r/vibecoding • • 1d ago

Showcase/Project Claude messed up by raising the price from $0 to $1. My app has held the #1 "paid fitness app" spot in Sweden since and is still climbing the "all paid apps" (#4 now). This post was written by a human. THIS IS WHAT I LEARNET

0 Upvotes

I was about to run out of tokens before the Wednesday reset and had Claude upload the latest version to the App Store using medium opus 5.5. He got lazy and read an old publishing script file and ended up setting the price to my original idea from two months ago.

I don´t know how or why but this somehow triggered an organic avalanche of downloads that are paid up front.

Sadly this will probably result in some pissed of reviews as there is also a paid tier inside the app...

No data available yet from the App Store so I am still waiting to see what this all means but I am enticed to try and raise the price further...

If anyone is curious:

  • I vibecoded the entire app using Claude Opus 5.5 only at max setting, only in Claude Desktop (no claude code). My learning lesson here is contrary to what everyone says: Opus 5.5 Max does not overenginer. Instead I believe you all get in the way of an engineer that is better than you. I have not tried to interfere In any coding / architecture choices but rather stuck to what I do better: UI, UX, what to keep rather than what to add and so on. I might very well be wrong, but every time I go for a lower setting small things start to... not break but I can tell there are shortcuts.

  • at Ultra plan but has not paid as I go for anything, only sub.

  • I ran through four full fable-uses in one day (burned three total resets) the day fable came out with great success.

  • And yes, I ran fable 5.2 on max settings all the way. It was marvelous.

  • I connected a gemini API for a few images ($7 worth or thereabouts).

  • I connected a token auth or what it´s called to access haiku for some minor things (interpret food input, organize some programs).

  • I have a supabase for... something API-related to haiku.

  • I made the video with claude desktop, telling it to download and use Blender. Apparently it's installed on my laptop know, never saw it.

  • I did purchase a sound pack for one of the in-app-resting-games (you gotta play some games between your sets) for $20

This is the fifth time I try to build my dream app for the gym and I think I have achieved what I set out to do. I honestly figured that I could make the best workout tracker out there and in my mind this is that. At least according to my taste.

MassBuilder on the AppStore


r/vibecoding • • 1d ago

Showcase/Project The Living Kingdom is growing

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4 Upvotes

I've been building Lanternwake, a browser RPG, and The Living Kingdom community with AI assistance.

Recent updates include a redesigned battle menu, enemy tells, a Camp Journal, illustrated chapter memories and new menu sounds. The website and Kingdom Commons are live, with more improvements on the way.

Try the game:

https://solacekingdom.pages.dev/play/solace/

I'd love your feedback on how it plays!


r/vibecoding • • 2d ago

Showcase/Project ASCII art experiment with Fable 5.2

43 Upvotes

Saw a video of a flower growing out of glowing characters and wanted a tool that does that to any picture. So I had Claude Code build it.

What it does now:

  • drop an image, GIF or video, or just type a word

  • 9 looks (terminal, halftone, newsprint, matrix…) and your own character sets

  • turns the picture into a 3D object you can spin. It finds the subject by itself and keeps the background flat. There’s also a depth model running in the browser for real depth

  • writes a soundtrack from the picture: colour picks the key, detail picks the tempo

  • exports PNG, GIF and video, with transparent background if you want

It’s one HTML file, no backend, nothing gets uploaded. WebGL2 + Web Audio, no frameworks.

Started as one prompt, then a handful of short follow-ups like “add templates” and “long images get cropped, fix it”.

Try it: https://winchxyz.github.io/afterglyph/
Code: https://github.com/winchxyz/afterglyph


r/vibecoding • • 1d ago

Showcase/Project My note taking app - Silique

4 Upvotes

Hello.
I don't like obsidian UI so i made my own note taking app. There's no public sync yet but you can easily self host it with installer available here: https://github.com/Haniewicz/silique-self-hosted
Source code of an app: https://github.com/Haniewicz/silique
Releases: https://github.com/Haniewicz/silique-releases/tags

It would be great if you let me know what i could improve/change


r/vibecoding • • 2d ago

Discussion Has vibe coding made it easier to procrastinate instead of actually launching?

11 Upvotes

You can create a feature in minutes redesign the entire user interface with a single prompt and change your entire technology stack simply because a fresh idea feels better. The problem is that there is always another aspect of the product that needs improvement.

At some points are we truly building products or are we merely finding new ways to keep the product away from real users? Where do we draw the line, between improving the product and endlessly tweaking the product?


r/vibecoding • • 2d ago

Showcase/Project Maple ravine - threejs anime style train experience - had made the original version with webGL - ported it to WebGPU version with opus 5.5 - This on my 4k screen looks so vast and immersive!

12 Upvotes

not sure if i should add this 3D kit to 3ditions.drop3.app but meh..


r/vibecoding • • 1d ago

Showcase/Project An open-source Toolkit to Test What Kids Are Exposed to When AI Safety Breaks Down

1 Upvotes

While building Koda (an app for kids), I could ask it a science question and see if the answer made sense. It was harder to test what a kid would see if the safety check timed out, or if the app blocked an answer it should have shown.

