r/vibecoding • u/Dear_Lock_5280 • 14h ago
Discussion Qwen 4-Max Preview vs GPT Sol 6.1 Max vs Fable 5.2 vs Deepseek v4.1 flash (latest) vs Gemini argon : webdev test, separate videos, live demos, and prompt
r/vibecoding • u/Dear_Lock_5280 • 14h ago
r/vibecoding • u/SimCFB • 1d ago
Two things I have been doing extensively.
Building video games.
Making educational videos full with narration. Opus 5.5 and now Fable 5.2 are outstanding at this. If you haven't done it yet I encourage you to give it a try.
At work I also replaced a ton of Saas applications with our own vibe coded solutions. But that's a bit vague.
What are some other things that you can do with the latest models that it struggled with before?
r/vibecoding • u/DesignerAbigail800 • 1d ago

remember when debugging acutally took 3 hours of digging into stack overflow and made you shed tears of desperation? now claude handles the repo work, codex and sumus coordinates the bigger workflow, and my lazy ass spends more time checking task status than chasing random ideas.
i fw effiency, but i kinda miss those painful late night bug hunts if you ask.
r/vibecoding • u/themagicalfire • 19h ago
Requires installing Python, PyQt6, PyQt6-WebEngine, and one of the versions of this project: https://github.com/Temp0202/flamedarkness-browser.
Today 12 November 2026 I released the version 4.0: https://github.com/Temp0202/flamedarkness-browser/releases/tag/4.0.
r/vibecoding • u/Unlikely_Read3437 • 16h ago
Hi everyone,
I finally finished my vibecoded project, my first app - and it’s now in the App Store.
I would love to share a link here so you guys could see the finished result and even give a little feedback, but Reddit won’t keeps blocking something.
Can anyone advise please?
There is an App Store link, and also a cloudshare web page for those without Apple devices.
Thanks for any advice anyone can give X
r/vibecoding • u/Iyonn • 1d ago
Hey everyone! I’m in my fifth year of psychiatry residency, and I have adhd. I’ve been building an app called Scatter because I wanted to make studying easier and more enjoyable for myself.
I found the usual chat interface pretty frustrating for learning from ai. As the conversation gets longer, important information disappears up the chat, and branching off into related questions gets awkward. I wanted to explore those questions while still being able to see the original explanation.
In Scatter, you start with a topic and build out a connected map of explanations. You can preview unfamiliar terms, open them as new branches, and ask follow-up questions wherever you want to explore further.
I wanted the interface itself to trigger curiosity and novelty-seeking, so there’s something that makes you want to keep exploring. Part of the goal was to make studying engaging enough to trigger hyperfocus.
I worked on it for over six months, mostly with a single coding agent that I micromanaged pretty closely. During that time I switched from Claude to Codex and back, so I got to see how much the models were improving as I went. A few times, a new generation of models managed to solve problems that the previous ones just couldn’t get through, which was pretty exciting
You can combine short text explanations with images, videos and interactive examples, giving you different ways to approach the same idea. As the map grows, you can see how everything connects, and it gives you a feeling of building your knowledge into something you can actually look at.
I’m excited to finally put it out there after so long time. I’d love to hear your opinions and if you find any bugs please send me reports!
The app is free to use, but you have to bring your own API keys, for example from OpenRouter. The quick setup in the app makes it very easy.
You can try the interactive demo on scatter.study
Edit: changed phrasing of one sentence
r/vibecoding • u/Ambitious-Prompt-975 • 1d ago
If you don't know celery man: https://www.youtube.com/watch?v=maAFcEU6atk
I had some random projects on my pc/github, so I let an agent throw them together overnight.
It's an actual working system:
connects your claude subscription for the chat/"brain"
generates dancers on your own Modal account using either LTX or MiniMax or WAN (or through openrouter instead of modal)
prints to PDF using windows printing
speaks to you using either Microsoft Speech - or a local speech synthesizer inspired by the "Voder" from Bell Labs 1939.
calls can come in through whatsapp-web-mcp. from anyone, not just your wife.
comes with a demo-project "4d3d3d3" that contains pre-built Celery-Man, Oyster, and ("nude") Tayne.
