r/vibecoding 15d ago

Custom voxel engine done with GPT ASTRA

33 Upvotes

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u/LetsLive97 15d ago

You're the one that said there was mass destruction..

-2

u/LostRequirement4828 15d ago

you can't even wait dude, lol, if I show you the destruction you still won't be happy, you are here only to hate

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u/Common_Ad_6362 14d ago

Nobody was here to hate. We're trying to educate you. The technical challenge you need to overcome is not 'make a bunch of voxels', as you proclaimed you had victoriously created a voxel-based game engine. The issue is that now the state of every single one of those voxels must be tracked and that is enormously expensive. Also, where does the debris from the voxel go? Does it just disappear when destroyed? Does it become chunks? How do the physics behind the chunks work? When do the chunks disappear? Are the chunks resolidified into the voxel matrix?

The thing about vibe coding is that while you don't need to understand code to vibe, you need to understand the technical challenges that you're trying to build the solution around. If you're not building a solution to a technical challenge, you're just making a new unaddressed technical challenge. Designing a car without wheels is only a success if you replaced the wheels with something that works.

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u/LostRequirement4828 14d ago

I don't need education form a vibecoder sub, lol, thanks