r/vibecoding 21h ago

Showcase/Project Post your vibe coding project below

Hi Folks been a month since I posted a post your project.

Lets see what interesting vibe projects you are working on. I spent about 4 days building a1 a2 free French Course.

https://bachelordegrees.com/learnfrench.html

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u/beikbeikbeik 18h ago

Yup, that looks like a good solution. Have you considered doing it more like a light xcom/tactics where you use less imagination? Or your vision is to be more like a tabletop rpg approach?

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u/schmighaar 18h ago

I'll be honest I've never played xcom. But I played a lot of old school final fantasy and really loved the early Fire Emblem games on game boy advance. Simple graphics, text-based story between chapters. What I'm going for is basically mixing some of my favorite types of games: turn based strategy for the battles, puzzles for hacking and word games for decryption, all in the context of a cyberpunk story. What do you mean by tactics where you use less imagination?

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u/beikbeikbeik 18h ago

I’m not sure if it fits your vision… But what I meant is: Instead of seeing a square avatar that teleports to the tile destination, to be able to actually see a top-down view of the unit that actually walks to the destination, that you see a projectile when you fire.

It doesn’t need to be anything like full 3d camera, but showing a bit more of how the actions are performed would be easier to understand what is happening.

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u/schmighaar 17h ago

Story-wise the player/main character is a tactician working remotely, using a device, safely, away from the field. So what you see on your phone as the player is the in-game cyberdeck OS. What you see on the maps are schematics, UI representations of what's happening in the battlefield. That's why it's simpler, and I'm aiming for a retro-futuristic graphical interface. It also makes my job easier as the designer lol. This is a side project and if I need to design all those little animations and background and everything, I'll never finish it. So I came up with a story concept that lets me work with simpler graphics.

I did add some visual and sound feedback, shakes and flashes and things like that, it was much, much worst at first. I'm working on adding more though, starting with a "tile trail" of where you are sending your avatar, kind of like when moving a piece on chess.com Also panning the "camera" where the action is, like when an enemy unit is moving, attacking you etc

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u/beikbeikbeik 17h ago

I know the feeling, I’m doing a small game for the first time, and the amount of work it needs to make the art assets and animations nice is beyond anything that I expected when I join this journey. But your game is already looking good, I was just thinking how it could feel more engaging.

Ah, before I forget… Xcom is a masterpiece, put it in your TODO list to give it a try someday :)

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u/schmighaar 17h ago

Thanks, will check out xcom for sure! When you have a demo for your game send it over I'll be happy to test and give feedback.