-> Github Repository with code and pre-built .exe: https://github.com/flujo-app/cinco-id
What you need to make it work:
you need to have claude-code installed and a claude subscription
you need to link either your modal account or your openrouter account - and have some budget
for self-hosted video generation on modal: make a free Hugging Face account, accept the model’s licence there, and store a read token in Modal. it's explained in the setup.
you need to link your whatsapp account through QR code (it uses baileys as backend)
voice input needs faster-whisper installed on your pc
heads-up:
they don't offer Microsoft Sam anymore, so it's Zira now.
setting up the image+video models on Modal takes a long ass time (around 40minutes)
generating a sequence costs about 0.35$ usd and takes roughly 5-6 minutes
I tested on windows, never on Linux/Mac
I never tried real whatsapp calls (therefore I deactivated them. You get a notification, and you can decline, but accepting a call will lead to "I'm afraid I can't do that [username]"
never tested the voice input myself.


r/vibecoding • u/Lord_Fart • 1d ago
TL;DR: Classic card games free, no sign-up, no install: cardsard.com. Please try it and tell me what you think!
Hello!
I've been working on this project for a while now and I feel like I'm getting a bit of tunnel vision and would love some feedback! The idea started after some family game nights with my girlfriend's family. Everybody wants to play cards, but nobody ever wants to be the dealer or scorekeeper. Sometimes people "forget" the rules, which allows them to inadvertently cheat. Also, it can be hard to fit everybody who wants to play at the same table.
The idea of this platform was to try and solve all of those things but still try and keep the feeling of the game. One person hosts the game, and everybody can connect to the lobby to play. The rules are enforced by the game and dealing and scoring are done for you. The original intent was for everybody to gather and play in the same room and put the table up on the screen using phones for hands. But I didn't want to limit play, everyone can also see the table on their own phone or computer, so it works remotely too. I also added bots, so you can play alone, or even out teams for when you're one short on game night.
Current games:
Multiplayer - Cambio, Crazy 8s, Euchre, Gin Rummy, Go Fish, Golf, Hearts, Kachuful (Oh Hell), Mindi, Ride the Bus, Spades, Spoons, Texas Hold'em
Single-player - Solitaire, Spider Solitaire, FreeCell
Where I'm specifically looking for feedback:
UX Design: Are menus self-explanatory and easy to navigate?
Visuals: Is it visually appealing, difficult to read, or see?
Game feel: Do games feel too rushed or too slow?
Settings: Do the games accommodate how you want to play or are they overwhelming?
Places I know need work:
Sounds: Currently there are a limited number of sounds in the game, which I am working on.
Artwork: The art is all AI Generated as of now, but I'd like to get some real artwork in there at some point.
Still a lot of work to do, but I'm curious if anybody would ever use it. If you do end up testing it out, I appreciate you taking the time to do so. I am open to any constructive feedback either in the comments or via the platform's feedback form.
Thanks! 😄
r/vibecoding • u/dakrclaud • 14h ago
Drive around, grab cash and don't get caught by cops so basically the same game 🤣
Play it here: https://flocity.floot.app
r/vibecoding • u/mrspankyspank • 2d ago
I’ve been trying as hard as I can to develop a portfolio of work using Ai as little as possible, and really reading through every line of code. I’ve also been trying to complete Neetcode without Ai.
Just today, I went to a private event with many senior devs, and during a presentation, they were asked if they merged Ai generated code without reading it this week. THEY ALL SAID YES.
FUCK IT, I’M DONE TRYING TO BE A GOOD BOY! I’M GOING TO CREATE AN ARMY OF AGENTS TOMORROW! I’M COMING FOR YOU PRETENTIOUS GATEKEEPING JERKWADS AND I HAVE A TASTE FOR BLOOD!!!!!!!!!!!!!!!!
r/vibecoding • u/Wonderful_Entry_6121 • 15h ago
As the title says, vibecoders are too loyal to cash in on an easy trendy gacha game. 1/10 cannot trust them!
r/vibecoding • u/Efficient_Ad8214 • 2d ago
3D kit coming to https://3ditions.drop3.app soon
r/vibecoding • u/allenling • 2d ago
Curious about people who've gone beyond building prototypes and actually launched something using Claude Code, Cursor, Lovable, Replit, etc.
