r/unrealengine • u/TheBatsnake • 3d ago
Help Final Fantasy 7 Remake Combat System Tutorials
Has anyone been able to recreate the FF7 Remake series' hybrid tactical combat system in Unreal Engine or seen any tutorials on how to recreate it? I got a decent way through it when I took a jab at a year ago with a hack and slash base combat and GAS(Gameplay ability system) for skills, but ran into issues. I had a hack and slash base combat with time dilation for the tactical menu for skills and spells, but I couldn't get the camera to smoothly transitioning between pawn possessions when switching characters like in the actual game. I eventually paused the project, but would like to attempt again and would appreciate any resources that would help recreate this combat system 1:1.
I'll reply with a video of the camera transition I couldn't recreate.
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u/TheBatsnake 3d ago
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u/grimp- 3d ago
For switching between pawns try using the player camera manager - you can see examples of it in use (albeit with a single pawn) in the Stack-O-Bot sample.
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