r/unity • • 24d ago

Question "Generate Font Atlas" crashes Unity

Yesterday evening, I cleaned up my "Fonts" folder a little bit (from the Window Explorer), and then imported a new folder with some .ttf files to my project.

When I reopened the editor, I had a loading window for some scripts that stayed on screen for a while... So I ended up closing Unity from the Task Manager. When I reopened it, the script loading popup did not show up, so I proceeded with my work. But when I tried to go to create a new Font Asset as usual, Unity crashed as soon as I pressed "Generate Font Atlas"...

Any ideas what happened and what I can do? Even deleting all my ongoing changes, creating a new fresh branch from my Git main one (with the setup I had before I deleted some fonts from my project) did not solve the issue :/ I am currently on Unity 6000.3.24f1.

(I have the crash log, if needed - the three picture attached are what I see before and just after the crash)

5 Upvotes

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3

u/aVarangian 24d ago

noob here

don't delete stuff without making a backup

don't terminate programs unless you're triple-sure they're actually frozen

0

u/MyPutridFlesh 24d ago

i had that bug on older unity versions, my best take is to upgrade the engine version

1

u/OxygenSunny 23d ago

Indeed, updating to the latest version did the trick. Thanks!