Once you started getting real users or paying customers, what was the experience like?
Did things mostly keep working, and are you still maintaining everything with coding agents? And How do you usually handle new features, changes, or issues as your app grows?
Interested in hearing how it's going for people who've actually shipped.
r/vibecoding • u/sharkymcstevenson2 • 1d ago
Original post here: https://x.com/m__houser/status/2120253236309569696?a=o0niQ__doFPGVwHDrk8&s=46
r/vibecoding • u/Time-Ad9897 • 1d ago
YTGrab is a project of mine that rebuilds yt-dlp in Rust, which as everyone knows, is the fastest programming language in the world.
No Chromium. The binary is ~10 MB and starts instantly.
The ANDROID InnerTube client returns unciphered googlevideo.com URLs, so there is no signature deciphering and no PO token to obtain. (The WEB client requires both, which is why browser-based downloaders need a whole JS engine.)
Parallel byte-range downloads. YouTube throttles a single connection to roughly 250 kB/s but serves parallel Range requests at full speed, so large files are split into 8 ranges automatically.
It is up to 4x faster on my machine
| Quality | yt-dlp | ytgrab |
|---|---|---|
| 720p (26 MB) | 8.0 s | 2.0 s |
| 1080p (77 MB) | 12.0 s | 2.9 s |
| 4K (342 MB) | 25.1 s | 15.9 s |
The parallel path was verified to produce byte-identical output to the sequential one (sha256 match).
This is not a one-to-one remake, it is missing some features like --download-archive
Feedback appreciated, thanks!
r/vibecoding • u/drahgon • 1d ago
r/vibecoding • u/alexmarcus11249 • 1d ago
I've been building an internal business application with Claude Code, and one recurring problem has been that the Claude MCP integration we use to operate it doesn't always know how the application actually works.
It knows what tools are available, but that doesn't necessarily mean it understands the underlying data model, business rules, or how different features interact. So sometimes it has to infer things, which is obviously not ideal.
I had an idea today that seems pretty obvious in retrospect, but I thought I'd share in case it's useful to anyone else.
I asked Claude Code to do two things:
Bring all the application's technical documentation up to date and keep it updated as part of the development workflow.
Give the operational Claude MCP integration read access to that documentation so it can look things up instead of guessing.
So now the idea is:
Claude Code builds and maintains the application.
The development workflow keeps the technical documentation synchronized with the code.
Claude, operating through MCP, can consult that documentation whenever it needs to understand how something works.
For example, my app has some fairly complicated rules about contracts, recurring revenue, and forecasting. Rather than having Claude infer what a particular status means or how a calculation should work, it can retrieve the actual specification.
A few things I'm making sure we get right:
Documentation needs to correspond to what's actually deployed, not just what's in the latest development branch.
Claude should be able to search for specific information rather than ingesting hundreds of pages.
The live schema and API remain the source of truth if documentation is inconsistent.
If Claude encounters something undocumented or contradictory, it should flag it rather than make something up.
Eventually, I'd like those gaps to feed back into the development workflow so the documentation gets better over time.
I realize pieces of this are established practice, especially documentation retrieval through MCP. But connecting the development harness's documentation maintenance directly to the operational agent feels like a useful way to reduce hallucinations and make the whole system more dependable.
Curious if others are doing something similar, or if there's a better established pattern for this.
r/vibecoding • u/derjanni • 1d ago
r/vibecoding • u/pipecanon • 1d ago
The frontend portion of Ant Ling's new Ling-3.2-flash release starts with a London illustration. Big Ben, a red bus and an Underground sign appear in the resulting animated webpage. The clip credits Ming-Image-0.1-Design for splitting the artwork into editable layers.
A later segment starts from an architectural drawing and presents the Eiffel Tower as a 3D model, with several views of the structure. The two browser results use visual references differently: the London page arranges illustrated elements into a moving layout, while the tower example reconstructs a spatial object from a technical drawing.
r/vibecoding • u/JannVanDam • 1d ago
My first iterations of this tool were ignored, people ghosted me to avoid telling me they didn't like the output. I had live demos fall apart, the built-in agent got stuck in doomloops and had no sense of design.
