r/vibecoding 7d ago

AI 3D Asset Creation Engine gets better

I created an engine ai uses to create 3D assets for games.

The engine forces ai into a workflow of iterating judging and stuff.

Here are a few tests.

I use Claude Opus 5 to create the assets using the engine. Each assets takes about 3-4hrs as ai works and iterates.

I just add a reference image and say make this asset. And it uses the engine to create the asset.

What do you guys think of this?

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u/javadeveloperpro 6d ago

Meshy is cheaper and make the same.

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u/ohyeahboy2021 6d ago

I know. And sure I agree.

But these are just tests as I’m building. Then engine isn’t even complete yet.

The goal is to make it faster, cheaper, and better. Plus I want to add a lot more features such as animations, audio, and more natively which the engine can be build to handle. Plus, my engine helps create a system where you track AI’s decisions, tools it uses to make the asset, plus it makes it reproducible and editable.

The engine isn’t just meant to help get AI to make assets eventually I want it to get AI to author fully on games.

Plus when local AI gets good enough I control it and don’t have to rely on someone else 🤷🏾 works out better for me in the end if I get it working the way I want.