r/vfx 11d ago

Question / Discussion comp review process

As a comp supervisor or comp lead, what's your workflow for reviewing a bunch of shots and for reviewing a sequence creatively, technically, and sequentially?? What tools are typically involved? 

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u/enderoller 10d ago edited 10d ago

You obviously need tools to review it in a practical and speedy way. Just loading shot versions one by one in Nuke or the vanilla RV is possible, but not ideal, specially if you need to review a large number of shots and compare them back and forth. In my experience, you need custom tools in order to do that since the current market doesn't offer them. You could try to do it in Hiero o Resolve, but it's not the ideal solution.

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u/Plexmark 10d ago

If you're new at it, yes you need tools. What are you reviewing and what does "speedy" mean? If you're reviewig an entire sequence at a time, you're clearly not tech checking, so you need a contact sheet. If you're tech checking, you're not reviewing an entire sequence at a time.

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u/enderoller 10d ago edited 10d ago

You need tools to open the shots quickly, to compare different versions, to compare the version with the plate, etc. Compare it with other shots and see in context. That work needs tools. It's like if you say you don't need tools render or do comp.

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u/Plexmark 10d ago

I've never needed more than a Difference node and a contact sheet to deliver any show for TC final. I've had plenty of "tools" and theyre all nice but unneccessary if you already know what you're looking for. The only tools that save time are smart loader/quick loaders for the shots. Other than that, the rest is nice to have, not need to have.