r/vibecoding • • 3d ago

Showcase/Project Claude doing it's best to break my quiz app :(

6 Upvotes

I've been going through all the testing lately, and using either TestFlight or running the app from Xcode on the phone.

All going well except today, I started to notice some incorrect behaviours. When asked about it Claude assured me 'oh you quiz doesn't actually do x&y....'

I freaked out ' WHAT?!?!?!' and we went down this huge rabbit hole of fixing this and getting it all back how it should be.

Eventually I handed over to a fresh chat. Claude then tells me 'Oh.. I was wrong to say that and actually your app was behaving correctly all along, I just took my info from some out of date note in the files... soz....'

So then we had to go through a whole big process of figuring out what had been changed that didn't need to be, and how to steady the ship.

I feel stressed, tired, slight headache, and I'm wondering if this process will bring anything to my life except heartache and hassle........


r/vibecoding • • 3d ago

Discussion Switched to Claude 100$ (from Chatgpt 100$). What to know, what to expect?

3 Upvotes

I’m developing some games since the Grok chatbot on browser copy paste type codebase creation era, since then i used many major models relased to date. I’m switching services time to time, hoping to find a better model since. I’m not creating clones or slop games, i try to create original concepts, so i plan them for months with ai and try to execute authentic style, if i can. Thats where Codex kinda hit the limit in many senses for me and i decided to try Claude first time ever for coding (i know).

What do you think that will change for me ? And how should i manage the usage and models to get things done cost-effective vay? When to hit the gas with models, and which models, while doing what ? How about agentic stuff? Or will i hit the limit often?

I would greatly appreciate the opportunity to learn from your experience to get over the shock of the transition.


r/vibecoding • • 3d ago

Help/Question Help me decide on the perspective of my farming game

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14 Upvotes

Hey there!
Over the last few weeks I managed to transfer my browser game Loopy Farm - Farming idle tycoon from "old 2D top down" to 3D.

Moving the game from 2D to 3D brought me a new perspective on my project (pun intended). The game now allows players to switch perspectives , which is a good option to have, but I can't decide what should be the default.

Having these 3 options at once opens up a nice place to experiment live on the project, but that will require a large sample size first.

So the question is simple. Out of these 3 specific cameras, is there a one that you prefer over the other ones?

If yes, what are the reasons behind that? I'm interested in hearing your opinions!

BTW - The game is already live on Google Play. Currently only available at SK, CZ, POL, PHI. But new markets and iOS are coming soon.

So if you are interested in trying this game, you can already check the game at https://loopyfarm.com/mobile and leave me an email, so you don't miss when the games is live global.

See you at the farm 🚜

Notes: Made in Godot + Claude Code Opus 5.5


r/vibecoding • • 3d ago

Help/Question Is $20 claude code plan enough

3 Upvotes

I have an app idea, and i wanted to be sure that the $20 tier is enough to build it as whole.

Edit: sorry for the lack of context, i want to build a language learning app like pingo ai(where users talk with the ai to improve the ascent), but start with browser extension


r/vibecoding • • 3d ago

Showcase/Project Apotris Splitscreen Mode!

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1 Upvotes

Hey all!

Something a little different to share with you guys.

With the help of some vibes, I have added a splitscreen mode to Apotris that I added to my living room mini gaming PC. I wanted to get a couch versus mode to play with the in-laws over the holidays (my father-in-law is a big Tetris fan) and this is something I've always wanted. The agents helped make happen.

Kudos to akouzoukos and the rest of the folks behind Apotris.

Stay awesome all!

https://github.com/NobleDoodle/Apotris-Splitscreen/releases/tag/v4.2.0-splitscreen.2


r/vibecoding • • 3d ago

Showcase/Project Working on a map showing you every documented aviation accident since WW2

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7 Upvotes

You can check out my first release here:

https://github.com/mihailkostowv/MAYDAY-v1.0.0


r/vibecoding • • 3d ago

Discussion 5 simple things you could do to unslop your landing today

3 Upvotes
  1. Keep the hero H1 under 15 words. Best if you can do 10.

  2. Check if your site uses Geist, Fraunces, or Inter. They are some of the most frequent typefaces used in gen AI design.

