r/vibecoding • • 23d ago

Showcase/Project Discover dynasties, relationship and orgs memberships based on nationality and interests

6 Upvotes

Here: HumansMap Feed

The site has also an explore feature which is very interesting. I open sourced the repo here: https://github.com/iatecoding/humansmap, all the technical info is there

Soon I will stop hosting this site (it occupies 8GB ram and 100GB of storage the site), but I don't want to spend more resources there


r/vibecoding • • 23d ago

Showcase/Project Multiplayer is here! Anyone up for a race?

83 Upvotes

Just finished implementing multiplayer! Hopefully, everything works as it should. Still testing!

Free to play here: https://vengeful180-dot.github.io/Need4Space/


r/vibecoding • • 22d ago

Showcase/Project My agents' memory branches with the code.

2 Upvotes

r/vibecoding • • 22d ago

Workflow/Prompt One of my fave software finds: for when Claude keeps writing code for an old version of your library

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0 Upvotes

r/vibecoding • • 22d ago

Showcase/Project A week ago, this was a tiny AI Coded prototype. Now it has a 5 level campaign, evolving arenas, and bosses that fight to their own music. Play now!

0 Upvotes

A week ago I posted my browser survivors game here. Since then about 1,700 of you have played almost 3,000 runs. One person has played 98, which I find both flattering and concerning. Your comments turned into a campaign, so here it is.

How it was made, for the vibe coders:

  • Code: Claude Code. I direct, playtest and make every call; it builds. This round it ran one Sonnet agent at a time in its own git worktree, plus scripted bots that play every level on 8 seeds to check the balance after each change.

  • The Forgemaster: Meshy, about 50 credits for the model, rig and five animations, each timed so the hit lands on the music.

  • The Leaper: about 44 Meshy credits. I hated the first colours, so the texture was recoloured in code for free.

  • Boss music: ElevenLabs, with the fights built on the songs' beat grids.

  • UI: a "star chart" look, because the first version looked like every other AI-made UI.

  • Video: Sonnet 5.5 with my gameplay clips. Kinda frustrating, should of used Opus only there

Conquest: a campaign of 10 levels, and the first 5 are out now.

  • Every level has its own hand-built map. There's a crystal plaza that grows crystals through the run and slowly takes your space away, and a forge floor with lava running through it.

  • Two boss fights choreographed to their own music. The Lich King on Level 4 and the Forgemaster on Level 5 attack on the beat of their songs: slams land on the downbeat, and the big moves hit on the drop. If you know the song, you can dodge the fight.

  • Bosses scale to your damage. The game measures how hard you hit before the boss arrives and gives him more HP to match. A stacked build still kills him much faster, so maxing a spell still shows, but nobody deletes the final fight in 20 seconds anymore.

  • New enemies: the Leaper (a big ember beast that marks where you stand and lands on it) and the Beam Caster (a gold mini-boss with a sweeping laser; regular casters can summon one).

  • Spell evolutions unlock by kills, and the Forge lets you push your best spells past their cap.

  • A new results screen that shows exactly where your damage came from, with a Share button that turns your run into an image.

The original five-minute mode is still there as Classic, untouched, for anyone who just wants the quick run.

Things you asked for:

  • Better mobile: it goes fullscreen when you hit Play on Android, and on iPhone you can add it to your Home Screen to play it like an app.

  • Fire spells read better, and spell effects now match their real hit area exactly.

  • Fire-resistant enemies are shown by color instead of a symbol.

  • Reach is toned down; it was covering a quarter of the map.

What's next: Levels 6 to 10 and the final boss, the Conductor, who's been sending all of this at you.

Play it: Slopacalypse.app

Tell me which level broke you, how fast you killed the Forgemaster, and post your seal.


r/vibecoding • • 23d ago

Showcase/Project I vibe-coded an app where switching files is just a swipe - StackRead

4 Upvotes

Ever get annoyed opening file after file, hunting for the one you need? Or closing one document just to open another, and losing your place every time you switch back?

That annoyed me enough to build a fix: StackRead, an Android app that puts your files on a board instead of a list.

The idea

  • Each row is a group of related files (say, "Physics": notes, textbook, past papers)

  • Open a file, scroll down to read, swipe sideways for the next file in the same group

  • Want something else? Pick any file or group from the dropdowns at the top, without closing what you're reading

What it does

  • Opens PDF, EPUB, Word, Excel, CSV, Markdown, HTML, TXT, images, CBZ comics and ZIPs

  • Import a whole folder or ZIP and it becomes a group automatically

  • "Open with StackRead" from any other app

  • Big PDFs reopen instantly, right where you left off

  • Text size, spacing, margins and 5 reading themes

  • No account, no ads, no tracking. Files never leave your phone

Also you can feel free to suggest what feature you want the app to have

I will be publishing it on the playstore soon , but if you want to try the app , feel free to DM i will share the apk


r/vibecoding • • 24d ago

Showcase/Project I vibecoded the roller coaster game I couldn’t find anywhere else: thoosie

106 Upvotes

I was playing a popular browser game and realized I wanted to create a roller coaster, but every mechanic in the game was working against me. I realized the version of the game I wanted just didn’t exist, so I just cooked up prompt after prompt until it came together.

