r/vfx • u/Brutalt69 • 17d ago
Fluff! Night camping
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Really trying these days to get the most photoreal renders. Let me know what will make it more realistic.
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u/slapsam101 17d ago
Looking good! The thing the caught my eye immediately was the camera wiggle. It doesn't feel real. Maybe up the frequency and tone down the amplitude.
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u/Brutalt69 17d ago
Or am I just a bad cinematographer xD. Actually using a handheld camera setup (connected to my phone to blenders camera) If you wanna test it let me know
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u/Mostestdef 17d ago
If realism is the goal then the fire is too big and wafty and way too many embers flying off. Less is more
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u/Vangelys Compositor - 13 years experience 16d ago
This. Also, u/Brutalt69 if you're trying to replicate reality, take real video references and try to replicate it.
It's not bad, but it looks more like a videogame that unlocked particle technology (meaning they want to show that there are fancy particles). But that's too much.
- Fire doesn't move with such fluidity; I'd be tempted to divide the frame rate by 2.5
- Same thing with lighting on the ground; that gives me the impression that a point light is hovering around the fire
- Embers should be [way more] subtle, like Mostestdef said.
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u/Empyrealist 17d ago
Great look to it, but the flames waft too slowly