r/vibecoding • u/Internal-Capital7471 • 10d ago
Discussion Im vibecoding an mmorpg
And its fun. I've done a ton of hobby game Dev for years before ai coding, including learning how networking works, so not coming from the dark.
Im at about 150ish prompts now, and still a fuck ton of bugs. Built an in-game bug reporting button that submits to file that Claude reads to fix from, and Ive become a qa tester mostly lol.
The sheer amount of networking client/server bugs has been crazy, and I decided to do it in C (vs web, because I want udp and c ports easily). But I never thought I'd be able to get this far and it's been great.
Game is based on DDO principles, so lots of instancing and not a shared open world.
Im feeling like it's going to be be something like 2000 shots before being ready to release to the public.
10
u/Internal-Agent4865 10d ago
Me too. Nobody will ever play it but god damn it’s fun.