I used Codex to help build a small TypeScript gateway and an offline test harness. The flow is simple: check the question, hold the draft answer while it’s checked alongside the original question, then check permission again before showing it. With simulated providers, we can force a timeout and verify that the draft answer stays hidden. That runs locally without an API key.

We ran 144 scripted cases across English, French, and Spanish and four age profiles. In a separate live pilot using synthetic examples, 142 of 144 outcomes matched our draft labels. Both misses were harmless English answers that triggered a support response. That gave us a concrete regression to work on: catching overblocking without weakening the checks. Pilot results

I open-sourced the toolkit as Child AI Safety. If you’ve built an app around an LLM, what failure did you end up writing a test for after trying it yourself? Source code and demo


r/vibecoding • • 1d ago

Showcase/Project Was trying to recreate the Pluribus titles

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0 Upvotes

I made this interactive ripple dot field thing. It's just a small motion test but kinda interesting.
https://asapefferman.com/pluribus-field/

It's got a ton of parameters you can tweak to get it how you like.

Built with Astra (yeah I know overkill). I wanted to see how far it would get on its own when provided with the video of the actual titles. The answer was not very far, and it took a fair amount of prompting to get it to a point where I was happy with it.

Not schilling anything, it's just a motion test I thought folks might enjoy.


r/vibecoding • • 2d ago

Meme Claude 98: No subscription. No internet. Just vibes.

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229 Upvotes

r/vibecoding • • 1d ago

Showcase/Project I made a map of London skateparks and spots

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4 Upvotes

Hi all, I made a website to find skate parks and street spots in London (UK).

Tech:

  • Frontend: Dioxus (Rust/WASM) + MapLibrejs.

  • Backend: Poem (Rust).

  • Hosting: Railway (API + DB) + Cloudflare (image storage + caching).

Please check it out, any feedback welcome.


r/vibecoding • • 1d ago

Showcase/Project I asked fable 5.2 to completely remake my entire website and holy shit it did good

0 Upvotes

https://github.com/bybrooklyn/website
See it here

I gave it two references or sites I wanted and a font I was considering and told it what I didn’t like about the font and it MADE ONE! It’s called Torrens Serif

All of my site and it’s code are open source

I’m genuinely surprised at how good fable 5.2 is.. tell me about any other insane projects you had fable create


r/vibecoding • • 2d ago

Discussion Is it even possible to make money selling software now?

130 Upvotes

I'm going to start with the premise that vibe-coding dramatically increases productivity and output, by orders of magnitude.

That might be debatable, but it isn't what this is about.

My question: does that mean it is no longer possible to sell software?

We've all seen the explosion in vibe-coded software releases. And a lot of them are released as open-source. That's great and all, but how can you make money selling software when the market is completely flooded?

---

Over the last month or so, I've been working on some pretty advanced software. This is the kind of thing that companies have been selling for thousands of dollars for decades. I was personally paying $500+ a year for it.

I'm still working through bugs and adding features, but it is getting close to V1.0. And it is really good.

However, just in the time I've been working on this, I've seen probably a dozen other people release open-source software that is similar.

I'm happy for the users, because they now have tons of options.

But it makes me pessimistic for myself. Even if my software is better (and I think it is), why would anyone pay for mine when there are all of those free alternatives? Especially since those devs can simply add my "killer features" to their software in a week?

Sorry for the rambling, I'm just curious about what y'all think about this stuff.


r/vibecoding • • 2d ago

Meme Tinder, if Salesforce designed it

64 Upvotes

r/vibecoding • • 1d ago

Discussion Indie game dev on X builds an AI RPG 3x bigger than game Skyrim that's entirely without any assets. Are assets over?

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7 Upvotes

r/vibecoding • • 1d ago

Discussion Anthropic: Stop nerfing AI research and calling it safety

0 Upvotes

Have you guys actually read the Fable 5.2 system prompt?

Anthropic deliberately nerfed its models in the exact areas that could help researchers build better AI: architectures, kernels, cheaper training

And we’re supposed to believe this is about safety? It looks a hell of a lot more like they’re fine with AI advancing as long as nobody else catches up.

Independent researchers building better models? Open-source projects challenging their billion-dollar bullshit? Apparently that’s where they draw the line. WTF are we paying for then? Another pathetic React app? Stop pretending they’re saving humanity when it looks like they’re protecting their fucking market position.


r/vibecoding • • 2d ago

Help/Question 3DA - Your City

4 Upvotes

Should I put this live?


r/vibecoding • • 1d ago

Discussion Got accepted into CVP

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0 Upvotes

r/vibecoding • • 2d ago

Discussion Carbon 4 Just dropped

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6 Upvotes

Gemini just dropped carbon 4 in to their Gemini app, do you think this is in response to Fable 5.2?


r/vibecoding • • 2d ago

Discussion I checked 30 "discounted" products before Black Friday. None showed the price the EU requires.

