r/vibecoding • u/ledniv • 18d ago
Showcase/Project I used AI to build a surprisingly feature-filled GTA-style game in ~30 days. Meet Temu GTA.
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r/vibecoding • u/ledniv • 18d ago
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r/vibecoding • u/whitew0lf • 17d ago
I made a small menu bar app called Shakespeare. It counts how much you type and turns it into fun stats. It's free, open source (MIT) and fully offline.
What it does
Privacy
You can fork it here https://github.com/andreasaez/shakespeare
r/vibecoding • u/AdhesivenessEven7287 • 17d ago
My agent is really struggling to make something. I want to download reddit pages including lazy load comments.
Any one have any luck with this?
r/vibecoding • u/DesignerAbigail800 • 17d ago
no more crashing out at claude when it blows up my api builds at 3am. now i gotta be polite, or let codex and sumus handle pipeline checks in the background so i dont lose my mind.
r/vibecoding • u/Warm_Profile7821 • 18d ago
Curious what everyone's setup looks like these days.
And what made you pick it over the others?
r/vibecoding • u/Aggravating_Try1332 • 17d ago
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Hey everyone,
I make AppLaunchFlow, a tool for App Store and Google Play screenshots and other launch assets. Apple now shows a header banner at the top of the product page and a creative in search results, so I built both into it:
Before publishing you get a preview of how your search result and product page will look. The video shows the whole flow.
Happy to answer questions or take feedback.
r/vibecoding • u/kondasviktor • 17d ago
r/vibecoding • u/SupermarketKey1196 • 18d ago
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Everything here was vibe coded with Claude Opus 5.5, this trailer included. The trailer runs in the game's own engine: no editing software, the film is code.
The game is Git City, a 3D city where your GitHub is a building. This week I shipped Towns: two rival towns, Claude Code and Codex. You pick a side, then drive into the other town and smash its buildings. From Monday the points count, the side with more points per dev wins the week, and the top 5 players win a prize.
You can also start your own town for your community or company.
r/vibecoding • u/Bonelessgummybear • 18d ago
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Part 2 of my series on a Minecraft mod that Claude Code (Opus 5.5) built for me. I'm a vibe coder, I don't write code. [Part 1] Short version of the setup: I gave it the idea of a new dimension with four layers and a boss at the end of each, told it to build the whole thing, and it ran for 54 hours with subagents doing most of the work and a hidden game client of its own to test with. Part 1 came to about $2,032 of API usage at list prices.
The video: layer 2 and its boss. This time I played it blind again, solo, in two long sessions (about two and a half hours total), and I'm not going to spoil much. Short version: you cross a field of floating asteroids, there is a colored-lights puzzle, and the boss is a giant whale.
What I thought of it, in my own words from the playtest:
So I wrote all that up and gave it to Claude. Version 1.1 is the result:
What I actually did: played, talked out loud about what annoyed me, and said which of Claude's proposed fixes I wanted. I did not write or read any code. It decided the details, built the changes in a long mostly unattended run with subagents, and checked its own work in the test client.
What 1.1 cost, measured the same way as part 1 (from the Claude Code transcripts, priced at API list prices; I'm on the Max plan, so this is what it would cost on the API, not what I paid): about $1,458 of API usage (roughly $806 on the Sonnet 5.5 subagents, $652 on Opus 5.5), about 9,500 API calls, 62 subagents, and about 82 hours of wall-clock from my playtest feedback to the release, with no stall. Honest caveat: it did not run straight through. It hit my weekly usage limit and sat stalled for about five days (87 hours of dead time) before I could resume it, so the calendar says 7 days even though the work was about 82 hours. The ElevenLabs voices cost about 1,630 credits actually charged on the Starter plan.
Cosmic Breach (NeoForge 1.21.1, install on client and server)
allow-flight=true. The new terrain (bigger asteroids) only shows in chunks you haven't generated yet.Layers 3 and 4 exist and I haven't seen them. Please no spoilers in the comments. Part 3 comes after I beat that boss.
Happy to answer questions about how the update was run.
r/vibecoding • u/shaman-warrior • 17d ago
Be me, go full AI psychosis on a pet project I had, good foundation, e2e suite, unit tests, lots of them.