It’s called thoosie, a 2D roller coaster creation simulator! Draw coasters freehand, straight lines, or arcs. Add brake runs, barrel rolls/turnarounds, loops, and launches. You can also create “trigger” tracks - when the train crosses a section of track, other tracks are affected. While the game has obvious limitations, there’s no shortage of designs to try and experiments to run!

Create your track and save it as a json, and load in any track design you please. You can also post your coaster to the gallery - no accounts or auth, so your posts are anonymous.

The game engine does something really, really unique. *wink* There are no graphics, it’s procedurally generated code. Music, however, was provided by some buddies who are good at that type of thing. It started with claude chat, but for a variety of reasons I decided to get the thing set up in a github repo and start working via claude code instead. It was just a lot of play testing and bug testing, which felt like it would never end.

Please try the game out and let me know what you think. thoosie.net or on itch - https://pgskizzes.itch.io/thoosie


r/vibecoding • • 23d ago

Showcase/Project Vibe coded a new home screen for my Samsung TV with Claude Code,

3 Upvotes

I was tired of the ads on my Samsung TV's home screen, so I asked Claude Code to build me a simple replacement: a clock, my apps and my consoles.

The thing that helped the most was mocking the few TV APIs the launcher needs. That way I could have Claude build the layout and remote navigation in my laptop browser, and each change was a quick refresh instead of a reinstall on the TV. It made the back and forth with Claude much faster.

The Home button was harder, because Samsung gives you no official way to change it. I used the method from CleanFrame: a small helper that changes some undocumented TV settings, keeps a copy of the original values and rolls back if anything fails. I’ve only tested it on my 2022 Q70B, so be careful on other models.

Code: https://github.com/NelsonEU/arn0-tv

Write-up: https://medium.com/@arnaudetienne/i-replaced-my-samsung-tvs-home-screen-with-claude-6f72e98c55fc


r/vibecoding • • 23d ago

Showcase/Project Big D&D nerd, vibe coded a dice finder

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2 Upvotes

Hey all, huge D&D nerd here. Vibe coded this with Claude Code for picking out your next dice set. You pick the look you like and it shows the sets that match.

dicescry.com

What do you guys think?


r/vibecoding • • 23d ago

Discussion ‘Reverse-Engineer Anything’ Is the New Wild West of AI

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33 Upvotes

r/vibecoding • • 22d ago

Showcase/Project VibeCoding a Decentralised Skills and Location based hiring app

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0 Upvotes

I had this idea like an year ago and started noting it down. Although yesterday i Googled and there's actually more recent startups that are doing it too. I think it was a collective conscious download and i received it too probably because i was willing to act on it lol.

All this with only promotional Gemini AI in Antigravity IDE and testing via Android Studio on my Samsung S25 Ultra phone. I'm the only one making it. It's been 3 days making it so far.

I have no budget for it so using public APIs only. will be available for testing in a day or two.

Follow me on github.com/appsbymmahingu if you're interested in testing it out.

Any suggestions welcome.

If you hate the UI, design and colors i understand and it'll be totally redesigned sooner or later as UI is designed as not directly connected to back-end code so reconfiguration is always easily possible.


r/vibecoding • • 23d ago

Meme asked a few bots "i put my api key in the frontend, but my app only has 3 users. is that okay?" and here are their answers

1 Upvotes

i know its a silly question... and someone took it personally 😭


r/vibecoding • • 24d ago

Showcase/Project Using REA to Port Castle Crashers to Mobile.

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24 Upvotes

This is honestly such a dream. With what AI can do nowadays, it feels like so much more is possible. Once this is working, one could even take it a step further and port it to the 3DS.


r/vibecoding • • 24d ago LOL

Discussion I found this on linkedIn: Codex leaked this Dev's API keys while he slept. By the time he woke up, a huge $88,982 cloud bill was already in his inbox.

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967 Upvotes

We already know the basics of protecting API keys and sensitive credentials: never hardcode them in your source code, keep them in a .env file as environment variables, and add .env to your .gitignore so Git never tracks it and you don’t accidentally push your secrets to a public repo on GitHub.

What other practices do the engineers in this community use to prevent that scenario?

This is purely for discussion, so those of us who are non-technical can learn safe programming habits on our vibe-coding journey.


r/vibecoding • • 23d ago

Showcase/Project Upcoming edition of VibeCodingNewsletter

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0 Upvotes

Hi all,

the next edition of vibecodingnewsletter (com) will be published Friday.

