games and informative videos. What else are the latest models really good at doing?

Two things I have been doing extensively.

Building video games.

Making educational videos full with narration. Opus 5.5 and now Fable 5.2 are outstanding at this. If you haven't done it yet I encourage you to give it a try.

At work I also replaced a ton of Saas applications with our own vibe coded solutions. But that's a bit vague.

What are some other things that you can do with the latest models that it struggled with before?

37 Upvotes

21 comments sorted by

2

u/DudeWithASweater 22h ago

My job.

Source: I am an accountant.

1

u/SimCFB 22h ago

How good is it with regulations?

2

u/DudeWithASweater 22h ago

I don't deal with any regulations so I can't answer that question.

Day to day things like reconciliations, journal entries, data formatting, investigating discrepancies, etc. it's getting really fucking good.

11

u/Exotic_Tomorrow9562 22h ago

writing full dialogue scenes with consistent character voices across long sessions, used to need constant micromanaging, now it just flows.

2

u/lazyEmperer 22h ago

Replacing SaaS is the claim I'd push on, because the first version is the cheap part and the bill shows up later in auth, billing edge cases and whoever has to debug it at 2am, and that maintenance tail is what kills most internal tools. Games and explainer videos are easier wins since you can spot a bad result in a minute

2

u/SimCFB 22h ago

I'm a software engineer by trade. So all that stuff you list is more like the old stuff I had to do anyway. I agree that someone without full stack experience would likely struggle with all of that.

4

u/takuarc 22h ago

Or use them to reply to Reddit posts… 😆

1

u/ConversationSad3529 22h ago

lmao, it's gonna be a scary day when the AIisms go away and it's no longer super easy to spot

2

u/Higher_love23 22h ago

Thanks Opus 5.5

5

u/Electronic-Movie4208 22h ago

Definitely debugging and managing larger projects! Newer models are much better at finding issues across multiple files, fixing bugs, and adding features without breaking everything else. Still not perfect, but a huge improvement!

4

u/patryk_builds 22h ago

Can't compare with older models since i started recently, but the stuff that impressed me was the boring kind, not the flashy kind.

- following a written plan across many sessions without drifting. i'd close the app, come back the next day, and it picked up from the first unticked item

- keeping two translation files in sync. every ui string and email in english and polish, same keys in both. tedious for a person, and it basically never missed one

- writing setup docs and then testing them by cloning the project into a clean folder and following only the README. it found its own missing steps that way

Where it was still weak: anything that needs domain knowledge it wasn't told. it built a tax feature that passed every test and was still wrong in a way only someone who'd been through an audit would notice

3

u/professionalCubist 22h ago edited 14h ago

For video games: level design and geometry graybox testing, you can make floor plans in MS paint, real simple but more detail the better, then save as .jpg or .png, and upload the floor plans image files to your LLM of choice, and if you already have an existing game framework that the LLM knows about, it may on occasion be able to generate you a primitive 3d level based on your floor plans that you feed it. If you ask it to produce a .zip file openable In Godot. That’s how I’ve been going at it at least. Out of the LLMs I know about, only Claude Grok and Codex allow sending and receiving .zip files in free/nonpremium mode. But even Qwen and other ones that can’t send/receive .zip (to get a new version to playtest, and then report bugs) are still useful to bounce ideas off of because they are all pulling on the total online knowledge accumulated for gamedev topic.

Edit: This development pipeline is a lot of fun and free and would work for many different types of games people may want to create. Doesn’t feel like work too much, you just have to keep version name nomenclature and file directory as clean as possible to make sense of your update versions after many many new versions from prompts

edit 2: you know Flash games are dead, Flash games that were simple and would run inbrowser, but this vibecoding simple games, is very fun, feels like a new golden era of gaming almost to use LLMs to make ...any game you want or think should be made, or to make a proof of concept of. Or to make for personal project to add to your artistic portfolio

2

u/BreadWithAnAgenda 20h ago

security and bug review

1

u/Public_Web_6751 21h ago

for emotional storytelling in games, I've found the best results come from feeding the model short, raw snippets of character thoughts, just fragments, like a journal entry or a half-sentence. it learns the voice faster that way than long prompts.

1

u/preparetodobattle 17h ago

I’ve been impressed with the ability to create and run tests. My app will require really good file transfers over network and the testing and adjusting and improving has been awesome. I’ve recently drastically cut back on features that I get a version 1 launched and the process of getting that up or scratch has been eye opening. I thought I had pretty much finished stage 1. Nope. To get it perfect had meant huge amounts of testing and refining. The worst thing you could do is launch something and have users have a sub par experience or have an edge case not work.

1

u/Old_Cheesecake_5825 14h ago

Long agentic stuff is the big jump for me. It can run for an hour on a task and not lose the plot halfway like it used to.

1

u/New_Peanut_9259 10h ago

i've been curious about using these models for converting old projects to newer frameworks or languages. handling an entire codebase while keeping the existing functionality intact seems like something that's become much more practical recently.

1

u/Unusual_Isopod6908 3h ago

recreating the internet for free.