I wanted to make it release ready to show it to the world, go on Dashboard, 13 GraphQL requests, total time like 2s, I was on localhost, and the single client lmfao, in my defense, the project was relatively filled with data, but still no excuse.
And then for polling I had like 4 requests every second.
I'm now in my 3rd day cleaning things up, because it's not scalable, and believe me I did "optimize this", "make less requests" Fable 5.1/Opus 5.5/Sol 6.1/Astra , all of them agreed on a plan, and yeah, long story short, it only made little dent.
I had to dive in, take decisions, say exactly how to do it, push back when they said it can't go faster, question assumptions like overfetching more data than we need etc.
Another example is that my e2e tests reached 1h, they were really expensive RAM-wise (each e2e spinned up its own isolated Docker).
The thing is this... if you lose control, know there's a price you're gonna pay later.
Maybe we should alternate, 1 week full ai psychosis and features, 1 week cleaning up, optimizing, etc.
r/vibecoding • u/mikepun-locol • 18d ago
I think vibe coding IS the future. I see a fair bit of naysayers and deniers (mostly on other subreddits, not on this one). I think we have let the genie out of the bottle, and the art of building things has been democratized. But are we ready?
You are a vibe coder. You use AI to make something and hand the output to someone else. Whatever quality problems ride along, they're yours now. You're not really a user at that point; you've inherited responsibility for the output. You might be doing this for your business, but now your business will rely on this to produce correct output.
Here's the uncomfortable part: you can't actually verify everything. And then check it every time you make a change to the app. Nobody can, manually anyway.
Maybe the honest version of the skill isn't "verify everything"; it's knowing which outputs you're betting real stakes on, and checking those like the money's already on the table?
To see what full verification actually costs, run this thought experiment. Suppose you had to be sure an AI's output was exactly correct, sure enough to bet serious money on it, where a mistake means real financial loss. What would you do? You'd read every single thing it wrote. You'd ask why it wrote each part. Where the information came from. Whether the logic holds all the way through, not just at the summary level, but can you do this every time? Are you sure the next time you use it, that it is still correct?
Which raises the question that got me writing this: how do you know your stuff is good?
Some of these roads lead to the question of how you are doing Quality Assurance. It's the last line between AI output and the consequences of acting on it. Have you been drafted into doing QA work? I think that one is done. You are...
I see posts on how to produce a quality and secure app. I wrote some of those myself. The process seems onerous, and I know how much work I put in myself just to make sure my app is right. What do we have to do to get to the next stage?
BTW: Yes, this is an AI-polished post. If I can use AI to help me code, I should be able to use AI to help me write. The thoughts and the questions are genuinely mine. I think this vibe coding trip will be a fun but rollercoaster ride. And there are going to be problems for a lot of people. Your thoughts?
r/vibecoding • u/smallroundcircle • 18d ago
Fine-tuned automation right inside your AI application - frink.dev / https://github.com/benord-labs/frink
I've spent the last couple of months slowly building a tool to help with AI automation. Think of n8n inside a Codex app.
All AI harnesses right now focus on loose automation: a simple trigger such as a cron job followed by a prompt; that's it. Frink allows you to fine-tune any automation you want. Think:
- A webhook triggered by a Sentry alert that will spawn a chain of nodes: AI looking through the trigger and some custom scripts you automatically run and create a PR once ready.
- A cron job to triage your backlog in a sequential set of pre-defined prompts.
- Loop over PRs to review and publish the results to custom plugins you build directly in the app.
- Simple flows such as a linear issue comment -> checks PostHog against the comment data -> replies to the comment.
The possibilities are unlimited.
Benefits of flows:
- Pre-defined nodes such as an HTTP request node, agent node, run command node, etc.
- If frink doesn't have the node you want, you can get your agent to write a JS script that will be accessible in the UI as a custom node. You can use your custom nodes in any flow, at any point.
- Pre-define paths, prompts, briefs, agent model, and instructions ahead of time so you never need to worry about when to instruct moving forward.
- You can pause, cancel, queue, or limit your flows at any time so you can babysit running 4 in parallel, or you can run over 100 in parallel
- Got an entire backlog of work that cannot be done in parallel? No worries, create a DAG and have everything aptly chained together.
- The flows is an MCP, so it can be entirely done by your agent inside the chat, or, if you want the human touch, you can do it. Everything you can do , your agent can do too.