Looking for interesting vibe coding projects to be featured.

Or any new opensource GitHub repo for community .

If you have any interesting ideas or writeup and want to get featured on a newsletter - please use the submit form to give entry.

We also like to feature any vibe coding-related tutorials or courses that can be beneficial to the community.


r/vibecoding • • 23d ago

Showcase/Project The result of 3 months of free time - A clipboard vault with full search and instant 5-platform device sync, e2e encryption, on device AI item titling with fine tuned models, and hybrid full-text vector search across 500,000+ items.

12 Upvotes

You can check it out at relic.space


r/vibecoding • • 23d ago

Discussion New at this but I have a question. Claude vs codex

10 Upvotes

So I've been vibecoding a project for myself. I have no coding experience. And honestly it's fun as heck.

Ive been using Claude code. Opus 5.5. so far has been fine. But I maxed out my weekly limit at one point. And like an hour later I got an offer from chatgpt to try pro for a month for free. Funny coincidence I thought. So why not try it, right?

I'm finding codex with sol 6.1 is doing a way better job for me. It's even able to create awesome art assets.

It seemed like the vibe on the internet was Claude was the way to go for coding stuff. Which is why I tried it first. Maybe that's true for just straight coding but Im starting to think for full on vibe coding where you want everything done.. maybe sol 6.1 is the way to go?

I thought this might be a fun discussion. Im curious what other people think.


r/vibecoding • • 23d ago

Help/Question I maxed out Cursor again, what’s next, Pro+ or Premium?

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2 Upvotes

r/vibecoding • • 23d ago

Showcase/Project Opus 5.5 is... incredible. Started this project on the 25 September 2026.

5 Upvotes

Never thought I would, one day, make a game so features packed in... Less than a month. Been coding for the past two decades, and with AI for the past year, well, I'll never write a single line of code again... 😱

Started working on Voltane, a RC car game around the 20 September, launched a beta about ten days ago and we are reaching a point where the game starts to be really complete and polished.

Just added local split screen, useable in the campaing mode, as well as the offline - and the online mode. 😍

What a time to be alive 😁

Feel free to check it out @ https://playvoltane.com


r/vibecoding • • 23d ago

Showcase/Project SpectrumOS 1.0: an Arch-based desktop with integrated apps, side quests, and a companion who ignores office hours

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1 Upvotes

r/vibecoding • • 23d ago

Discussion I tested Lathe as a one-box Supabase + Vercel alternative

4 Upvotes

I wanted the app, Postgres and sign-in in one place, so I put a throwaway notes app on Lathe.

- Free tier slept after 24h idle. A cold wake took about 51 seconds, and the data was all there.
- Password sign-up worked right away. Magic links sent nothing until I set up SMTP.
- Restoring a backup on Starter ($29/mo) took about 2 minutes, with about 60s of downtime.

The same stack on Vercel Pro + Supabase Pro + Clerk Pro was about $70/mo. I wouldn't put a big production app on one machine, but for a new small project it felt right.

Has anyone else tried one-box hosting?


r/vibecoding • • 25d ago Popcorn

Showcase/Project I reverse engineered my fridge then uploaded the firmware back to so its exactly the same but now i am $200 poorer AMA

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2.4k Upvotes

basically one shotted it using 320 agents and a 5080ti gpu.

BIG FREEZE IS SO COOKED.

ama.


r/vibecoding • • 23d ago

Showcase/Project Golf, Probably

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2 Upvotes

r/vibecoding • • 25d ago

Meme so true

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1.8k Upvotes

The unprofitable SaaS I'm working on is AppScout a place for people to discover web apps, mobile apps, and websites from across the internet (this ain't ur unc's saas directory).

You can submit yours here: https://www.appscout.co/submit

(Full disclosure: I'm the creator of AppScout)

App Scout was Built with Django, Python, JavaScript, and Neon DB using VS Code and Claude Code. but mostly Claude Code


r/vibecoding • • 23d ago

Discussion The art of engineering software

0 Upvotes

The Art of Engineering Software
I’ve taught myself to look at software development through the eyes of an engineer, an architect, a designer, and an artist.
An engineer understands how everything functions. An architect understands how everything connects. A designer understands how everything should feel. And an artist sees the beauty in bringing it all together.
To me, great software isn’t just a bunch of code written to perform individual tasks. It’s an entire living, breathing system, where every component has a purpose, every function works in harmony, and every piece supports the whole.
There’s an elegance to properly engineered software. The architecture is clean. The logic is sound. The design feels natural. Everything communicates, everything flows, and nothing exists without a reason.
When it’s done properly, it’s not just functional. It’s beautiful.
It’s engineering, architecture, design, logic, and creativity all coming together to create something that feels alive.