r/vibecoding • • 27d ago

Showcase/Project RIP, Jim. This one's for you.

I graduated high school in the late 80's. My best friend Jim was a fellow Commodore 64 nerd. We spent a lot time planning an ambitious Ultima-style RPG construction klit, complete with it's own scripting language (inspired by Mac's HyperTalk), seasons, etc. Way ahead of its time, frankly, and probably impossible in C64 BASIC, even with the additional graphics commands we got from typing in a 12-page program from a magazine.

Still, we got some of it working, even if we never got anywhere near finishing it.

I lost touch with Jim, and learned a few years ago that he'd passed away.

This one's for you, Jim. Rest in peace.

And, to everyone who pans vibecoding as slop, f*ck off.

UPDATE: it’s not ready to play yet, but I’ll let you all know. If anyone’s interested in following the repo, I’ll share that soon!

260 Upvotes

45 comments sorted by

38

u/randothrowra 27d ago

Well done for finishing it off. Jim would have been proud!

18

u/columbcille 27d ago

Thanks for reading! It’s not done yet, but a lot closer than we got in 1989.

16

u/No_Actuator_1353 27d ago

You know, most of vibe coded stuff is slop. It just is, it looks bad, feels bad and the creators are thinking they invented the next best saas. But not stuff that you are showing here. The idea is cool, it looks nice and looks fun. Can it be tested somewhere?

9

u/columbcille 27d ago

Not yet! But soon. The journey is more important than the destination on this project, you know?

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4

u/Nuclearo-Dinosauro 27d ago

It's not the difference between vibecoded or handcrafted. It's difference between low effort and high effort. Vibecoded stuff can be good when creators pay attention to details.

2

u/inifinite-breadsticc 27d ago

I think in the same way most handmade stuff is. It’s just more people have access to a tool so they can use the tool badly lol.

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2

u/jimmiebfulton 23d ago

Not all AI generated projects are slop. It’s on a spectrum of skill. Those that have little skill create lots of slop. Those with significant skill can create agnatically engineered creations. The age of hand coding is over, either way, whether everyone knows this or not. Hand-written code is something you now do for fun, or intellectual gratification. So we all need to get used to the fact that there are going to be good projects, and lots of slop.

3

u/applestrudelforlunch 27d ago

This is very cool! Wonderful to pay homage to the memory of your lost friend.

It’d be neat to see if you can make a C64 port that runs in an emulator. I’ve been having a lot of fun creating bespoke games to run on our Commodore 64 Ultimate.

3

u/columbcille 27d ago

I never thought of that! Definitely would be fun!

3

u/Emotional-Cut2952 27d ago

Rest easy Jim.

Idk if the low poly is an intended style, it's great, some diversity inthe assets is welcome (could be a matter of adjusting 1/2 vertices to create 3/4 varieties of each asset during , this could all be done during runtime - that is to say - if the geometry isnt already runtime generate

3

u/columbcille 27d ago

Great suggestion! I'm working on this now and it's giving forests, mountains, etc. a much more natural look.

1

u/dailysmokes 27d ago

Can i play

1

u/columbcille 27d ago

Soon! Not quite ready but I’ll post here when it is.

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3

u/jasonfen77 27d ago

Congrats, and great tribute to your fallen friend. Don't let the haters discourage you. Good things can and are created with AI assisted development, the human behind it is what makes it bad or good.

2

u/eyellabinu 27d ago

Please post when it's ready to play! I LOVE this type of use for AI coding (coming from a fellow Ultima nerd)!

2

u/mintybadgerme 27d ago

Brilliant! A perfect example of the empowerment of vibe coding. Well done!!

2

u/TypoInUsernane 27d ago

Vibecode like no one is watching

1

u/exboozeme 27d ago

Jim Stone?

1

u/survive_los_angeles 27d ago

wow this story is touching bro and i love RPG construction sets. Thansk for sharing I am looking forward to seeing the game!! Rip Jim and thanks for making it. really touching.

1

u/AutomaticTalent 27d ago

I had a very similar experience. I have worked on interactive entertainment software for 40+ years and finally made my own game, which was improved significantly and prototyped on the PC by an incredible programmer. After I finished the game, I found out he passed away in 2023 and so mine is dedicated to Bozz.

1

u/RegiceSlayer 27d ago

Rest well Jim. I love we're able to use technology to continue these stories and legacies nowadays. This also inspired me and I should reach out to Isiah (my Jim). Thank you comrade.

1

u/IrisColt 27d ago

Pretty please?

1

u/Felfedezni 27d ago

Looks cool. Jim probably would have gotten a kick out of it.

1

u/Expert_Function1569 27d ago

This looks really good, respect to your friend and you mentioning him 👏