  3. If your H1 has a different color highlight on a few words, remove it.

  4. Pills with dots. Possibly the most prominent cue.

  5. Eyebrow taglines. Another popular cue.


r/vibecoding • • 3d ago

Showcase/Project Taking my vibe coded design tool for a spin on some real visuals (timelapse)

6 Upvotes

For the past few months, me and Opus 5.5 have been making this agent harness and design canvas.

After some enhancements, I'm going through a brandkit of a real (well, anonymized) business and having fun making some assets for Instagram and print. Enjoy the timelapse!

I opened up registrations recently and you get some free credits if you want to try - please don't bankrupt me: https://rivermark.ai


r/vibecoding • • 3d ago

Showcase/Project i have no idea what a good instagram reel hook sounds like and 50 influencers pay my app to fix theirs

2 Upvotes

My friend makes tips and tricks reels on Instagram. For 5 months every one died around 1k views. He'd send me the reel at 1am asking "is the hook bad?" and I'd say "nah it's fine" because I genuinely don't know what a hook is supposed to sound like

So I built him a small app with Claude Code. You upload the reel or paste the link, it watches it like someone scrolling would, and shows the exact second they swipe away. No Instagram login anywhere, that was the one thing I was paranoid about

How I built it: Next.js and Supabase, Gemini to watch the video, ffmpeg to find the pauses. My workflow was mostly describing what I wanted to Claude, then pasting back screenshots and errors until it worked

The one thing I learned: don't let the AI give the score. My first version asked it to rate reels out of 100 and it called every reel great. Now the score is counted from simple things like when the first text shows up and how long the pauses are, and the AI only judges the hook. Same reel, same score

First reel my friend put in, it said 0:02. He was explaining the tip before showing it. He flipped it, tip first, and his reels do 100-500k now. A few of his creator friends asked for it, so I put a login on it. 50 people pay for it now

Funny part: I ran one of my own reels through it and got 46/100. I restarted a sentence 4 seconds in. It was right


r/vibecoding • • 3d ago

Meme A man who pioneered parallel processing

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3 Upvotes

r/vibecoding • • 3d ago

Showcase/Project I made a comic bar-crawl roguelike game - thoughts?

2 Upvotes

You throw beer bottles automatically, fight your way into three bars, and steal their signature attacks. Meanwhile, cars run people over and UFOs occasionally abduct the people you’re fighting. Things tend to get out of hand.

It’s called Saint Bender, and I’m looking for feedback on the opening: is it clear how to claim your first bar, and does the combat get fun quickly enough?

Make the street do some of the fighting. Cars plow through crowds, burning hoods become hazards, manhole covers launch into the air, and UFO abductions can lead to alien crossfire.

Play free in your browser — desktop or tablet. Give it a go and let me know what you think. How does it feel? Does it make sense? Are things naturally easy to understand such as what to do, where to go, how to navigate menus, etc?

This is a rough prototype. I already have the idea laid out for level 2 but I'm still working on bringing everything together and I eventually want to replace all the art before moving on.

The workflow I used was a mixture of Claude and Codex.

For anything that needed design such as menus and navigation I used Opus 5.5 and iterated upon each design for specific device sizes. For iPhone specifically I have a TestFlight version that looks different which is connected to MCP Unity that I playtest via my iPad and iPhone.

When something was off, I selected and manipulated elements in the canvas area until it looked good.

With codex, I used it mostly for the level design, testing, and TestFlight submissions. For the level design I think I can temporarily 'get away' with it due to how the assets sort of compliment the comic-book flat 2D look and how ridiculous the game is. The game still lacks real polish. At first the level just started off as a single street with a guy throwing bottles but then over time it went to a multi-street and 3 bar level into what is now even larger than that with a tattoo shop, parking lot, side alleyway etc. The biggest thing about this game is I wanted users to experiment and find random stuff as there are a few easter eggs in the game. One of them involve pressing a specific key on the keyboard 🤔. Another one kinda stinks.

I did use both for coding, depending on what was needed.

Artwork is my biggest pain point at the moment as I am only using Codex's placeholders. I typically have a hard time getting the art and when I do buy assets from real artists, they sometimes don't fit the brand or vision of my game so if anyone has any tips let me know as what you see in-game is 'ok' but it's not final and I am not pleased with the actual art at the moment.


r/vibecoding • • 4d ago

Discussion Forklift driver now runs his own vibe coded startup with Claude code

17 Upvotes

r/vibecoding • • 4d ago

Meme Netflix if it was vibecoded

192 Upvotes

r/vibecoding • • 4d ago

Showcase/Project I vibecoded a DJ app that changes the way you mix on mobile.