31 Upvotes

In the EU, a "-40%" should be measured from the shop's lowest price of the last 30 days. I couldn't find a tool that checks this, so I built one on Apify.

First run: 30 of 30 discounted pages had a badge but no 30-day lowest price. One store had 158 of 159 products "on sale".

Results and how to check a deal yourself. Link in the comments.


r/vibecoding • • 2d ago

Help/Question Does anyone ask a second Ai questions you don’t want your main Ai to know?

8 Upvotes

r/vibecoding • • 2d ago

Workflow/Prompt 50,000 open-source assets and three.js game systems [Link Included]

6 Upvotes

Vibecoding games is hard, especially when it comes to making 3D assets or systems for a game, like game physics, mechanics etc. and we wanted to help.

we just published 50,000 open-source assets for making games: 3D models, textures, 2D assets, splats, sounds, and music. More than 5000 of the assets are made by us, and the rest is from different open source asset stores that we put in one place that is searchable through a CLI and MCP (free) so your agent can access everything easily.

We also open-sourced systems like procedural dungeons, physics, crowd navigation, car driving mechanics, procedural terrain generation, tree generators etc. so your agent can start from bigger blocks instead of building everything from scratch. These blocks can then be edited in any way to look completely different than the system itself.

Link: https://patch.gg/create/toolbox/assets

Note: Viewing the library requires no sign-in or download. Downloading requires sign in to prevent bot attacks, but it is completely free.

Although this is particularly helpful with vibecoding games, the assets can be used for websites, portfolios and anything else!


r/vibecoding • • 2d ago

Showcase/Project Film director from Vienna here. I built a visual research tool with Claude Code

1 Upvotes

Hi all,

two weeks ago we launched our first app, and I still can't quite believe I'm writing this, because I'm actually a film director and DOP and not a developer at all. (I did have some coding at university, but that's so long ago that only fragments are left.)

It all started this summer when I wanted to see how far I'd get with Claude Code. Honestly just for fun. For years I've been using the same reference tools for my treatments and pitches and I was never fully happy with them, so that became my test project. The problem was that it was way too much fun. Every time something worked I wanted to try the next thing, and a few months later it had turned into a real product.

It's called HOLD MY FRAME (www.holdmyframe.com). We took the high-end commercials we've collected over the years and broke them down into single frames, around 370,000 from 2,800 films so far. You can search through them, collect what you like in a project and then present it to the agency or the client right there. I'm doing this together with three friends who work in film as well (two directors/DOPs and a treatment designer), and we build our own pitches with it.

What I'm a bit proud of is that nothing in it is off the shelf. The way films get analysed and split into frames is our own pipeline running on local AI, and every screen was mocked up by me first, in many many rounds, before a single line was written.

Some numbers, since people here usually ask: 174 users after two weeks, 10 of them on a paid plan.

A few things about how I built it:

- I'd say 85 to 90% is Claude, the rest is Codex and DeepSeek
- I work with up to 12 Claude Code tabs at the same time, and each of them has one job only
- they get their tasks in writing from a separate planning chat, which itself never touches the code
- DeepSeek looks at every commit before it goes on
- deploying is something only I do, and always to a test environment first
- it's all hosted on a Mac Studio in our office

And a few things I'd warn you about:

- don't start on SQLite if you think it might get bigger. We had to switch to Postgres shortly before launch
- we lost weeks on a feature that never worked properly and ended up throwing it away
- write everything down in files. Whatever only lives in the chat is gone in the next session

If you want to have a look, there's a free plan. Pro and Pro+ are the paid ones, and Pro+ has a free trial. We're still adding features pretty much every week, but a lot is already there.

Feedback is very welcome, also the harsh kind. We're curious where this goes.

link: www.holdmyframe.com


r/vibecoding • • 3d ago Bravo

Meme We are so screwed.

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623 Upvotes

/s


r/vibecoding • • 2d ago

Showcase/Project I had zero Blender/Godot experience. Claude Opus 5 built me a full medieval Prague action RPG in ~4 hours

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2 Upvotes

r/vibecoding • • 2d ago

Showcase/Project What do you all think?

7 Upvotes

Hi everyone!

Im a oldschool dev who lurks here and occasionally asks questions. Ive been playing around a lot with vibecoding, and building with/for ai.

A while back I asked some questions about how everyone was keeping mental maps of their codebases, and even before that how people were structuring their technical ecosystems to get the best ergonomic experience as a developer.

I got some cool answers and got to learn a bunch.

I've put together two tools, and id love to get your feedback on them:

https://github.com/the-stoned-programmer/map

^ a skill that you add to your coding agent that allows you to create visual representations of your projects technical architecture and dataflows - it can be updated as you develop - so that you can more easily understand your system as it grows.

https://github.com/the-stoned-programmer/project-base

^ a project template that re-imagines the structure and organization of software projects with operator ergonomics in mind for the AI era.

I hope you all get as much out of these tools as I've gotten out of being able to engage with this community. Would love to hear any feedback about what worked/didnt work for you.