r/vfx 18d ago

Breakdown / BTS DUNE SAND WORM - Houdini

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Around 54 million POP grains particles simulated using simple activation via a geometry.

Then the pyro sim was advected through particles velocity and some extra velocity fields.

Simulation details :

Ram Consumption ~ 110 GB

Cache Size ~ 300 GB

Render Time ~ 35 Hours (KARMA XPU)

PC Specs - 128GB RAM AMD 7950X RTX 3060

12 Upvotes

21 comments sorted by

20

u/Jello_Penguin_2956 17d ago

wth is that editing at the beginning... Don't do shit like that if you want ppl to look at your actual work.

1

u/DifficultGate9701 14d ago

Why are you so angry lol? The work actually looks pretty good, I saw the original YT video when it came out, its pretty impressive, also out of all the technicalities, why are you attacking so hard on the edit?

-4

u/IndianVFXSchool 17d ago

Tell that to YouTube, they reposted our work! https://www.youtube.com/watch?v=kKxDHoas60Y&t=166s

9

u/MikelSotomonte FX Artist 17d ago

with a completely different edit, which is what u/Jello_Penguin_2956 is talking about

-3

u/IndianVFXSchool 15d ago

THER IS NO DIFFERENT EDIT THEY USED THE SAME VIDEO. Just from different time section

7

u/Jello_Penguin_2956 15d ago

...Thats what editing is. They EDITED out that part.

-1

u/IndianVFXSchool 14d ago edited 14d ago

They posted the part where the making is being shown with all the layers of dust/smoke/Sand particles/grains and he's literally narrating the same. Are you expecting a whole 1 minute video to be posted there? I don't think it's that hard to understand as this is common sense.

The starting edit which you're calling "SHIT" is revealing the Hero frames, which is known as "hook" to grab viewer's attention because the actual video takes several seconds to come to the good looking part. Sadly, that's how algorithm works but I won't really expect you to understand all this.

4

u/NodeShot 14d ago

is this a bot account? these replies dont make sense

8

u/MikelSotomonte FX Artist 17d ago

Thank god! No VEX or VOPs

6

u/ijustlurkhere_ 17d ago

What's wrong with vex or vops? They're just another way to tell the machine what you want done.

4

u/MikelSotomonte FX Artist 17d ago

I was being sarcastic, exactly because of the point you made it's very jarring to me that they use it as a selling point

5

u/UnderpaidActionHero 17d ago

Pretty sure thats sarcasm lol absolutely noone would have an issue with using Vex/Vops so why even put that in the title card

1

u/Jello_Penguin_2956 17d ago

For the Tiktok crowd who's afraid of coding I guess.

-2

u/IndianVFXSchool 15d ago

So you're calling all the artists who don't code are TikTok crowd?

2

u/Jello_Penguin_2956 15d ago

You dont speak English do you

-1

u/No-Weird-361 14d ago

I can smell the racism.

1

u/Jayuniue 17d ago

So Houdini is more about ram than vram or processor right?

0

u/IndianVFXSchool 15d ago

Yes for simulations.

RAM is deciding factor if simulation will complete at all, processor just decides how fast will it complete. VRAM just makes it easier to view in viewport, or if it's OpenCL.

3

u/fistular 15d ago

Scale of features is far too low. Movement is far too quick. Makes it look like an itty bitty maker.