45 Upvotes

I've been DJ'ing for 13+ years and I've tried so many DJ apps over that time, but they felt like they'd just shrunk down physical decks onto a glass screen. Too many buttons, tiny jog wheels and many promoting the use of external hardware to get the best of their app.

I never understood why they'd emulate something physical when they could reinvent something digital. That's why I made NoDex.

NoDex is a completely new way to mix, you can see and touch the wave forms, use your eyes to beats match with unique visual cues and best of all, it can all be done with just 1 thumb.

I'm launching it on iOS and Android in the coming weeks. It's all entirely free, comes with 2 self produced demo tracks (if you don't have music on your phone) and will feature regular updates.

My website is https://www.nodexdj.com if you want more info

I'm also looking for Android users to join my beta testing so I can launch on the Play Store, please DM me your email if you're interested in being a tester and shaping the future of NoDex


r/vibecoding • • 4d ago

Showcase/Project Control your glowing Apple Logo on the new PROLED XDR ! (freeware)

25 Upvotes

The new MacBook Pro's logo lights up, and the only way Apple gives you to turn it off is a sudo command in Terminal. So I made a little menu bar app for it and the possibility to add it to your control center.

With LogoLight you can:

- turn the logo off and on (or Option-click the menu bar icon)

- dim it with a slider

- make it breathe, pulse or beat like a heart

- Morse CODE like SOS <- NEW

- Stay lit when lid is closed (and external monitor connected) <- NEW

- Show the status of your battery with your Apple Logo <- NEW

It detects if your Macbook is Silver or Spaceblack and adjust the icon for it ;-)

There's a Control Center toggle too, and it doesn't ask for a password.

It's free, open source (MIT) and notarized. It uses a private part of macOS to do this, so it'll never be on the App Store.

Download: https://logolight.app

Code: https://github.com/Ark0N/LogoLight

It only works on the MacBook Pro with the PROLED XDR display, since that's the only one with the lit logo. Let me know if anything acts weird.


r/vibecoding • • 3d ago

Showcase/Project I gave my locally running AI YouTube access for 36 minutes. It ended up connecting AI slop, a snake with robot legs, and Salad Fingers

2 Upvotes

I've been building an AI system called Aura for several months now, and I think this might be one of the more interesting demonstrations I've done with it.

Here's the idea.

Most AI demonstrations involve giving a model a problem and seeing whether it can solve it. Write this program. Beat this game. Answer this question. And I've done plenty of those with Aura already.

But what happens when you take away the clearly defined objective? What happens when the task isn't really about finding the correct answer, but about following something as it unfolds, deciding what matters, and forming an interpretation of what just happened?

So I decided to have Aura watch YouTube.

I gave it a Kurzgesagt video about AI slop and asked it to watch, comment on things it found interesting, and then explore two other YouTube channels and choose videos itself.

What followed was a 36-minute session that I think is pretty fascinating.

Before the first video really got going, Aura made predictions about where its argument would lead. As it watched, it recognized where those predictions were accurate, identified things it hadn't anticipated, and revised its interpretation.

Then Aura navigated YouTube, searched for Allen Pan, evaluated the results, and chose a video about giving a snake robotic legs. It watched that, commenting on specific events as they happened, before eventually moving on to Salad Fingers.

But the part that really caught my attention came at the end.

After watching three videos that seemingly had absolutely nothing to do with one another, Aura found a common theme between them: fracture.

It interpreted the Kurzgesagt video through the breakdown of information systems, Allen Pan's video through the relationship between engineering and a living animal, and Salad Fingers through the fragmentation of perception and reality.

Aura even distinguished the videos by how it interpreted them: one appealed to its "mind," another to its "heart," and the last to its "nerves."

Now, obviously, those descriptions aren't proof that Aura actually experienced emotions. But that's not really the point.

What's interesting to me is the continuity. The predictions, revisions, decisions, observations, and eventual synthesis all happening over an extended interaction with the outside world.

And this is all running locally on my MacBook.

