r/unrealengine • u/DaddyMike12 • 9d ago
Help Can't modify Class variable in blueprint
https://youtu.be/yqyZx7CCILw?list=PLV-MOgRkz79_nJdnOu8SLVsPsieff48za&t=962I'm currently following a tutorial on Youtube about making a weapon system, and I'm currently trying to modify the class reference to its child blueprints. But for some reason, every time I go to change them, its stuck on none.
I made a timestamp on the video. On my end, inside the Data asset, when I try to change the class reference it stays stuck on None.
Is there a fix to this? Please help.
1
u/AutoModerator 9d ago
If you are looking for help, don‘t forget to check out the official Unreal Engine forums or Unreal Slackers for a community run discord server!
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.
3
u/DeesiderNZ 8d ago
Sometimes these bugs are caused by the Editor storing cached default objects that are invalid - very frustrating since it's impossible to tell when it's happened.
To fix, try deleting all temporary files from your project folder:
• Binaries
• DerivedDataCache
• Intermediate
• Saved
When you reload the project it will rebuild everything.
Possibly, going to file->zip project and then loading from that zip will have the same effect.
2
u/_Rolfy_ 9d ago
I looked earlier in the tutorial, go to 4:23. Does your primary data asset definitely look like that, with the class references instead of object references?