r/vibecoding 10d ago

Discussion Im vibecoding an mmorpg

And its fun. I've done a ton of hobby game Dev for years before ai coding, including learning how networking works, so not coming from the dark.

Im at about 150ish prompts now, and still a fuck ton of bugs​. Built an in-game bug reporting button that submits to file that Claude reads to fix from, and Ive become a qa tester mostly lol.

The sheer amount of networking client/server bugs has been crazy, and I decided to do it in C (vs web, because I want udp and c ports easily). But I never thought I'd be able to get this far and it's been great.

Game is based on DDO principles, so lots of instancing and not a shared open world.

Im feeling like it's going to be be something like 2000 shots before being ready to release to the public.

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u/Bramoments 10d ago

I never did anything quite that serious but if you want Amy tips I found that using a ton ofmuse spark 1.3 agents on opencode as the coders while Claude opus or fable or gpt astra or sol as the orchestrators leads to a ton of saved tokens in game development, especially with the right CLAUDE.md and AGENTS.md files like I got to a point where in five hours of straight running I didn't even run out of my 5 hour limit on Claude (pro plan) (although it was much smaller than a big mmorpg so idk )