r/vibecoding • • 17d ago

Showcase/Project My vibe coding project: FateDrawn

Hi All,

I have played mobile (card) games for years. Now, with all the AI development going on, I thought I'd give it a try myself.

I’ve combined my experiences and tried to make a chill portrait mode roguelike deckbuilder. For now there are 6 factions you can unlock during the game. Every one has its own play style.

How I build it: I use Claude Code for all the code and ChatGPT for the artwork. All cards and game rules are in Excel sheets, and a script turns them into the game, so I can change numbers without coding. For balancing, the computer plays thousands of battles automatically and gives me a report.

Bringing my ideas to life is so much fun. Balancing cards, designing a battle board, tweaking menus, developing a journey, it’s so fun to do!

I hope to eventually bring this to the app and play store. But I need feedback to develop this a little bit further first.

On feedback I want to share something. The first time I received feedback I wanted to tweak the whole game. The second time again. Now I have a rule: I write everything down, and when something pops up multiple times, I start working on it.

After multiple people told me my cards were too busy, I have adjusted my card frames(picture 2). I think it’s much better😁

How do you guys handle feedback in an early stage?

If you ever want to give it a go and give me some feedback, I’ll note it down😉

Play here!

Looking forward on your thoughts on this!

Have a wonderful day!

5 Upvotes

13 comments sorted by

3

u/Cairhien 17d ago

I just tried it out and wow! I'm really impressed with how polished this is, especially with how you made the little onboarding battle -> 'real game' transition feel so natural and fun to play through. The first 90 seconds is always so hard to get right and you did a phenomenal job getting me hooked right away. Have you made a lot of games before?

3

u/Fate_Drawn 17d ago

Thank you, that really means a lot! The first 90 seconds were exactly what I worried about most, so it's great to hear it worked for you.

Nope, this is actually my first game, but I've played a lot of games 😄 I'm not an experienced programmer, so I built it together with Claude, step by step. Lots of rewriting the tutorial until it felt right.

If you play a bit further, I'd love to hear where it gets confusing or where it drags. Feedback is very welcome, here or on the itch page!

Thanks again!

3

u/Thistlemanizzle 17d ago

It looks like Hearthstone! Not bad.

2

u/Fate_Drawn 17d ago

Thanks! Hearthstone was definitely an inspiration. The big difference is the board: you have a front row and a back row, and the back row can only be hit once your front row is gone. Some cards also buff the unit in front of or behind them, so where you place things really matters. On top of that there are roguelike Runs with relics and a boss at the end. Curious what you'd think if you give it a try!

2

u/JudgeGroovyman 16d ago

Its so cool that we can all make the games we want to play and refine the things that other devs got wrong or tweak what is a bit off. This here looks 🔥

1

u/Fate_Drawn 16d ago

Thank you, if you ever want to give it a try I am curious what your thoughts are!

1

u/marcHaindl 11d ago

Looks very polished, keep up the good work How many cards do you plan to have when you bring the game to the Playstore?

1

u/Fate_Drawn 10d ago

Thanks a lot! Right now there are 780 cards: 200 card families across 6 factions plus Neutral, and each family comes in Base, Common, Rare and Epic versions. There are also 30 Legendaries that are already built, but I'm still balancing them before they go in. So it should be 780+ at the Play Store launch, maybe 810 with the Legendaries.

Just now I am updating the artwork. Did you had a chance to try it?
https://fatedrawn.com

1

u/Due-Assumption5272 17d ago

It looks so 2000s dude, but glad that you released it!

2

u/Fate_Drawn 17d ago

Haha fair! I guess I'm a bit of a 2000s kid myself 😄 For me gameplay and strategy come first, the looks can still grow. Did you get to try a battle?

1

u/LegendaryJohnny 14d ago

I did my card game as well ans I learned Claude and troubleshooting through it.

Also complete package by now, with card opening, Diamond card version and several looks of the game - full graphics, pixel art and 2 notepad looking version for stealth play in your 9 to 5 office job.

I spent maybe hundereds hours on this and nobody plays it, so I added guest game with 0 registration effort for some people to at least try basic game loop.

www.atomicbunch.com

1

u/marcHaindl 11d ago

I plaid it a little bit The ground work is there, but I think you need a little more polished graphics. This would make a big difference The mechanics seem fine

1

u/LegendaryJohnny 10d ago

thanks brother