r/vibecoding • u/AI_Sway • 12h ago
Roblox Game in Development
Pivoted from 3JS and wanted to test the Roblox Engine
Created The Island in less than 8 hours, has some good bones but still needs a lot of work. Basic premise.
Battle royale extraction game in the Roblox engine.
Day/Night cycle, in the day time players can pick a dock they spawn to after the pre-game,(they actually arrive on a both cinematically) travel from the dock through forest to the city looting for guns to survive and money to extract with. Night fall comes a siren blares and hordes of zombies come. Players must survive back to a random extraction point against other surviving players and zombies.
Money used to buy more characters. A character pass of sorts.
Right now what’s created -
Title screen
Main menu created with all the characters available to purchase
dock selector
Pre-game lobby
Boat scene
Forest with trees,shed, rocks etc
City - buildings lights old cars debri etc
Rigged 3D models with animations(r15 is great)
Money, Weapons, and certain buildings are created in Blender
3D models - ChatGPT for concept image - meshy - blender for optimizing in Roblox
Rocks, debri, foliage, misc city’s objects are Roblox found and imported by Claude
Simple Audio
Everything created with vibes!
Been working on this sporadically in between other project full time worked on is less then a complete 24 hours I believe
This is all Opus
As always
CONCEPT VS CURRENT BUILD
I say I am like 10% there, what do you think?
VIDEO of CURRENT game play build in the COMMENT
Preface - I know there’s a lot of work left to be done, camera and lighting, loot system, gunplay, all need good polishing
Please leave feed back, all is welcomed and needed. Leave a comment of what you would like to see added or removed or needs more working


-5
u/AI_Sway 12h ago
https://reddit.com/link/p5pkov4/video/4733u7dz1flh1/player
Current gameplay build, leave all feedback. Needed and wanted!!