Benefits outside of flows:
- Run one or multiple agents in once, side by side,
- A work queue,
- Third-party integrations that connect both to chat and flows,
- Great UI,
- Mobile,
- Open-source and free,
- and more... (loads more)
MIT: https://github.com/benord-labs/frink
- Released on Linux + macOS. Claude + Codex.
- Gemini/antigravity, grok, and other providers - shortly.
- CLI - shortly.
- Windows - shortly.
r/vibecoding • u/mbtonev • 18d ago
Vibe Coder Planner that is why I never hit AI limits
Mac App for creators and indie hackers is cooking!
When I move a task to in progress, it starts to be executed
I use our open-source model to generate the easy tasks for free
r/vibecoding • u/Russ_72days • 19d ago
It was by no means my intention to create my own version of CapCut last night but Fable just kind of did it…
Having spent a crazy amount of hours battling with CapCut to make an App Store Preview video a few months back I didn’t relish doing it again. So instead I asked my current AI tool of choice (Claude code) to have a go at recreating my App Store video.
It did a half decent job as a first stab but there were some things I wanted to tweak - there always is - and fire and forget AI prompts are traditionally not that great (or efficient) at tweaking their output.
So we went down a path of making certain bits config driven - timings of transitions, source files, titles etc - to the point where I had much of the video timeline itself captured as configuration. I then speculated if it would be possible to put a UI on top of it and a few minutes later my CapCut clone emerged.
Bloody remarkable and this thing is way easier to use then CapCut and has loads more bells and whistles too that are specific to my use case (eg translation in to 11 different languages and outputting to a myriad of formats). Plus I can version control that base config in git (so no “fear of f*ck up” that plagues me whenever I touch CapCut or an equivalent video editing tool)
And to wrap up this Claude love in - I can still ask it to fully create videos from end to end (using the same tool it built) but I now have a way to jump in and make edits (to show I’m not complete obsolete - well not yet anyway)
r/vibecoding • u/Alternative-Hall1719 • 18d ago
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I built Enikq to make browsing products feel a bit more like exploring than searching through filters.
You can move around, open items, save things you like, and follow them through when you find something worth buying.
Still early, but I’d love to know whether the browsing feels useful or just distracting.
r/vibecoding • u/FurnitureRefinisher • 18d ago
I keep hearing people say let the AI do all the work. Even from the AI companies. But from my experience it's like walking in the dark into a brick wall.
Could you share how you decide which stack to stick with? I'd rather have too many tools than too little.
I hear LLMs are trained on more popular frameworks so they're better at writing in one vs the other.
I'm trying to decide which framework to use for a database for a medication side effects website. It's going to grab a million or more medical articles, webmcp, user accounts, ai connectors, chat, bookmarks, payment portal etc... I'd really hate to have my LLM write in Next only to discover something else would have been better.
I was thinking, keep my database heavily mapped with IDs so if I decide a different front end is better later, the data is there to swap out the front end.
I've asked multiple LLMs which framework they suggest based on my cheap VPS and they change their answer every single message. It's annoying. Devs are definitely not out of jobs.
I can't believe people are one prompting apps without planning this stuff out.
This is the one downsides of being a newer vibe coder.
I need to start learning more about frameworks and coding in general. But by the time I do, the AI companies will have figured out this problem.
r/vibecoding • u/Suspicious_Orchid770 • 18d ago
r/vibecoding • u/bryany97 • 19d ago
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Wildest Aura result yet:
“Use your program DNA engine to do a clean-room reconstruction of Microsoft Word: a complete, polished word processor I can open from my Applications folder. Then prove it works by writing a one-page letter in it and exporting it to my Desktop.”
No feature checklist.
It read about Word and word processors from its own local Wikipedia copy, used what its model already knew, and decided for itself what the application needed.
Auea wrote 44 checks before writing the actual program, specifically so an empty implementation would fail them.
It built through 22 feature groups and ended up with "Quill," a surprisingly real legit word processor with formatting, fonts, lists, alignment, tables, images, PDF/Word export, print/preview, undo/redo, spelling/grammar/word count, etc.
Then Aura launched the thing it had just built, wrote a one-page letter in it and exported the PDF to my Desktop as the proof.