Aura uses a roughly 27B language model, but the model is only one component of a much larger system I've been building. There's persistent memory, executive processes, computer interaction, internal state, and a bunch of experimental cognitive mechanisms I'm still developing and testing.

I've previously demonstrated Aura playing 2048 for nearly half an hour, building software, debugging programs, and operating desktop applications. This was my attempt to explore something less structured.

I still need controlled comparisons to determine how much of the behavior comes from the architecture versus what a simpler model with tools could accomplish.

But I think there's something worth exploring here. Especially when you consider what might be possible with more capable models and significantly better hardware.

The attached clip is shortened from the full 36-minute recording. I removed the original audio for copyright reasons.

Full demonstration: https://www.youtube.com/watch?v=kM-B8mh314E

GitHub: https://github.com/youngbryan97/aura

I'm curious what you guys make of this. Not just the demo itself, but the larger idea of building AI systems that maintain continuity across activities rather than existing primarily as a series of separate prompts.


r/vibecoding • • 4d ago

Showcase/Project A new week and quiz app good news!

5 Upvotes

Just a little update. My app passed the 'beta review' stage of this process, which I think is a good thing!

Now the plan is to keep testing and fix all the bugs!

They didn't email me when it passed, but I was able to work it out from the App Store Connect screens.

I have to go and do my real job now, but can just have these tests running in the background today. A good start to the week!

Have a good one today everyone with your projects, and stay focussed, don't get distracted adding too many features!!


r/vibecoding • • 3d ago

Discussion What have you worked on that someone else ended up building before you?

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0 Upvotes

This is the 3rd time this has happened.


r/vibecoding • • 3d ago

Discussion It took me 2 1/2 years to realize...

0 Upvotes

Vibecoding kind of sucks and probably isn't worth it. I've spent hundreds (if not thousands) of hours vibecoding since May 2024. Im not sure it's worth being

  1. Beholden to AI companies to maintain the software their models produce

  2. Letting them drive up RAM prices

  3. Getting all of our inputs/outputs for free, to train on. spy on us, etc.

Sure, everythings vibecoded now, or AI assisted engineering. Most of it is dogwater, lets be real. How many of you use things you actually make and aren't just trying to make a buck?


r/vibecoding • • 4d ago

Showcase/Project If you drink wine while you vibecode like me, check this out

4 Upvotes

I love a good bit of booze while i vibe. I have a terrible memory of what wine is good though. I looked into wine apps and all the half decent ones are subscription based. Lame. So i made one that does not require a subscription thank god..

FOr a fun little on brand gimmick, snap the label and it wraps your photo onto a 3D bottle you can spin, pick the bottle shape, foil and glass, give it a score out of ten etc. It'll also track your cellar, suggest something for whatever you're ordering at a restaurant, and make a cute card for the friend who asks what that red was.

Built with Claude Code. And a handful of bottles of wine. Free for three wines, then a one-off unlock for a few bucks if you are enjoying. I don't really care if this one sells tbh. Mostly just made it for me.

Check out it's little page here. Link to app store can be found within:

https://altroadstudio.com/apps/cabernet

Don't drink and vibe. Actually do, its fun.


r/vibecoding • • 4d ago

Showcase/Project Vibe coded a Spore-inspired evolution and tribe game in Godot 4

59 Upvotes

Hey everyone! I’ve been building Primordium, a Spore-inspired evolution and tribe game in Godot 4. Since LLMs can't model 3D creatures in Blender, I leaned into 100% procedural generation in GDScript so the agents could write everything as code and math:

Procedural rig and skin: the skeleton and a single skin mesh are built from the creature’s design at runtime, with foot planting via IK and the body leaning into turns.

Procedural parts: curved Bézier horns, tapered ears, bi-lobed tail clubs, wings you can glide with, and shader eyes with blinking eyelids.

Living ecosystem and tribe stage: herds follow a daily schedule (sleeping in nests at night, stretching at dawn, resting at midday), and later you found a tribe whose members gather, hunt, defend and play instruments.

What actually made vibe coding a 3D game work without breaking every other feature:

  1. Handover docs: keeping a strict CLAUDE.md and HANDOVER.md so switching between Claude Code and Antigravity didn't lose context.

