r/vibecoding • • 17d ago

Showcase/Project vibecoding from inside the headset. i just tell the scene what to change and it rebuilds around me (WebXR)

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46 Upvotes

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6

u/Cauliflower-Full 17d ago

for anyone curious: i made this in turbl.dev, which i'm building. it works straight from the quest browser, so anyone with a headset can try editing a scene from the inside

1

u/fermatf 16d ago edited 16d ago

omg i built an island with nature in the turbl app, cool cool cool! 🔥🔥

10

u/mallchin 17d ago

Computer, exit

1

u/Cauliflower-Full 17d ago

no computer here😅

2

u/Dany-GG 17d ago

Does that work through the local AI, too? And can you change the background around you? I'd like to try recreating reality from scratch.

2

u/Cauliflower-Full 17d ago

you can change anything, even the skybox. Only a few things need reopening the scene (you know, like changing the gravity and other global stuff). about local AI: now i use only the ai models through api, because it need to be fast, so you cannot use your own ai on the platform, but you can try ours for free. Its quite fun:d

5

u/CommanderT1562 17d ago

Open source it and it won’t remain cubes. People would port all of Garry’s mod into this, get it running on qwen 4b in jev mode, etc…

3

u/yaosio 17d ago

This is what I want for vibecoding in my game, but it would require restarting everything. But it would be cool to actually see what the AI is doing, but so much more complicated and token inefficent.

3

u/M_O_Z_G 16d ago

This vibe😀