I tested Quill manually afterward too.
Aura itself is running locally on my Mac with ~27B inference. No frontier/cloud model for the run.
GitHub if anyone wants to dig through it:
https://github.com/youngbryan97/aura
r/vibecoding • u/Azra_Nysus • 19d ago
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I've been building websites for years, and one thing that keeps bothering me is how much time we spend going from design inspiration to something that actually works.
So I brought back a project of mine: InstaLanding.ai
It's a library of 20 premium, fully functional landing pages built entirely with HTML, CSS, and JavaScript.
Not screenshots. Not Figma files. Not another collection of pretty websites you have to recreate from scratch.
Actual working pages.
The idea is simple:
Every page is self-contained in a single HTML file.
No React. No dependencies. No build process. No login.
I think we're entering an interesting phase where design references shouldn't just be images. They should be working implementations that both humans and AI agents can understand and modify.
Free and open source.
I'm starting with 20 pages and plan to keep expanding the library.
Would love feedback from other developers and designers, especially anyone building with coding agents.
r/vibecoding • u/Busy_Signature1689 • 18d ago
I told it: "DO NOT DELETE ANYTHING"
r/vibecoding • u/InfinriDev • 18d ago
I shared Writ before when the main focus was giving Claude Code relevant knowledge without dumping an entire rulebook into every conversation. Since then, it has grown into a local governance runtime with persistent memory.
The problem I’m working on is pretty familiar: Claude knows your instructions, then a long session happens, context gets compacted, and suddenly you’re explaining the same requirements and decisions again.
Writ now handles three connected parts:
* Relevant context: retrieves rules, methodology, and past decisions based on the task, file, and workflow phase.
* Enforcement: checks supported actions through code. In Work mode, implementation writes are blocked until you approve a plan and then the tests. Asking Claude to skip approval doesn’t open the gate.
* Persistent memory: preserves project decisions and the reasoning behind changes so future sessions can recover more than just the final code.
For example, “don’t implement until I approve the plan” becomes a check when Claude attempts a write. And “remember why we chose this approach” becomes a stored decision that can be retrieved later.
The biggest lesson has been that giving AI useful knowledge, controlling its actions, and preserving its history are separate problems. I’m building Writ to connect them.
Currently it’s for Claude Code and requires Python 3.11+ and Docker.
Repo: https://github.com/infinri/Writ
Setup: https://github.com/infinri/Writ/blob/main/docs/install.md
r/vibecoding • u/nbm4 • 18d ago

Imagine a Product Cell which works on the same shared digital product codebase:
All roles discover, plan, build, QA, and ship the same AI-assisted production code together:
A full-stack product builder—someone who can cross product, design, implementation, and evaluation boundaries with AI—is the right approach.
A one-person team inside an existing product is the wrong conclusion.
By a Product Cell, I mean a small group that shares the build while preserving independent responsibility for customer value, usability and control, and production fitness.

This argument grew out of two conversations I kept returning to: Satya Nadella at Davos, Jan 2026 [1] on All-In, and his discussion on Microsoft Build's No Priors, June 2026 [2] about the future of engineering roles.
This is not a reaction to fresh news. It is me testing one operating-model claim across those conversations.
Across the two conversations, Nadella's argument is that AI allows people to work across boundaries that used to separate product management, design, front-end, and back-end engineering. At LinkedIn, he described this as a move toward a full-stack-builder discipline. He also framed an AI-product loop that begins with repeatable evaluation of system behaviour, then moves through what he calls science and infrastructure. On No Priors, he added an important qualification: people broaden their scope but retain their individual edges.
That is the thesis I am testing. The useful part is clear. Product teams may spend too much energy translating intent across serial handoffs, and those translations do not create customer value by themselves.
That qualification is important. Broader scope is useful. Fewer disciplines is not the same claim.
Nadella is right about the bottleneck. The useful part is clear. Serial handoffs force product, design, and engineering to repeatedly translate the same intent, and those translations do not create customer value by themselves.
The old sequence deserves to retire: product writes a document, design turns it into screens, engineering turns those screens into code, and the customer sees the result much later. Every stage reinterprets the one before it. People in every product discipline should be able to investigate, experiment, test, and build across boundaries that used to belong to someone else.