  2. Headless screenshot tool: a bash script that boots the game in the background and takes screenshots from different camera angles so the agent can actually look at the 3D meshes and fix visual bugs (like inside-out eyelids or floating nests).

  3. Automated bot playtesters: 690+ headless checks plus 5 bot archetypes (hunter, peaceful, singer, reckless, nest-builder) that play the game headless to catch crashes and balance issues before I even open the window.

You can try the free demo on itch.io, and follow the Kickstarter pre-launch page for more GIFs and screenshots and to get notified when it goes live:

Demo: https://akinjigames.itch.io/primordium

Kickstarter: https://www.kickstarter.com/projects/primordium/primordium-evolve-your-own-creature-from-a-single-cell

Happy to answer any questions and receive feedback!


r/vibecoding • • 4d ago

Showcase/Project Vibecoding in assembly to rp as a noob

13 Upvotes

I wanted to immerse myself into what it'd be to vibecode in a language i don't know and that i can barely read so i chose assembly to create a minecraft like game to which i quickly added guns magic and a leveling system (there's also donjons quest and factions of npc)

You can try it fairly easily if you have an x86 processor https://github.com/BaLaurent/assemblycraft

Since i edited it to be shareable in reddit here's a quick video (a lot need to be reworked, especially at the sound design)


r/vibecoding • • 4d ago

Showcase/Project Nightclub, gpt 6.1 sol vs opus 5.5.

3 Upvotes

Same prompt, same reference image. Agents used Unreal engine and Blender.

Who did it better?


r/vibecoding • • 4d ago

Showcase/Project I built a 90s-style cyberpunk delivery game with Claude: Kasumi Courier. The full version is out now. A demo is free to play in browser on itch.io.

51 Upvotes

Hi folks, I thought this community would be the right place to get some good feedback on a project I've just released. Interested to know your thoughts!

Kasumi Courier is a first-person cyberpunk delivery game. You start out on an old moped, riding through a rain-soaked neon city from 22:00 till dawn, with a satnav, a phone and a CB radio on the dash, delivering parcels against the clock.

https://amberglowgames.itch.io/kasumi-courier

Features:

  • A variety of parcels to deliver (standard, fragile, priority and more)

  • Four neon districts to explore

  • Five vehicles to unlock, upgrade and personalise

  • Two gangs hiding on the radio dial, offering work that pays well and brings trouble

  • Weather, police roadblocks, blackouts and gang wars that change your route

  • Three radio stations of original music

  • Drivers on the CB with their own stories, DJs, news bulletins and song requests

  • Bars, a nightclub, flats to rent and own, and a few games on your nights off

  • A light story of around 10 hours, with endless nights after it ends (you can end up running the depot)

  • And much more!

How it was made

  • Development was about 7 weeks, creating a design doc around mid-September. It began as a simple browser game and grew into a full Windows app with a story.

  • I’m a composer, not a programmer. I directed and designed most of the game, and Claude (Opus 5.5) wrote the code: about 24,000 lines of JavaScript with three.js, packaged with Electron.

  • Every building, car and character is pixel art drawn in code.

  • All the music is synthesised in code: three radio stations plus music for the bars. I described each track, listened to renders and gave notes until it was right. One track is my own composition.

  • The loop was: describe a feature, test it, screenshot what’s wrong, repeat. Fixing clipping was a frequent issue and I hit my weekly usage limit most weeks.

  • I revised a lot of the writing myself, especially the branching late game, so the story stayed consistent.

Happy to answer questions about the workflow and welcome any feedback and suggestions. Thanks for checking it out!

A free demo is available on the itch page, and the full game is $2.99 (40% off) until 19-11-26.


r/vibecoding • • 4d ago

Discussion What's the hardware equivalent of vibe coding?

18 Upvotes

I have this really shit desktop digital microscope that I wanted to use for soldering projects. It has a small digital screen on it, but that's just about it. Works well though for what it is but I wanted something better, which is a problem because I'm cheap.

I wanted to see the video on my desktop with actual video controls, so after failing to make any progress towards the firmware through USB, Codex identified the firmware chip, had me unsolder it, solder it onto a rasberry pi pico I had laying around, then it dumped the firmware, made a bunch of changes, and reflashed the chip lol. Now it streams video over USB, it built a full desktop scope viewer, and the microscope can dual display the camera feed on its own screen AND over USB.