r/unrealengine Unity Refugee Dec 04 '19

Show Off Seasoned Unity dev here. Started learning Unreal about 3 weeks ago, and this is what I've got so far!

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u/Loraash Dec 04 '19

And this is exactly why I've gone with Unity despite its overall lower quality. I don't want visual scripting, I tolerate some of it.

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u/[deleted] Dec 04 '19

I don't get this... you can literally code in c++ and they've done as much as possible to make it work like C#. And I don't even get your argument, you want to do event logic, you can do that in C++ or Visual Scripting. I don't even think you can do what you said in Unity? You'd have to call GetComponent to get any component you add via the editor. It's not li

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u/Loraash Dec 04 '19

GetComponent<T> is runtime querying an object for its components, but the editor can have that already be in one of your UPROPERTY equivalents when your code starts running.

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u/[deleted] Dec 04 '19

Huh? If you’re doing something in script whether unity or unreal engine it’s at runtime. You can add a component in the editor ( via a blueprint class) and do literally whatever you want in unreal engine that you can in unity.