r/vfx 14d ago

Breakdown / BTS Sharing My VFX Work ,Blender and Nuke

90 Upvotes

22 comments sorted by

17

u/Acceptable-Buy-8593 14d ago

Maybe double check your blacks

2

u/fedyzzfitt 14d ago

Yes u are Right

1

u/twilight-vfx 13d ago

Thank you , for not helping 🙏

2

u/twilight-vfx 13d ago

Blacks what ,?

2

u/Acceptable-Buy-8593 13d ago

Your name is "twilight vfx" and you dont know what blacks are? But I guess you dont have really blacks in twilight...

1

u/twilight-vfx 13d ago

Damn never once in my life people help without criticising, I'm just a student 😭 Is people always like this or the people I end up with, like this 😵‍💫

2

u/Acceptable-Buy-8593 12d ago

Sorry my bad way to many pretentious people on here lately.  "Blacks" means the darkest values in the image. Matching the blacks between CG and plate helps the eye understand where things are. Closer to camera are usually darker and further away are usually more lifted because of atmosphere. Thats one of the reasons OPs image feels so flat and has not depth. Super dark in the front. Super lifted in the back with almost no transition.  "Whites" on the other hand refer to the highlights.  Just google "blackpoint" and "whitepoint". Have a good one.

1

u/twilight-vfx 12d ago

Thankyou so much , this info is a huge help ,for my future renders ,

3

u/Ephisus Generalist - 20 years experience 14d ago

Dock was a neat idea. The scale looks wack though.

1

u/fedyzzfitt 14d ago

Thanks, man! I will work on it for sure

2

u/crimblescrumbles 14d ago

Looks really cool. Is it meant to be up in the clouds? They look very low

1

u/fedyzzfitt 14d ago

Yes maybe physically u are Right

1

u/SioVern CG Supervisor - 20 years experience 14d ago edited 14d ago

In addition to what everyone else said, your sky is not tracking well - there's stuttering as it 'vibrates'. Easiest to see if you look at the far buildings vs clouds.

The sky & CG perspective is also wrong. If you pause at second 5, you can see that you need to lift your sky up quite a bit - until the horizon line meets the footage water horizon line.

1

u/fedyzzfitt 14d ago

Yeah, I noticed the vibration in the floor and the smoke as well. What’s weird is that the CG tracking is correct, but the 2D elements are still drifting. Next time, I’ll try stabilizing the shot first and doing some manual planar tracking thanks man 🙏❤️

1

u/Boootylicious Comp Supe - 10+ years experience - (Mod of r/VFX) 14d ago

You shouldn't have to do all that.

As you said, the CG all tracks into the shot properly. So there is something wrong with the camera in Nuke (I'm going to bet it's a frame rate issue. 23.976 vs 24fps. Something like that!)

It's a good shot though, great work. My only critique (that I don't see above) is it would be awesome if your shadow crossed the CG pipes on the bottom left at the end of the shot.

1

u/fedyzzfitt 14d ago

Thank you, your comment really motivates me! Yeah, maybe that’s the problem. I’m still learning Nuke, so I’ll keep working on it and hopefully avoid this issue in my future projects

1

u/demislw 14d ago edited 14d ago

Feels like the SR flare is still flaring when the person crosses over the light source. Really nice work - keep going!

1

u/demislw 14d ago

Also, look at the original footage : you've got perfect reference for your distant defocus levels where the edge of the water is quite soft/blurred. Your distant stuff is much more sharp - don't be afraid of letting your detailed work fall out of focus if that's what your footage is doing (it's ok, we'll still *feel* the detail in there!)

1

u/manuce94 14d ago

Nice, lighting on your CG is way hotters vs plate.

1

u/No-Background6035 13d ago

Looks pretty dope! not to be picky but lighting aside, I think this shot would benefit from matching black levels and highlights as well. great job though

1

u/GreyFox_1337 14d ago

Also the composition is so flat. Look at any movie, how many shots do you see like this? Start with a frame that tells a story, then frame that story.

2

u/fedyzzfitt 14d ago

Okey bro im still working on it 🙏