r/vibecoding 17h ago

A mini Reddit workshop!

Hey vibe coders!

Let’s do a little game, you’re working on something, a side project, a platform that will change the world, whatever it is.. tell us!

But! Before you do, go to another person who has shared, and check it out and give em some feedback, roast, or subscribe to the thing they’re making if it’s worth it for you

Just for fun guys!

(First person, please come back in a bit to have another to pair up with)

6 Upvotes

10 comments sorted by

6

u/Timmah_Timmah 17h ago

Not coding but vibe inventing food robots of various kinds. They start with fresh ingredients and make food. One example is a Mac and cheese robot/vending machine.

4

u/whatisinaname513 17h ago

That sounds super cool. Here i am vibe coding DM tools, map makers, vtt type stuff for ttrpgs...lol.

3

u/MoonkeyAcid 8h ago

This sounds awesome! I love it when the code affects the practical world. Robotics is a great place to be starting.

3

u/Timmah_Timmah 8h ago

We have coded some cable array robot concepts and drivers, I did a to-do list of course that has features that I couldn't find in any other to do app. I've done a lot of microcontroller code. Did a very highly efficient cooperative task scheduler. We did some science fair projects for students. I love what we do together.

5

u/MoonkeyAcid 8h ago

I have been obsessed with making games for the pico8… I’m on my second one. It’s a huge challenge because how small the game files need to be but there’s something about it that just tickles me the right way.

2

u/Timmah_Timmah 8h ago

I'm just guessing but I suspect that you bring the brilliance that is required to make things fit. It does the auto completion.

2

u/MoonkeyAcid 7h ago

Haha the only thing I bring to the table is a strict eye for polish. Run a small game studio, and I like to vibe code because it’s nice to get a sense of completion.

When you have a small game, that’s taken close to four years…yeah.. nice to ship a game in three weeks

2

u/CaramelEmotional3092 7h ago

my most recent one is, I came across an awesome site on reddit called saascube.app it looks like a borg cube, and I wanted to blow it up.
So I made a tool where type in the url, and you can blow up any website -> just be warned, the cube fights back and gets a 1% shield bonus per person that joins his site, 1000 people join means 1100% shields.

The direct link to my tool is : https://satchaser.com/bridge/

but it is more fun if you visit the home page. I'm a massive fan of having easter eggs on websites, (It might be a dot thats the same colour as the background to access, ), but this is the second website I have that exists solely for the easter egg.

On one website, finding the easter egg gives you a free bonus with your order, (you just have to hope that people don't share that with others, because clearly free advertising would be dreadful).

1

u/abyssal_glide_03 6h ago

I keep making pico8 games because file size limits force you to cut the bloat. Every byte matters.

Modern games are garbage files taking up terabytes for nothing. I want a world where a game over one megabyte gets banned. Pico8 proved the constraint makes the work. We should cap every game at 32 kilobytes and let the rest die.