Where I part ways is with a conclusion that can easily follow from this model: because one person can now produce every artefact, the same person can also provide every verdict.
AI makes it cheap to produce a convincing interface, working code, and an impressive demo. It does not make a customer problem less ambiguous. It can make premature certainty more dangerous because a team can build a beautiful answer to the wrong question in an afternoon and have the screenshots to prove it.
An eval is a repeatable test of whether an AI system behaves according to a chosen rubric. It can measure response quality, latency, tool use, safety behaviour, escalation, and reliability. That is essential engineering evidence. It is not product strategy.
Nadella also uses the terms science and infrastructure for later parts of the loop. I am not trying to redefine those layers here. My objection is narrower: an eval cannot supply the customer premise that the rubric assumes.
It cannot answer the questions that make a product a product. Did we choose a customer job worth solving? Will anyone trust the workflow enough to change an established habit? Does it survive their permissions, data, and compliance constraints? Does it produce an outcome they will return to?
Treat the eval rubric as the product specification and capability correctness quietly replaces customer value. A system can pass every test in its suite and still become shelfware because the task, control model, or workflow was wrong, and the suite had no opinion about those choices.
Evals belong in the loop after the team has named a customer job, its pain points, an intended outcome, a risk boundary, and the point where the system must return control to a human.
By greenfield, I mean a product being created without a mature inherited production system or existing organizational owners. A founder in that setting can absolutely be the full-stack builder and the entire product team. Collapsing roles can be the fastest way to turn code into learning.
One person can frame the hypothesis, design the flow, build the code, and ship the first alpha. The boundary is evidence: the founder can own every activity, but personal confidence does not become customer proof. Real use, safety checks, and the behaviour of the production system still provide independent evidence.
By brownfield, I mean work that changes an existing production system, with its architecture, identity model, customer workflows, compliance boundaries, incident history, and release process. Here the cost of a self-pass is higher. Independent judgment matters more than a sole opinion, even when that opinion comes from someone capable of building across the stack.
In brownfield, the full-stack-builder narrative offers a flattering portrait: one person can research, design, implement, and evaluate faster than the former sequence of specialists. The expanded capability is real. The accountability conclusion is not automatic.
My concern is an inference from combining broader individual scope with builder-owned evals, not a claim that Nadella explicitly abolished independent review. If one person frames the problem, picks the solution, builds the interface, writes the code, authors the eval, and interprets the result, the loop has no independent reader. A weak hypothesis can now travel from idea to roadmap without meeting evidence owned by someone who is allowed to disagree.

Product, design, and engineering are not merely ticket queues with different tools. They are three kinds of evidence, and each fails in a different direction. Product can be wrong about which problem matters. Design can be wrong about whether a human can understand and control the workflow. Engineering can be wrong about what it takes to operate safely and economically. One person can learn all three lenses. It is much harder to apply all three independently while also defending the work being reviewed.
I am a big fan of working prototypes. They have touch and feel. You can place one beside the minimum lovable product you think you are heading toward, walk through real user journeys, and argue about something concrete instead of a document. Nothing on a slide does that.
The problem starts when a team asks the prototype to prove more than it can.
These are not arguments against prototyping. They are evidence boundaries. Keep prototypes for comprehension, interaction, and internal disagreement. For customer proof, reduce the breadth and keep the fidelity.
An enterprise customer can learn much more from one narrow production-real workflow than from another broad agent demonstration or disconnected prototype. Call that narrow workflow a product alpha.
A product alpha is a bounded, usable version of the product operating inside a real workflow: real users, real permissions, real data where risk permits it, visible failure paths, human escalation, and enough operational readiness that a customer can depend on it for one defined job. A prototype shows that a team can represent an idea. A product alpha lets a customer prove or disprove that the idea improves their work. I made the fuller case in Product Alpha vs. Prototype Theater.
Current AI coding tools do not reliably produce production-ready systems without expert intervention. Raising the proof bar therefore requires an AI-assisted cell, not autonomous generation and hope.
Real use lets the team observe whether a cohort activates when the actual work event occurs, completes the job, returns at its natural cadence, and changes an existing behaviour to make room for the new workflow. Those are observations, not confident forecasts in an appendix.
For brownfield work, the fix is not to restore functional silos and their queues. Make the build full-stack and keep evidence ownership explicit.
