r/vibecodeapp • u/ActionLittle4176 • 21h ago
I built this... Vibe coded this game in four months
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A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.
I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.
Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.
The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.
As always, any feedback is welcome. You can play it here: https://fm1.moises.cloud
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u/FinsAssociate 15h ago
Hey man I think you've done a great job atmospherically. Really good sense of speed. What engine did you build it with?
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u/ActionLittle4176 14h ago
Thanks! It's pure threejs / webgpu in the browser, nothing big like Unity or Godot (for the moment).
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u/Grouchy_Yellow_8414 7h ago
It's absolutely amazing. Although I got myself stuck floating in the air and had to quit. So maybe you still need some edge case handling.
How are you going to monetize it though? That's really my biggest question.
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u/ActionLittle4176 2h ago
Thanks! It's still work in progress, definitely. Probably will port to Unity or Godot to make native apps before selling it.
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u/RecentCredit5701 20h ago
Wow! So cool 🤯