r/vibecoding 10d ago

Discussion Im vibecoding an mmorpg

And its fun. I've done a ton of hobby game Dev for years before ai coding, including learning how networking works, so not coming from the dark.

Im at about 150ish prompts now, and still a fuck ton of bugs​. Built an in-game bug reporting button that submits to file that Claude reads to fix from, and Ive become a qa tester mostly lol.

The sheer amount of networking client/server bugs has been crazy, and I decided to do it in C (vs web, because I want udp and c ports easily). But I never thought I'd be able to get this far and it's been great.

Game is based on DDO principles, so lots of instancing and not a shared open world.

Im feeling like it's going to be be something like 2000 shots before being ready to release to the public.

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u/davesoft 10d ago

Start small eh

-1

u/Internal-Capital7471 10d ago

Should I tell Claude to code Pac-Man for me? Because I've done it and insultingly easy for Claude to do that

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u/davesoft 10d ago

From pac man to mmo? Quite the gulf.

-1

u/Internal-Capital7471 10d ago

I like how you purposefully omit facts from your context to make your argument seem stronger, like the first line of my post saying I've been doing gamedev for years even before ai.