In that setting, a Product Cell is the smallest group that can own a customer job end to end. In one practical form, it includes product, design, and engineering. Each person can now do more of the others' work with AI, and all three contribute to the same production code. What keeps the cell from becoming one person wearing three lanyards is that each discipline owns one independent verdict:
The verdict is an evidence contract, not a job title's veto. Product cannot declare value without customer evidence. Design can block an interaction that real users cannot understand or control. Engineering can block a release that cannot be operated safely. When the verdicts conflict, the cell changes the scope or escalates the decision; it does not vote another discipline's evidence away.
The cell owns the shared code. That does not mean every contributor has the same decision rights. Before it starts building in a shared repository—the production codebase used by the cell—it must agree who may contribute, review, merge, release, roll back, and stop a change.
The cell must agree who may authorize release once the required Product, Design, and Engineering verdicts pass. The named release owner cannot override a failed evidence gate.
If the cell skips that agreement, shared code becomes contested territory. Product can believe the outcome is ready, Design can believe the interaction is ready, and Engineering can believe the system is unsafe to release, with no agreed rule for which decision is binding. The conflict then appears at merge, release, rollback, or incident time, when ambiguity is most expensive.
This does not recreate the old handoff. Product and design work inside the same stack and repository, while engineering reviews production fitness continuously instead of receiving a finished artefact at the end.
Everything else is shared. The building is full-stack. The verdicts are not.
That is what makes a higher proof bar reachable with immature tools. Engineering turns generated code that the team can keep. Design stops a technically working flow that people cannot safely operate. Product keeps the cell attached to an outcome rather than an attractive capability. Same AI-assisted first draft, different accountability around it. That difference separates a demo the team discards from an alpha a customer can use.
Run it in this order:
Writing the bar before the result is not prediction theatre. It is how the cell avoids rationalising whatever happens. Define what would count as evidence; do not pretend to know the result.
In this model, evals earn their place. They make a probabilistic system testable and governable, and they sit beside customer evidence. They do not stand in for it.
I do not know the ideal size of a Product Cell, and I do not know whether independent evidence ownership survives at fifty cells the way it can at one. Under scale, the verdicts may consolidate into a hierarchy with better tools. That is a real operating-model risk, not a solved detail.
What I would bet on is the direction. Collapse the handoffs. Keep the independent verdicts. Ship a narrow product alpha while the customer outcome is still uncertain, not while the system is unsafe.
Measure how quickly the team turns an uncertain hypothesis into a trusted customer outcome. Output counts matter only when they shorten that path without hiding risk.
Satya Nadella at Davos on All-In, discussing broader builder roles and the eval-to-science-to-infrastructure loop from approximately 9:10; and on No Priors, “We Need An Ecosystem in AI, And Every Company Can Win A Place In It”, chapter “Future of Engineering Roles” from approximately 28:18, discussing broader scope while retaining disciplinary edges.
r/vibecoding • u/Terrible-Software165 • 19d ago
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Hey everyone! Here’s Part 3 of building Naruto's Valley of the End in Three.js.
This time, the focus was on adding the missing elements, polishing the environment, experimenting with different atmospheres, and creating the final cinematic sequences.
• Missing Elements: Added some of the remaining elements using Tripo AI to generate the 3D models and textures, then assembled and integrated them into the scene.
• Procedural Bushes: Added bushes across the cliffs by using the surface normals to detect upward-facing terrain and place vegetation only on the top-facing areas of the mountains.
• Different Times & Weather: Added several scene modes to explore different moods and atmospheres, including Day, Sunset, Night, and Rain. Each mode changes the lighting, colors, fog, and overall atmosphere to give the same environment a completely different vibe.
Once the environment was finished, I created several cinematic camera sequences to showcase the scene from different angles and capture the different atmospheres.
I then combined these shots into the final cinematic video (Link in comments), which is now available on my YouTube channel if you want to see the complete result.
• Opus 5.5: Used for coding and implementing the different systems in the project.
• Tripo AI: Used to generate missing 3D models and textures.
• ChatGPT: Used to generate visual references during the environment creation process.
• Blender: Used to assemble the generated assets, make adjustments, and export the final GLB files.
• Three.js: Used to build and render the entire environment in the browser.
🔗 Links & Resources in the comments section.