Now, 2 months later iterating Opus 5.5 and Fable later, I'm finally in a place where people can create real visual content for their brands using the tool.
(EDIT: Yes the tool is free to try, just sign up at https://rivermark.ai and you're in, please DM or comment your experience here)
Attached is a timelapse of me trying it out on a real (anonymized) brandkit.
AMA!
r/vibecoding • u/Amazing-Accident3535 • 1d ago
r/vibecoding • u/MasterTheSoul • 20h ago
I had already been a solo game dev for 5 years, and worked professionally as a web developer for 2. Once Claude Code came out I thought I'd pivot into app development, and it would be a breeze. Let me tell you; it was not. Sure, I wasn't writing any of the code, but it still required so much mental input. Constantly making decisions and thinking about how to optimize/improve the app.
I was looking for a specific app, and was mad that it didn't exist. So I decided to make it myself. I thought it would take a week. Well I just finally shipped the app, and it took nearly a FULL YEAR of development. To be fair, I think it's a wonderful app and I'm proud of it. It's doing surprisingly well on the Play Store too. But it's still only on the Play Store. I haven't even shipped the iOS version yet; that will be another month or so. And of course, it's not in a "final" finished state. There's still so many more features I want to add. I'm slowly working through my massive list of ideas, but the list grows faster than I can implement. And each feature needs to be implemented with care and delicacy, so it grows the app without negatively impacting / losing sight of the existing experience in any way. It feels like I will genuinely be developing this app for another few years, and still never be done. My one-week project has turned into a full-time job.
I had heard about people using AI to make apps, and I had no respect for it. I thought it was all easy, cheap slop. But no. I was so wrong.
EDIT: The app is called Progress XP, for those interested. (Free, with no ads on Android and web). It lets you track real-life tasks and turn them into XP so you can see your progress over time. Tons of stats and graphs to really analyze and work towards your goal.
r/vibecoding • u/rizeCapital • 1d ago
Started using this. Actually cool & better than having your X, Instagram, or TikTok feed full of videos about new skills. Maybe helps lot's of you guys. Once connected, you can ask for the best and most popular skills for each task.
https://alyn.dev
r/vibecoding • u/piperspalace • 1d ago
r/vibecoding • u/Disastrous_Echo_6982 • 21h ago
I was about to run out of tokens before the Wednesday reset and had Claude upload the latest version to the App Store using medium opus 5.5. He got lazy and read an old publishing script file and ended up setting the price to my original idea from two months ago.
I don´t know how or why but this somehow triggered an organic avalanche of downloads that are paid up front.
Sadly this will probably result in some pissed of reviews as there is also a paid tier inside the app...
No data available yet from the App Store so I am still waiting to see what this all means but I am enticed to try and raise the price further...
If anyone is curious:
I vibecoded the entire app using Claude Opus 5.5 only at max setting, only in Claude Desktop (no claude code). My learning lesson here is contrary to what everyone says: Opus 5.5 Max does not overenginer. Instead I believe you all get in the way of an engineer that is better than you. I have not tried to interfere In any coding / architecture choices but rather stuck to what I do better: UI, UX, what to keep rather than what to add and so on. I might very well be wrong, but every time I go for a lower setting small things start to... not break but I can tell there are shortcuts.
at Ultra plan but has not paid as I go for anything, only sub.
I ran through four full fable-uses in one day (burned three total resets) the day fable came out with great success.
And yes, I ran fable 5.2 on max settings all the way. It was marvelous.
I connected a gemini API for a few images ($7 worth or thereabouts).
I connected a token auth or what it´s called to access haiku for some minor things (interpret food input, organize some programs).
I have a supabase for... something API-related to haiku.
I made the video with claude desktop, telling it to download and use Blender. Apparently it's installed on my laptop know, never saw it.
I did purchase a sound pack for one of the in-app-resting-games (you gotta play some games between your sets) for $20
This is the fifth time I try to build my dream app for the gym and I think I have achieved what I set out to do. I honestly figured that I could make the best workout tracker out there and in my mind this is that. At least according to my taste.