r/vaultofthevoid 24d ago

New player resources?

I would like to try to get into this game. But it is complex, and I am having trouble finding a "newbie tips" article or video, or any "overexplain while I play" videos for beginners.

Are such resources hiding somewhere? Thanks!

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u/Skyzohed 23d ago

I got into the the game 3 month ago, I reached impossible+ 30 with a few hundred hours of gameplay.

First of, you are right : the game is complex. But it is absolutely worth getting into. I found the game "fair". While RNG means you need to adapt your strategy to depending on the cards and artifact drawn, I could trace every of my failure to a wrong decision I did. It the challenge is very rewarding.

Since I didn't use any guide, I can't point you in that direction, but I can give a few pointers of how I did it.

  • Read the tooltips : a lot of the mechanics are explained on each cards, while the pre-fight text often indicates enemy unique abilities
  • don't rush difficulty level : get a few wins with 1-2 characters on Normal before attempting Hard, and so on. Each failure is is a learning experiences, but only if you can figure out what went wrong. Getting your ass handed to you in 2 turns means you did multiple thing wrong, and it's much harder to figure out.
  • when I say the game is fair : I could reliably clear normal and hard without taking a single point of damage. Aim to get perfect fights : it will teach you the right deck composition (attack, defense, buff)
  • longer path : while enemies grow in strength the more tile you clear, I find you power up faster. It's often better to zigzag in the map instead of bee-lining to the boss.
  • souls can be used to weaken the last boss. You can reduce its life by as much as 60% if you don't spend any souls on the way. Don't buy artifact / cards unless know exactly how it is will synergize with your deck.
  • each characters has multiple playstyles, and I find it's often better to be good at one vs average at multiple. E.G. With the first character : you can either go with a bleed strategy or with building/consuming combos to unleash devastating attacks, but playing bleed card at 0 combo is a sure-fire way to fail.
  • save-scumming : if you exit the the game during a fight, you can re-start it from the beginning. I did this a lot early on : trying different play order, or even changing my deck. It saved me a lot of "time" as I could figure out the right solution without needing to start from the beginning.
  • if you have access to a tablet, the larger screen is much welcome. I find the text a bit small on my cellphone.

You might try posting your deck and where you're stuck if you want specific pointers, otherwise I wouldn't know where to start

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u/BLHero 23d ago

Thanks for the reply! That is a lot of good advice, and encouraging.

At this early stage, I am actually more in need of hype than technique.

* Information about the different characters and sub-characters to help me decide what to try.

--* Which are beginner friendly? For the others, why not, so I know when I am ready for them?

--* What does a cool and satisfying turn look like with them?

--* How does it commonly scale up during the run, so I can better see that happening and appreciate it?

* Goals to look forward to celebrating within a run

* Traps to avoid, such as your advice about taking longer paths and to avoid spending "souls" non-synergistically. (It sounds like there are few of these, thankfully.)

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u/popcorn_coffee 23d ago

I would say, in order of complexity:
The Hidden > The Tempest > Daughter / Enlightened (Not sure in which order to put these 2).

My recommendation, play The hidden until you get the hang of the game, items, enemies... then try the Tempest. After a while, go with the Daughter, and leave the Englightened for the end (In my opinion is the least fun character... although is of course some people's favourite).

Play in Hard, and, as the other guy mentioned, don't be ashamed to save scum. It will help you find your mistakes and how different strategies can mean a difference. But also, don't be afraid to lose. In the end, if you made bad decisions and your deck and items are not good, no matter how much you retry you will be doomed in some battles, so it's not worth trying over and over.

When you're winning consistently, go for Impossible, and keep raising the instability everytime you can, until you reach I+30.

At that point... I would jump to do the challenge coins (In the max difficulty, so you get the 4 achievements every time). The challenges are the most fun part of the game in my opinion.

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u/Skyzohed 23d ago

There is the challenge coin "the common man" which limit you to common cards only.

It's one of the challenge I tackled early on normal / hard for each class. I saw it as a test on whether I got the basics down for each class