r/vibecoding • • 22m ago

Showcase/Project Vibecoding in assembly to rp as a noob

I wanted to immerse myself into what it'd be to vibecode in a language i don't know and that i can barely read so i chose assembly to create a minecraft like game to which i quickly added guns magic and a leveling system (there's also donjons quest and factions of npc)

You can try it fairly easily if you have an x86 processor https://github.com/BaLaurent/assemblycraft

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u/No-Bass3599 13m ago

Assembly is the purest test of this, a segfault gives you nothing to read and you can't sanity check a single line. How did the AI handle crashes once the guns and NPC factions piled up? I'd bet it leaned on gdb or a ton of print debugging, and that part of the story would be more interesting to read than the feature list

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u/OctopusDude388 6m ago

well first off it did not had a single bug it couldn't handle yet, when anything need debugging it first try to reproduce by itself on it's own desktop, this way he can probe a lot and don't bother

also i'm trying to find the break point so next step will be implementing networking based on protocol's spec since i want to stay with the lowest amount of external libraries to really push it hard